Commit Graph

177 Commits

Author SHA1 Message Date
Leshana
224fe42e77 Prepare Atmospherics Machinery for SSatoms (#4501)
* to_chat() replacement.

* Revert calling target.init_dir() before connecting.

* This change was added in https://github.com/PolarisSS13/Polaris/pull/3775 to counteract `dir` not being set prior to New() for dynamically loaded maps.  The root cause was /atom/New() not calling _preloader.load().  Undoing the change now that /atom/New() is fixed.
* The addition of the init_dir() proc itself however, is useful, because there ARE other times some atmos machinery will want to re-initialize its dir, specifically whenever it is rotated.
* init_dir() must be called in the constructor of all atmospherics machines capable of connecting to another.   Since it has to happen for ALL machines, lets move that call to /obj/machinery/atmospherics/New()

* Rename /obj/machinery/atmospherics initialize() to atmos_init()

* These days `initialize()` is used to handle general object initialization that is moved outside of New().  The node connection discovery of atmos machinery needs to happen after all that, and so needs to be in a separate proc.
* Make sure to actually call atmos_init during system startup.
2018-01-06 10:52:56 -06:00
Anewbe
f3b989f33e Merge pull request #3809 from Cyantime/unwrench
Fixes pipe caps to always be removable
2017-09-11 17:21:10 -04:00
Cyantime
82626c6936 Removes pipe pressure check copypaste. Fixes pipe caps to always be removable. 2017-09-09 21:24:52 -04:00
Neerti
1bc28c07c0 Port's TG's Maploader 2017-09-08 12:49:26 -04:00
Cyantime
aaef8163be Fixes upgrading capacitors in unary freezers doing nothing. 2017-08-16 17:34:13 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
silveryferret
de8619bb11 Lets scrubbers scrub volatile fuel 2017-07-29 21:54:49 -04:00
Leshana
8752999a14 Atmospherics Destroy() cleanup - return qdel hints. 2017-06-05 23:01:39 -04:00
Yoshax
91e060621d Fixes scrubber Phoron scrubbing 2017-04-13 22:32:40 +01:00
MagmaRam
38aa0217f9 No longer able to crawl through welded vents. 2016-11-15 20:56:58 -06:00
SinTwo
045c393683 Revert "Revert "Frame Cleanup""
This reverts commit 82722ba42f.
2016-08-13 19:55:57 -04:00
Yoshax
82722ba42f Revert "Frame Cleanup" 2016-08-06 00:27:03 +01:00
SinTwo
66c3a007a9 frame cleanup fixes 2016-07-23 23:45:24 -04:00
SinTwo
5d25d72593 Frame Fixes 2016-06-01 14:32:56 -04:00
SinTwo
5ae20ceb8b Buildables v1.2 (#1517)
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.

* Fixes Maps due to working on ancient versions.

* Path error.

