comma
c9785bbeff
Cannot weld strange rocks with unlit welder anymore.
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Fixes issue #1454
2012-08-06 19:34:59 +04:00
comma
2e6da1ab7a
Surgery changes.
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Gameplay-wise:
-Made all messages consistent, no more message about 'beginning' to do something when actually it's done. (Addresses Issue #1540 )
-Now to attack patient on table with surgery tool you need to have harm intent (Addresses Issue #1540 )
-All surgeries now have delays and begin/finish messages on each step, much like bone surgery.
Code-wise:
-All code handling surgery steps was moved in appropriate procs for each tool, to get rid of one HUGE attack proc.
Now attack proc checks for prereqs for surgery (like masks covering face), checks for targeted zone and calls needed proc.
-Deleted all code that handled messages for when user performs surgery on himself, because that's honest to god dead code. You need to be down to get surgery don on you, and you can't use tools while down. So until something is changed, those messages removed to improve readability of code.
-Added interrupt proc, that handles interruptions during surgery for each tool. For now all types of surgery handled the same, may be implemented differently later.
Signed-off-by: comma <krauchinsky@gmail.com >
2012-08-06 19:07:48 +04:00
comma
60f87cf538
Fix for admin rejuv breaking examine
2012-07-29 19:30:07 +04:00
comma
b2522daa5d
Surgery bugs.
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Stopped attacking patient during head surgery with hemostat.
Was caused by try_bone_surgery called twice in code.
Removed one redunant call.
Fixed runtimes during face surgery.
Null organ was caused by not being 'mouth' organ there.
Made it select 'head' as affected organ.
2012-07-29 08:21:37 +04:00
unknown
a491ca0883
Fixed tape quirks
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Sprites having non-transparent background and tape being placed 'diagonaly' even though user gets message that it could not be
2012-07-09 20:03:29 +03:00
CIB
9f7c037d3f
Moved the restart vote reminder inside the vote dialog.
2012-07-09 11:59:23 +03:00
Albert Iordache
ed8d48333d
Fixed a bug where non-admins would receive a message about mod reports on login
2012-07-09 09:09:31 +03:00
SkyMarshal
376706aecd
Merge pull request #1457 from CIB/master
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Admins will now be notified if a reported player logs in.
2012-07-08 12:15:19 -07:00
cib
0bd54bd612
Admins will now be notified if a reported player logs in.
2012-07-08 20:16:18 +02:00
Albert Iordache
a3ea5fb087
Fixed a bug where rig helmet lights would not turn off and a bug with door assembly icons.
2012-07-08 19:25:10 +03:00
caelaislinn
bfa9fed862
new chemistry reagent and recipe used with xenoarch
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-07-09 01:06:10 +10:00
caelaislinn
4e5a44864b
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-07-08 23:10:29 +10:00
caelaislinn
89ff98a2d0
fix for [name] drops what they were holding, their l_hand malfunctioning!
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-07-08 20:40:52 +10:00
caelaislinn
089c1db537
fixed some area issues with the research outpost
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-07-08 20:23:23 +10:00
caelaislinn
4100df644d
crystals shouldn't spam as much
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-07-08 20:23:07 +10:00
Uristqwerty
c968343d6f
Infinite loop fix for splitting on null
2012-07-07 23:16:40 -04:00
CIB
7efa3b38fe
Automatic votes default to "none" now, but I added some extra info to the announcement.
2012-07-08 00:13:26 +03:00
SkyMarshal
e951f7fe6c
Merge pull request #1448 from CIB/master
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Vote changes and automatic crew transfer vote
2012-07-07 10:47:18 -07:00
cib
3d0dacc6ff
Made it so vote-initiated transfer shuttle will come despite mode etc.
2012-07-07 19:17:44 +02:00
cib
65fb51b7fa
Added automatic crew transfer votes.
2012-07-07 18:58:58 +02:00
cib
418818bf9c
Fix issue #1406
2012-07-07 18:27:09 +02:00
CIB
aac8f9ebc8
Fixed an issue where laws would not properly be added if they were too high of a number.
