Commit Graph

960 Commits

Author SHA1 Message Date
panurgomatic
c7aa327159 - Operation permision now can be set for all mechs, including combat models.
- Added Durand parts and Durand construction (currently using Gygax part sprites)
- Other mecha tweaks.
- Fixed smelter not showing sand as smeltable material.
- Cyborg gibbing inside recharge station should now update its icon and power consumption.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1288 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-27 13:27:31 +00:00
tronaldnwn@hotmail.com
1047ebd828 Bug fix:
I placed a comma where I wasn't meant to, and then Nuke agents didn't get robust pills to kill people with. I feel bad.

Mining Update Minor:
Picks make a slight noise when they pick into mineral walls.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1287 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-27 09:45:33 +00:00
baloh.matevz
3f518907fa Cloning someone without a brain will now bring up an error message and not allow you to clone them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1284 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-27 00:28:26 +00:00
baloh.matevz
4416f41093 'Minte' is now properly named 'Mint'
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1283 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-26 18:51:16 +00:00
tronaldnwn@hotmail.com
2c22352582 Mining Cyborg in game!
It mines, It shovels, it picks up ore. Then shocks you with its electrical arm, when emaged, and mines for your organs.
One down side, they can't see ore behind walls! So despite being faster, they aren't more efficient.

Other Updates:
Mine z-level now has a cyborg recharger, and has less stuff laying on the floor (that's what mine lockers are for thank you).

That damn empty medkit in the medbay, it has been replaced with a stocked medical kit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1281 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-26 14:40:57 +00:00
tronaldnwn@hotmail.com
161d4ee72f Nuke agents get cyanide pills rather than toxin pills. So don't throw out those tablets, they are perfect murder weapons. One stun and pop them in a person's mouth, and it's goodnight Irene.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1280 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-26 07:07:16 +00:00
tronaldnwn@hotmail.com
fd2ff058ab The wizard's shuttle is now NO WHERE NEAR the station. All the spawn points are the same as they were, so no wizard should start in Spess. If they do, you know who to blame.
RIG's radiation shielding now lowered, and RIG helmets raised. now the rig gives .5 resistance, and helmet gives .25.

Sleep Smoke, it is experimental for now till I can get it to ignore people in full wizard robes. I might have to extend the ammount of sleep it does too.

