Erthilo
8e72965077
Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
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Conflicts:
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/items/weapons/grenades.dm
code/game/objects/items/weapons/implants/implant.dm
code/game/objects/radio/headset.dm
code/game/objects/radio/radio.dm
code/modules/assembly/assembly.dm
code/modules/assembly/holder.dm
code/modules/clothing/glasses.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
code/modules/paperwork/paper.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
icons/mob/suit.dmi
2012-05-31 15:09:35 +01:00
SkyMarshal
c82b90e24d
Some comments, tweaks, and improvements to detective work, evidence bags, and packages.
2012-05-30 13:27:20 -07:00
SkyMarshal
770e09ce5d
Merge pull request #1191 from Mloc/varfix
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Huge commit! Standardizes var definitions in most places.
2012-05-30 11:07:27 -07:00
CIB
7e904195f1
Maybe this will fix Tajaran appearance
2012-05-30 20:04:52 +03:00
Mloc
fbb67b2e42
Huge commit! Standardizes var definitions in most places.
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Signed-off-by: Mloc <colmohici@gmail.com >
2012-05-29 16:26:48 +01:00
Erthilo
b409a84f2d
Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
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Conflicts:
icons/mob/suit.dmi
icons/obj/clothing/suits.dmi
2012-05-29 15:00:11 +01:00
cib
3a74270e29
Merge github.com:Baystation12/Baystation12
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Conflicts:
code/modules/mob/mob.dm
code/modules/projectiles/projectile/change.dm
2012-05-29 13:43:20 +02:00
Erthilo
a7dd312b3e
TG: - Removed support for the ONBACK and ONBELT flags.
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- Replaced them with a whole range of inventory slot flags. These now govern
whether an item can or can't be placed in a certain inventory slot. See setup.dm
for information on the flags. These flags only affect humans tho, as humans are
the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross
them. I hate indented variable definitions!
This commit should not bring any change whatsoever to the game from a player's
perspective.
Revision: r3659
Author: baloh.matevz
2012-05-28 22:58:57 +01:00
Erthilo
88846eb099
Fixes to Tajaran lying down sprites. Removed "lipstick" from Soghun/Tajaran. Removed "bumps" from Soghun.
2012-05-28 19:49:10 +01:00
cib
0799cddb4b
Cleanup of all the update_clothing() calls.
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Mostly I replaced them with rebuild_appearance() or update_body_appearance() where suitable.
I also reorganized the new update_clothing() code a bit.
2012-05-27 20:43:52 +02:00
Albert Iordache
1671021a8d
Merge pull request #1172 from Erthilo/master
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Bug fixes and new portalathe sprite
2012-05-26 22:04:43 -07:00
Erthilo
2f303de9b5
New portalathe sprite, thanks to dezzmont and Furlucis.
2012-05-26 23:58:13 +01:00
Albert Iordache
783349e8c7
Merge pull request #1153 from SkyMarshal/CoolTweaks
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Added some SQL stuff from oldcode. Someone should look this over.
2012-05-25 23:10:17 -07:00
cib
4e79302e4b
Disease changes.
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- Removed all emote symptoms.
- Cleaned and organized the file.
- Added vomit and blood loss symptoms.
2012-05-25 19:11:26 +02:00
cib
0616ccd7ed
Robot limbs now can't be broken by disease.
2012-05-24 23:49:52 +02:00
SkyMarshal
7e92be62ae
Added some SQL stuff from oldcode. Someone should look this over.
2012-05-23 16:03:46 -07:00
Erthilo
a4686e9cff
HUD Update
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TG: - User interface updates.
Revision: r3646
Author: baloh.matevz
TG: - Added a character setup option which allows you to pick between the Midnight,
Orange and Old icon sets for the user interface.
- Deleted most of the unneeded icons from screen1_Midnight.dmi Use that as the
reference for making new icon sets.
Revision: r3647
Author: baloh.matevz
2012-05-23 22:58:52 +01:00
Erthilo
160baf3754
Fixes police tape being placed through windows.
2012-05-22 00:16:31 +01:00
Erthilo
b7b33fc91a
/obj/item/weapon/spacecash change to /obj/item/weapon/money
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Can now split and stack money properly.
Fixes genetics/research access door and also money path changes.
2012-05-21 23:56:48 +01:00
Erthilo
d8a2e17f3a
Hotfix for Tajarans. Reverts tajaran.dm. Guess blend doesn't work there. Also prevent skin change workaround.
2012-05-21 12:31:33 +01:00
caelaislinn
b626812c83
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/game/machinery/computer/lockdown.dm
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-05-21 17:48:12 +10:00
caelaislinn
98c0cfeb22
probably fixed merge conflict, also updated Antiqua.dmm
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-05-21 17:44:01 +10:00
Erthilo
eb599dd33a
Merge pull request #1119 from SkyMarshal/BugFixes
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Bug fixes
2012-05-20 14:42:30 -07:00
SkyMarshal
c8faf93e9f
More Tajaran fixes, made blood-type damage not affect changelings, blood now regenerates.