2012-07-07 17:57:05 +03:00
cib
289efd9fe5
Missing legs will now also slow down movement.
2012-07-07 13:33:26 +02:00
cib
674042aa35
Cauterizing amputated limbs should now stop the pain.
2012-07-07 13:00:29 +02:00
cib
bce2e2a66a
Removed redundant wire object.
2012-07-07 11:17:11 +02:00
cib
eb8696a919
Fixed bugs in the wire limb repair message.
2012-07-07 11:13:53 +02:00
CIB
72f86d7d2d
Regular cable coil can now be used for mending cyborg limbs.
2012-07-07 12:03:28 +03:00
CIB
f6fe1f252e
Fixed some issue with cyborg limb repair wires.
2012-07-07 11:58:52 +03:00
Albert Iordache
276644f601
Merge pull request #1441 from caelaislinn/master
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map fixes and other
2012-07-06 23:19:53 -07:00
cib
e7b58bde43
Merge github.com:Baystation12/Baystation12
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Conflicts:
html/changelog.html
2012-07-07 07:58:32 +02:00
cib
4a4524e137
Tried to fix the amputee pain problem.
2012-07-07 07:55:05 +02:00
caelaislinn
cf7dd519e5
archaeo item updates/additions, map fixes, fix for ore box icon
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-07-07 09:00:37 +10:00
Albert Iordache
0d5b85720c
Fixed an error related to the "Anomalist" rank and paper hats
2012-07-07 00:15:51 +03:00
Albert Iordache
f3f15002ed
Merge pull request #1440 from caelaislinn/master
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shielding generator fixes
2012-07-06 11:09:10 -07:00
CIB
0481a16e3c
Merge pull request #1437 from comma/master
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Bugfixes
2012-07-06 11:01:04 -07:00
CIB
21661e7a75
Bugfix: False code in blood generation.
2012-07-06 19:52:24 +03:00
unknown
050b697486
Ugh, grammar
2012-07-06 15:37:05 +03:00
caelaislinn
34f17b8d90
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-07-06 11:52:13 +10:00
caelaislinn
062635f3da
tweaks and fixes for shielding, relating to building and useability
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-07-06 11:51:47 +10:00
caelaislinn
613c9457ed
shielding circuitboards should be buildable now
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-07-06 11:17:58 +10:00
unknown
3d839120a4
and some more
2012-07-05 23:06:03 +03:00
unknown
df61f5abb8
Let some debug slipping in
2012-07-05 23:03:05 +03:00
unknown
46dcfb2d3d
Fixes wounds not bleeding and makes gauze stop bleeding
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Fixes issue #1408
2012-07-05 20:48:08 +03:00
unknown
79c0a67ed0
Crew transfer will now go without flashing red alarms
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Fixes issue #1339
2012-07-05 19:51:30 +03:00
unknown
cde6aa0e35
Fixed phantom donut bug
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Fixes issues #1431 and #1183
Also fixes similar bug with SE injector and any item that gets deleted while in hand
2012-07-05 18:28:38 +03:00
unknown
507dc7cc84
Fixed surgery bleeding bug
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Clampers did not clamp properly
2012-07-05 17:32:45 +03:00
Albert Iordache
4c447d2374
Merge pull request #1436 from caelaislinn/master
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anomaly / research updates, shield generator fixes, resaerch outpost and shuttle dock added to tgstation.dm
2012-07-05 07:27:31 -07:00
caelaislinn
6d51e57702
artifact files moved to new folder to avoid clutter, mining north outpost repurposed as research outpost, shuttle dock added to research wing (both shuttle dock and outpost require standard research access), modified layout of the anomaly lab slightly
2012-07-05 23:47:35 +10:00
caelaislinn
1af96105c0
shield generator circuitboard added
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-07-05 23:44:00 +10:00
caelaislinn
9d6f45e806
shield capacitors can now be rotated correctly
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-07-05 23:43:43 +10:00