Basic work up for sleep smoke spell. Will add more later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1279 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-26 04:18:53 +00:00
rastaf.zero@gmail.com
074f419b82 CHANGELOG UPDATED.
secret added to voting, dammit.
Medical belts added to medbay.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1278 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-26 00:58:25 +00:00
rastaf.zero@gmail.com
571db15490 Medical belt is finally in code (made by errorage, forgotten by errorage).
Pill bottles now can fit in containers (and pockets).
Moved remained adminverbs from Commands tab.
Map debugging tools tab is hidden, use verb on debug tab to show.
Singularity's EMP now won't spam in adminlog.
Revolutionaries now cannot deconvert themselves.
Cutting camera now leaves fingerprints.
Fixed some runtime errors.
Unckecked file that microvave forgot to add under svn.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1277 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-25 23:16:32 +00:00
rastaf.zero@gmail.com
accd8c8af8 Fixed some runtime errors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1276 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-25 20:06:43 +00:00
tronaldnwn@hotmail.com
a4f0dfe7f4 Added Foods: Very Berry Pie, Tofu Pie, Tofu Kebab
Modified foods: Custard Pie is now banana cream pie
Grouped foods in the code!
And I'm working on this commented out new spell for wizards, called regenerate. Which I hope will work pretty well when done. No one will want to mess with a TK Hulk wizard who can regenerage.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1275 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-25 05:54:52 +00:00
tronaldnwn@hotmail.com
97338c7262 Night vision goggles.
They have a range of five tiles. Enjoy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1274 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-25 02:03:50 +00:00
tronaldnwn@hotmail.com
0f886d4558 Well, I changed a typo, and made shoveling for sand less annoying.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1272 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 20:20:21 +00:00
rastaf.zero@gmail.com
a526b389e7 Radios in broadcasting mode would work when worn.
Popcorn takes 20 bites to eat.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1271 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 20:03:25 +00:00
n3ophyt3@gmail.com
bd586cb156 Nukes and malfAI-controlled stations now audibly let you know when they are about to explode.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1270 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 18:51:48 +00:00
tronaldnwn@hotmail.com
7e0edf31bc Kitty Ears!
Wizordrazine for secret wizard spell.
Various food nutriment changes.
Candy Corm and Popcorm are now properly named.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1269 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 17:14:34 +00:00
panurgomatic
8c7597a6c3 - Added /datum/construction/reversible
- Mech fabricator can sync with R&D consoles in area to download schematics.
- Removed redundand steps from Gygax and HONK construction.
- Added some mecha equipment designs to R&D.
- Fixed some would-be-bugs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1268 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 15:25:06 +00:00
rastaf.zero@gmail.com
77b6bfce7d Food update from Farart:
Replaced some sprites.
Added:
-popcorn (corn in microwave)
-tofuburger (tofu+floor in microwave)
-carpburger (carp meat+floor in microwave)
Unchecked files restored.
Reagents now transfers proportionally without rounding. Popcorn's bitesize=0.1 works correctly.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1267 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 14:17:45 +00:00
tronaldnwn@hotmail.com
1c20f7322e Apparently I tried to move the Cup Ramen item in Chemistry Tools, but forgot to use the paste key, well, it now has its reagent container now. Sorry about that folks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1264 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 12:18:46 +00:00
tronaldnwn@hotmail.com
d3343df996 1)The RIG helmet is useful now to protect against radiation!
2)Armor Can hold revolvers, and so can the detective's coat.
3)Chef's apron is going live, it can carry a knife, and has a slight heat resistance (only slight don't run into a fire).
4)The Detective and Chief engineer smoked all buy one of their cigars on their way to the station. But I doubt they will give pause before smoking the last ones.
5)Suit storage is now used when you spawn! Pen lights in pocket, and guns in armor. And.. plant analyzers in aprons.
6) The ninja mask now resists radiaion. Meaning I buffed a gimmik item set for an unstopable killer to resist all radiaion. Don't mess with that ninja.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1263 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 10:27:07 +00:00
baloh.matevz
67e0554d34 CHANGELOG UPDATED
- Opaque windows (tinted and frosted) now look darker
- Added a trashcart object (trash bin, behaves like a crate)
- Added several recolored spacecash items. Some spawn in the vault.
- Added a new type of cigar.
- Applied the owl costume fixes by DabirA. They look strange when used with a backpack tho.
- Overalls now work for all directions
- Added thermal monocle object (thermoncle)
- Removed the swat_suit (which was broken) and all it's references (from human.dm)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1261 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 06:23:59 +00:00
cagerrin@gmail.com
5637a3a4cf -Redesigned mint, moved autolathe storage northeast to the other side of the hall, moved N2O storage below prison shuttle dock.
-Added coin press sprites by Cheridan.
-Some rewiring done, will do more later tonight.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1260 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 05:04:11 +00:00
n3ophyt3@gmail.com
17d56d7033 Added silver, gold, and diamond pickaxes to the R&D system. They mine faster than regular pickaxes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1259 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 03:10:28 +00:00
baloh.matevz
a04b9239b3 CHANGELOG UPDATED
- Added sprites for mecha construction parts (All sprites by Cheridan)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1258 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 01:34:48 +00:00
baloh.matevz
8e82ae9d09 missing file committed. sorry
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1257 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 00:13:20 +00:00
cagerrin@gmail.com
109448c306 -Added missing icon_states for vault door.
-Added sprites for second- and third-tier portable generators.
-Changed vault area name.
-Added frame sprites for vending machines(suggested build sequence: frame, wrench, wires, circuit board, screwdriver, 2x glass sheets, screwdriver)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1255 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 22:19:29 +00:00
baloh.matevz
cfe29735c7 - Added the machine loading floor tiles, changed loading sprites (which get deleted upon round start)
- Added a messaging server which will log all PDA and RC messages. Eventually I will make PDAs and RCs use this server, but since there are two major mapping things being done, I taught I'd get the map parts in early
- Messaging server currently logs all PDA and RC traffic (Only admins can see it tho via the View Variables verb)
- Included the missing file from a previous revision

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1252 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 20:53:38 +00:00
n3ophyt3@gmail.com
7996c4b1f9 Added green and purple energy swords.
The thunderdome energy swords are now color coded.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1251 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 19:10:42 +00:00
tronaldnwn@hotmail.com
a1dd974c23 Syndicate Suits can into backpacks now, anything to help our disk chasing friends.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1250 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 18:47:05 +00:00
n3ophyt3@gmail.com
d714b3eef7 Cameras can now be constructed, courtesy of some cool guys that run Powerful Station 13.
Start with a grenade casing
1)Wrench it into position
2)Stuff a multitool in it
3)Screwdrive the multitool into place
4)Add wire
5)Stuff a remote signaling device in it
Optional)If you want a motion camera (mostly useless), stuff a prox sensor in it
6)Add some glass
7)Secure glass with screwdriver
8)Set camera network
9)Set camera sprite direction

