-Baby metroids now have a chance of spawning as part of a new major severity event.
-All slime references within metroid code has been removed.
-Some general stats of metroids have been tweaked.
SC Floor 2
-Overhaul to the civilian sector.
-Merged Cafeteria with Library
-Dorm section is now being remodeled (Will reconstruct to a Gym)
-Old cafeteria is now a snacking room for holodeck.
SC Floor 3
-Added a gateway that is currently under construction (Future arrival point for players)
-Modified and editied some of the dorms and content laying around.
Central Command
-Fixed a wall that lead to space.
SC Areams.DM
-Added additional areas for the third floor. Such as gateway area and its hallways.
Scarf icon update.
Zebra Scarf and Xmas Scarf got a sprite update, credit goes to "ProgrammerDuck"
Finally. Adds the full SR388 metroid bestiary. You got baby metroids, super metroids, alpha, gamma, zeta, omega, and queen. They are weak to bullet-type weapons and most are super weak to bombs.
The baby and supers act just like slimes in that they will succ head, so click them to get them off. The rest can still gain nutrition via melee and vore. If they get enough nutrition, they will evolve to their next phase.
Cold guns will do 100 damage per tick to baby and super metroids. The rest lose their cold vulnerability.
This is the addition of a new mob variable that will allow mobs to move and shoot at the same time. This section here is special snowflake code for metroids only, or for whatever else in the future that you want to have move and shoot at the same time. Basically, this is a non-stupid version of "ranged_attack_delay." "ranged_attack_delay" is stupid because it sleeps the entire mob. This new ranged_cooldown_time is smarter in the sense that it is an internalized timer. Try not to confuse the names.