2012-05-20 13:38:20 -07:00
Erthilo
56db1fdff8
Adds Soghun/Tajaran whitelisting. Stick key and race into alienwhitelist.txt like so 'byondguy - Soghun' to allow soghun, etc.
2012-05-20 20:51:38 +01:00
SkyMarshal
0cebc4d1f2
Merge pull request #1116 from SkyMarshal/BugFixes
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Fixes Tajaran Transformation. Few sanity checks and bugfixes added.
2012-05-20 12:43:30 -07:00
Erthilo
f20e61b4ae
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-05-20 20:33:44 +01:00
SkyMarshal
69b6926293
Fixes Tajaran Transformation. Few sanity checks and bugfixes added.
2012-05-20 12:32:00 -07:00
Erthilo
56203680d9
Missed a list of AI verbs. Engineering jumpsuit whitespace eliminated. Half fixes holopads. You can use them, you can't move. Nutriment made less ridiculously healing. Player Mute OOC name change to be more clear. More AI camera fix. Small Tajaran examine text fix.
2012-05-20 20:09:23 +01:00
CIB
17372eab8e
Merge pull request #1111 from caelaislinn/da65f852b6595afe6ece0400cb2d6e8c4d4da326
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antiqua updates, numerous misc changes
2012-05-20 07:16:32 -07:00
caelaislinn
79cb750130
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/WorkInProgress/AI_Visibility/_old_AI_Visibility.dm
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-05-20 22:28:18 +10:00
caelaislinn
4ffbf02569
lowered radsuits from 4 to 1 per crate
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-05-20 22:26:01 +10:00
caelaislinn
da65f852b6
- power monitor: a remote monitoring device to send network data to a console
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- lowered the number of radsuits per crate down to 1 (they're never used on exodus anyway)
- tweaked turbines
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-05-20 22:18:26 +10:00
Uristqwerty
4d86655791
Minimap works correctly with Z levels now.
2012-05-20 03:46:37 -04:00
Uristqwerty
1b0f9daf99
Continuing...
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Moved some code around
Removed some unneeded lines
Actually compiles (A #define from the previous commit was in the wrong file)
2012-05-19 13:31:05 -04:00
Uristqwerty
6ff7a6c0e8
AI Visibility cleanup
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First commit:
- Splitting files
- Starting to add comments describbing the purpose of various procs
2012-05-19 11:07:49 -04:00
caelaislinn
1587ad0abc
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-05-19 20:00:05 +10:00
CIB
165ddcb414
Merge pull request #1096 from Uristqwerty/Minimap
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Minimap
2012-05-19 02:07:26 -07:00
CIB
11045b71bb
Merge pull request #1097 from Erthilo/TGUpdates
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TG Updates r3603 to r3615
2012-05-19 02:03:09 -07:00
Uristqwerty
b6e4da901a
Things are more complicated than they seemed at first...
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... but I think I got it.
Also fixed (hopefully) a number of other AI viewing bugs.
2012-05-19 02:23:37 -04:00
Uristqwerty
36be326da7
This might fix Issue #1048
2012-05-18 22:27:26 -04:00
Erthilo
f76addd642
TG: - Removed hat storage.
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Revision: r3608
Author: baloh.matevz
TG: -Added missing door assemblies and associated sprites
Revision: r3609
Author: ericgfw...@hotmail.com
2012-05-19 01:41:04 +01:00
Uristqwerty
68edf99569
Finishing the minimap:
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- Removed test verb
- Added verbs for admins, ghosts, and AIs
- If you open the minimap before it finishes initializing, it will try to update you with missing sections as they become available
2012-05-18 20:12:38 -04:00
caelaislinn
453ffce556
added WIP birdmen, tweaked / cleaned up gas turbine gens, tweaked lockdown computers and poddoors.
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-05-19 03:22:42 +10:00
caelaislinn
869da0db36
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-05-19 01:19:50 +10:00
Erthilo
cf6a56433b
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
html/changelog.html
2012-05-18 00:46:20 +01:00
Erthilo
fb71890c18
TG: -Added WJohnston's scrubs to Medical Doctor lockers.
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-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button (Still not actually in. - Erthilo)
-Fixed misaligned downed sprites for HoS's coat and medical scrubs
-Reduced number of scrubs in medical lockers, randomized their colours
Revision: r3599 & r3601
Author: ericgfw...@hotmail.com
2012-05-17 22:13:44 +01:00
Erthilo
6130ce6d4a
Adds camera film which can be used to refill cameras. Added to detectives wardrobe and arts and crafts crate. Minor grammar and punctuation fixes.
2012-05-17 21:32:34 +01:00
Erthilo
1608dff0f5
Fixes police tape not appearing on doors.
2012-05-17 21:31:38 +01:00
Erthilo
e9c3c990b1
Ported Animus Station's currency system, credit to @EditorRUS. ATM's now require a pin which is generated and stored in mob notes. Space cash renamed to stack of credits, and same value credits can be stacked together. Credits are generated randomly between 500 to 2000 credits. Credits or coins can be inserted and converted to credits. Still not used for anything!
2012-05-17 20:50:47 +01:00