To start dismantling a camera, disable it, then use a wrench on it. from there;
1)Crowbar to remove glass
Optional) Crowbar to remove prox sensor
2)Crowbar to remove signaler
3)Wirecutter to remove wire
4)Screwdriver to unsecure multitool
5)Crowbar to remove multitool
6)Wrench to unsecure casing


Also from Powerful Station 13, the AI's change camera network verb is more robust, allowing for use of any new camera networks created by the crew.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1249 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 18:21:13 +00:00
tronaldnwn@hotmail.com
45086d8f09 Service Borgs: New Waitress model! She's needs tips to pay the bills.
Mime Mask : Now on par with clown masks

Bio Suits: Now can into back packs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1248 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 18:13:20 +00:00
rastaf.zero@gmail.com
7ed34fe356 Rechecked organs.dm so code compiles now.
Mobs in lockers now can hear radios.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1247 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 14:32:13 +00:00
tronaldnwn@hotmail.com
d57b9f1d7d Seems I have a long way to go before I can catch all my mistakes.
Also I saw a perfectly good chef's apron not being used?  WHY?!
Chef apron can hold a kitchen knife in storage, and some one didn't want to add a certain service borg spite, so I did it myself.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1246 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 14:07:07 +00:00
tronaldnwn@hotmail.com
0450f14ab6 Noticed I forgot some spaces, and left some returns...
I'm picky about that stuff...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1245 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 12:50:02 +00:00
tronaldnwn@hotmail.com
fca3655293 I fixed some stuff.
Made the Hos A little more robust, and get handcuffs, energy gun, and a flash from the start along with sunglasses and an emergency gas mask.

Made the warden slightly less robust than his boss, and get hand cuffs, and no FLASHBANGS. I hate those things! Their gun is now a taser at the start.

All security members have a pair of latex gloves in their back packs for deal with with evidence, if they recall to put them on.

Miner lockers have MESON SCANNERS! And.. Miner rank jumpsuits...

Crates updated, new crate ARMOR. has helmets and armored vests (security access needed).

Food Crates updated, hydroponics crate updated, and um... I did a few more minor job/ crate changes.  Nothing stupid.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1244 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 12:37:37 +00:00
rastaf.zero@gmail.com
a05dad6397 Fixed hearing in lockers (and pipes, i-cards, etc).
Added verb Ghost Ears. Dead people and observers can now select if they do not want to hear every word said on the world.
Fixed electronic blink toy sprite.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1243 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 09:56:01 +00:00
tronaldnwn@hotmail.com
2c5e101075 Carrots contain a little imidazoline.
Yummy yes? I thank Powerfuldevice for isolating the grown food code for carrots.

Ps, I know carrots don't heal eye damage, it is just for the lulz, and to make them grown more.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1242 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 08:52:45 +00:00
tronaldnwn@hotmail.com
8b252d59a8 Pest spray back in.
Now Hydroponics won't hate me.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1241 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 06:20:10 +00:00
tronaldnwn@hotmail.com
49d6e613bb The great vending machine update.
Banana Bread
Ice and iced drinks
A certain medical reagent update
Ramen Noodles!
And... stuff... I don't know new updates!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1240 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 06:17:34 +00:00
n3ophyt3@gmail.com
7c5eb35f13 Got bored, added code to allow for multiple energy sword colors. They now come in blue or red, picked randomly when the item is spawned. If someone makes us some green sword sprites, I'll be sure to make sure the thunderdome stays color-coordinated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1239 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 03:36:52 +00:00
baloh.matevz
ac74a20207 Mapping:
- reverted to 2.0.5 map
- re-added vault (since some 135deg wires were used instead of 90deg ones, I'd just like to say that I'm not really worried about which set is used, just so long as the entire power-net is wired in the same way. If you want 90deg wires, please re-wire the entire station. Consistency is important in game design.)
- Fixed wiring through the vault which made the bridge and other areas loose power
- Added some generic stuff to the vault.