* Adds a missing ..()
2016-05-03 22:18:12 +01:00
SinTwo
b356f5cf21 Construction Update 2016-03-25 16:02:36 -04:00
Kelenius
c9c9dde819 Removes old unticked code 2016-02-01 12:47:20 +03:00
mwerezak
5603884095 Removes #undefine 2015-08-18 17:20:39 -04:00
Zuhayr
a8dc3a282b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into turfs 2015-08-18 12:06:53 -07:00
Zuhayr
3b712adb5f Removed intact var in favour of is_plating() proc, fixed issues with invisible initialized pipes. 2015-08-16 17:51:19 -07:00
PsiOmegaDelta
7b5b7162d0 Merge pull request #10673 from Baystation12/master
Dev-freeze
2015-08-16 10:30:13 +02:00
mwerezak
176e4232ca Fixes #9155
Heaters and freezers now check if there are other machines in their turf that have the same connection dirs.
2015-08-15 18:28:09 -04:00
PsiOmega
cee5f1a057 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
PsiOmega
cdb4270f48 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-07-06 17:31:41 +02:00
mwerezak
bd59733fdb Fixes #9714
Fixes incorrect arguments to calculate_transfer_moles()
2015-07-05 01:18:38 -04:00
GinjaNinja32
63ea8338fb Merge remote-tracking branch 'upstream/dev' into span_class=notice
Conflicts:
	code/ZAS/Diagnostic.dm
	code/game/machinery/computer3/laptop.dm
	code/game/machinery/requests_console.dm
	code/game/objects/items/stacks/tiles/plasteel.dm
2015-06-05 00:49:13 +01:00
PsiOmegaDelta
6c903907c0 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-06-04 08:10:49 +02:00
mwerezak
17008aa7ed Copies vent pump hibernation over to scrubbers 2015-06-02 22:51:45 -04:00
GinjaNinja32
81d23c85cc code/ATMOSPHERICS \red \blue etc to span classes 2015-05-29 19:36:15 +01:00
PsiOmega
9006419fcd Creates a default vent for atmospherics tanks. 2015-05-14 15:31:39 +02:00
Chinsky
ad67215b08 Merge pull request #9073 from PsiOmegaDelta/QDels
Implementing Destroy():s
2015-05-12 18:26:57 +03:00
PsiOmega
66ead991e7 Terminals, scrubbers, airlocks, and alarms get a Destroy() review. 2015-05-12 08:16:30 +02:00
Mloc
e602a7e286 remove the sub-area system
Removes area/list/related and area/master.
They were only used by the old lighting subarea system.

Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 17:06:29 +01:00
PsiOmega
6f9da12276 Implementing Destroy():s
First out: APCs, security camera consoles, vents.
2015-05-03 10:45:35 +02:00
PsiOmega
fcfdcecd3a initialize() should now always be called, be it on game starting up or object being created after game start.
Partially fixes #9036.
2015-04-30 19:28:35 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
71a8ddf50e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/modules/paperwork/paper.dm
	code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
PsiOmega
d8a6576f36 Examination fixes.
Fixes #8491.
Fixes #8579.
2015-04-06 10:46:19 +02:00
Zuhayr
d26800d29c Preliminary work on converting all monkeys to a human subspecies. 2015-03-25 02:15:45 +10:30
mwerezak
6d15809768 Corrects return values for the Topic procs of several computers and some other machines as well. 2015-02-25 21:32:35 -05:00
Chinsky
2d03c412f7 Merge pull request #8182 from Neerti/2_20_2015_examine_tab_refactor
Examine Tab 2: Revenge of the Refactor: Reloaded
2015-02-22 11:32:32 +03:00
Neerti
3f16754e89 Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00
PsiOmega
d32cffaefe NanoUI air alarm interface. Remote support lost. 2015-02-19 18:23:25 +01:00
RavingManiac
71902cdca2 Tweaked descriptions and settings of various TEG components.
Maximum power of core vent and injector increased.
2015-02-13 16:08:52 +08:00
Kelenius
e6dc9d36fd Update for machine upgrades and some science
Also adds RPED and makes biogenerator and borg charger constructible .
2015-02-08 15:39:11 +03:00
Kelenius
37962065ae Adds oxygen and nitrogen to air alarm scrubber list 2015-01-16 23:02:55 +03:00
ccomp5950
27765f799f Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
Conflict resolution.

Conflicts:
	code/ATMOSPHERICS/components/unary/vent_pump.dm
2015-01-06 12:36:28 -05:00
mwerezak
f9344a5a2d Atmos machine update
Takes a pass at updating ATMOSPHERICS to take advantage of the new powernet changes.

Also removes var/on definitions from many atmos machines. Machines generally shouldn't
be doing "on" things if they aren't using power, and most players don't expect a machine
to use power if it isn't "on," so I guess this is fair game.

Also, further refactoring.
2015-01-02 01:46:18 -05:00
ccomp5950
a41b5bea52 Unary Vent Pump Optimizations.
We have like 250 of these on the map, each one calculates the atmospheric properties of the air around it each tick.
99% of the time this isn't even needed.  So...if it's not needed this tick we hibernate for 5 to 10 ticks before checking again.
2015-01-01 17:20:51 -05:00
mwerezak
d4a193808b Replaces awful connect type system with bitflags 2014-12-23 18:59:54 -05:00