Anewbe
5bfc0c851e
Changes the way embedding works
2016-10-11 21:29:49 -05:00
MagmaRam
22adc0411a
Lasers, energy projectiles, and muzzle flashes now produce light.
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It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.
2016-09-17 23:14:41 -05:00
Neerti
8a61641479
Some more work + prep for drydocking.
2016-07-08 20:38:34 -04:00
Neerti
a67b544acd
More work done!
2016-02-22 23:33:19 -05:00
Neerti
062a092cfe
Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
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Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
Zuhayr
e27eda4c86
Merge pull request #10672 from mwerezak/frag-grenade
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Adds fragmentation grenades
2015-09-07 14:12:27 +09:30
mwerezak
77ddae4e26
Structures now take damage properly from projectile clouds
2015-08-15 19:08:45 -04:00
mwerezak
8b08f8ff34
Fixes explosions deleting projectiles
2015-08-15 02:51:02 -04:00
Chinsky
ac80136603
Merge pull request #10184 from mwerezak/projectile-cleanup
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Projectile code cleanup
2015-08-13 07:26:58 +03:00
PsiOmega
78ffb5835a
Misc.
2015-08-11 17:33:03 +02:00
PsiOmegaDelta
3185005496
Fixes #10410 . Fixes #10411 .
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Removes improper code, that would cause spell projectiles to be deleted pre-maturely as well as cast the spell effect all too often.
Also removes completely unused code.
2015-08-11 13:36:56 +02:00
mwerezak
cb2a094553
Adds fragmentation grenades
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Adds a fragmentation grenade item that launches a shower of projectiles
in all directions when detonated.
2015-08-11 02:42:25 -04:00
HarpyEagle
8cbd14c1a5
Splits up projectile/launch()
2015-08-10 19:00:38 -04:00
HarpyEagle
53affb4e44
Projectile cleanup
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Moves projectile trajectory related setup into setup_trajectory(), removes
redundant target var on test projectiles.
2015-08-10 18:56:41 -04:00
mwerezak
6df770cab3
Fixes projectiles being able to hit humans in organs they do not have.
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Will also prevent body shields blocking bullets with non-existant limbs. Expands on the special return values for bullet_act(), adds defines for them.
2015-07-28 20:23:26 -04:00
mwerezak
d203362d38
Fixes #10258
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Turrets now aim at the chest/groin unless the target has a neck grab on someone, otherwise they aim elsewhere.
Projectiles are now able to miss targets that are lying or buckled, except when the target is at point blank range and is the original target for the projectile.
2015-07-28 20:17:32 -04:00
Zuhayr
03927918c6
Merge pull request #10187 from Baystation12/master
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Master > dev-freeze
2015-07-15 16:10:13 +09:30
HarpyEagle
be34a7cfc7
Fixes projectiles ignoring their specified target zone
2015-07-14 14:20:53 -04:00
Loganbacca
c04fc312e2
Moved trajectory check to during target assessment
2015-07-11 02:47:47 +12:00
Loganbacca
ba7e3ae9e8
Cargo train vs projectiles
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If a cargo train has a mob riding it, there is a chance the mob will be hit by the projectile instead.
2015-07-11 02:16:17 +12:00
Loganbacca
6b10b648d2
Implements turret trajectory prediction
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- Adds trajectory checking for turrets, so they don't burn holes through other objects (like walls and AI's) if they wouldn't hit them anyway.
2015-07-11 02:16:17 +12:00
Loganbacca
ce77c61028
Projectile visual bug fixes
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- Fixed visible beam projectile
- Fixed additional tracers overlaying impact effects
2015-07-11 00:06:44 +12:00
Chinsky
d469b3f42d
Fixes #9680
2015-07-10 00:27:16 +03:00
PsiOmega
83a09faf07
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/brain/MMI.dm
code/modules/projectiles/guns/launcher/crossbow.dm
code/modules/projectiles/guns/launcher/pneumatic.dm
2015-05-16 22:38:01 +02:00
ccomp5950
19cc6df391
Conversion to admin_attack_log()
2015-05-15 17:07:07 -04:00
ccomp5950
735202d409
Admin log fix: Something that really annoys ravensdale.