New access:
- fixed the ID computer to include both mint accesses, vault access and mining station access. The latter two are new. QM doesn't have mining station access (so he can't access EVA and the production areas on that station) HoP has them tho.

Other:
- Vault doors are now opaque, so you can't see through them. Hoping vey will add the missing icon states asap.
- You can now manually add coins into the money bag (also fixed poor money bag interaction window formatting)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1236 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 22:12:02 +00:00
n3ophyt3@gmail.com
1aca6254d4 The great verb retabbening.
Assigned categories to assorted verbs that lacked them. Commands tab is now more or less gone. Instead, things are in "IC" for things like say, whisper, me, that are inherent to you, "OOC" for things like OOC chat, and "Objects" for verbs originating from the world around you. I suppose for those non-admins in the audience, you now also get an "Admin" tab, because I stuffed adminhelp and adminwho in there.

This change was only to verbs defined as verbs in the code, procs that are assigned to things as verbs are far more numerous and harder to isolate, but also mostly admin-related.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1234 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 21:29:42 +00:00
bizarre.babel@gmail.com
860d4976f7 Cyborg at round start count dropped to 2 (with 10 votes) as per thread discussion. The winning vote (with 12 votes) was actually for 1 cyborg, but I feel this was made as overcompensation for the recent levels since there was little real argument in the thread discussion itself. Besides, it seems 2 cyborgs gives the AI something it hasn't had in AI Malfunction rounds in ages -- a fair shake.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1233 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 06:31:46 +00:00
n3ophyt3@gmail.com
2ca2205454 Borgs are now affected by taser shots and detective bullets.
Made revolvers cheaper since they are no longer godly. Their price may drop farther if the lack of megastun makes them that much worse.

Plastic explosives are now purchased in single bricks instead of pairs.

Nuke teams now spawn with agent cards so the AI can't metagame.

Nuke team uplink now matches the one traitors get in terms of available items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1232 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 04:41:59 +00:00
cagerrin@gmail.com
99aabd140e -Changed nuke storage into a vault, vault isn't completely finished(door still needs SPECIAL SNOWFLAKE code), but it works. Map is now 2.0.6 for easy reverting just in case.
-Tweaks to AI core(windows added allowing Captain/HoP to see a bit of the upload, removed a row of rwalls from bridge)(XSI please don't murder me)
-New sprite for PACMAN generators(only for the simplest version right now but I'll get ones for the others soon enough)
-Several new floor tiles(caution striping for plating/white tiles/syndicate shuttle tiles, new tiles for vault).
-New sprites for grey shuttle walls(proper external diagonals, internal wall/red shuttle tile diagonals)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1231 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 04:05:04 +00:00
n3ophyt3@gmail.com
4939d8f56d Bibling a corpse no longer spams the fuck out of the hit noise.
Also, I looked at the revolver code and GOOD FUCKING LORD WHAT WAS WHO SMOKING WHEN THEY MADE THAT. The only defense against a pistolwhip stunning/KOing you for 60 ticks of your life() proc is wearing a hat with a bitflag that hats no longer even have. And that's even IF the code that handles applying the damage decides that your armor protected you from the hit. Keep in mind that shit like oxytanks or toolboxes only stun for about 5 ticks of life() and that's only if the code passes a percentile check based on the amount of damage the attacked body part has taken. In conclusion, fuck that shit.

Also, shooting people point-blank now plays the gunshot sound.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1230 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 02:54:52 +00:00
n3ophyt3@gmail.com
5229371ee4 Part one of damage system fixing enacted: all reagent-based methods of healing brute/burn damage now actually heal the physical injuries instead of just modifying the vars used to update the health meter.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1229 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 01:56:40 +00:00
n3ophyt3@gmail.com
c1a76d63d1 Helps if I add the code where a flipped-up weldingmask actually fails to protect your eyes from shit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1228 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-21 23:58:59 +00:00
n3ophyt3@gmail.com
25f60dfae8 Welding masks can now be flipped up to not cover your face via a nice shiny rightclick verb.
NOW STOP FIGHTING OVER THE DAMN GLOBAL VAR AND ADD SPRITES FOR THE FLIPPED-UP MASK.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1227 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-21 23:33:36 +00:00
baloh.matevz
4fdb79cd44 Increased efficiency of electrocution code when wearing insulated gloves which greatly reduced lag when touching an object which should electrocute you with insulated gloves. Spamming clicks on electrified doors no longer causes huge server lag.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1225 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-21 01:44:33 +00:00