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<Ravensdale1> [X] has shot [y] with a the bullet
http://i.imgur.com/F54KjJ3.png
2015-05-14 21:07:36 -04:00
PsiOmega
b52cf35680
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/projectiles/projectile.dm
2015-05-12 13:40:47 +02:00
ccomp5950
569e785014
Holodeck items no longer spam admin attack logs.
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/obj/items now has no_attack_log variable if set to 1, it won't log.
All holodeck items and lasertag weapons have no_attack_log set.
<3 Mangled
2015-05-11 22:11:46 -04:00
PsiOmega
40f0901e3d
Fixes #9037 .
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Just one of many potential qdel issues. More to come, yay.
2015-04-30 09:35:57 +02:00
PsiOmegaDelta
851d5423f3
Merge pull request #8971 from mwerezak/burst-fire
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Gun firemode system, burst firing
2015-04-28 20:24:03 +02:00
mwerezak
529a0e3fe9
Fixes #8992
2015-04-27 00:37:16 -04:00
mwerezak
f1c2cbe519
Adds gun firemodes and burst firing
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Adds support for different gun firemodes, and defines firemodes for various automatic weapons, as well as the double-barreled shotgun
2015-04-26 03:13:52 -04:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
PsiOmega
71a8ddf50e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/paperwork/paper.dm
code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
Loganbacca
2063ebb8d8
Reflex runtime fix
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- Fixed runtime when reflex shooting targets
- Fixed runtime when stopping aiming at a target which has lost its connected client
2015-04-05 23:42:01 +12:00
Zuhayr
84302ca204
Chinsky fix ur shit
2015-04-01 08:21:44 -07:00
Chinsky
c1b3e935d6
Backwards check fixed
2015-03-30 23:28:30 +03:00
Chinsky
246fc62b1c
Whoops missed a bracket
2015-03-30 22:23:29 +03:00
Chinsky
40cf940f13
Fixes #8564
2015-03-30 22:04:13 +03:00
PsiOmega
a1cbc80ed3
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-03-16 12:39:32 +01:00
mwerezak
6c794a8608
Fixes damage multiplier mixup, bumped var not being reset
2015-03-14 02:56:05 -04:00
mwerezak
e6e0c87062
Aggressive grab auto hit only applies to close targets and melee attacks
2015-03-14 01:53:11 -04:00
mwerezak
c4e4c77320
Having a neck grab on someone causes them to be hit by projectiles first instead of you.
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If however the bullet misses or passes through the person being grabbed then it continues on and may still hit the person doing the grabbing.
2015-03-14 01:30:09 -04:00
Loganbacca
80381a87d0
Projectile effects - Part 2
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- Converted the root projectiles object to support the new effects system at a generic level
- Converted laser beams to use the new effects system and removed the relics of the old system
- Added muzzle flash for ballistic ammo
2015-03-09 22:17:18 +13:00
Chinsky
2b2332cfc1
Merge pull request #8157 from mwerezak/gun-rewrite
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Better handling of mob projectile passthrough and embedding + some gun tweaks
2015-02-21 07:52:58 +03:00
Kelenius
83fc1689ef
Fixes a turret runtime
2015-02-20 20:19:12 +03:00
mwerezak
583390937e
Improves bullet projectile embedding handling
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Commit b1546ee3eb contained a rather
bone-headed mistake, that resulted in embedding with penetrating
projectiles to not behave as desired.
This commit fixes that, and provides a cleaner implementation.
2015-02-18 18:09:24 -05:00
mwerezak
b1546ee3eb
Fixes projectiles embedding in mobs that they pass through
2015-02-17 01:36:50 -05:00
mwerezak
8c3660357a
Projectile penetration fixes
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Fixes projectiles Bump()-ing twice when penetrating walls. Fixes
projectiles being unable to penetrate a wall that was destroyed because
it turned into plating.
2015-02-16 23:00:47 -05:00
mwerezak
672709382d
Fixes runtime
2015-02-16 23:00:00 -05:00