SkyMarshal
5140b4e906
ZAS fixes.
2012-08-11 21:22:34 -07:00
SkyMarshal
bccaea11c9
Some more minor improvements.
2012-08-11 01:05:14 -07:00
SkyMarshal
bca7ff054e
Made an oopsie somewhere.
2012-08-11 00:56:52 -07:00
SkyMarshal
cf89bbed1b
ZAS bugfixes and improvements. Zones will now properly interact with any bordering unsimulated turfs, so Cael can now make his planetary map. Some cleanup to the code, and added scaling and sanity to air movement so that stuff isn't pants on head retarded.
2012-08-11 00:50:19 -07:00
Cael_Aislinn
77d031b230
removed false positive, doubled zas debug sensitivity
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-10 12:11:21 +10:00
Cael_Aislinn
b805dce8e1
additional zas debugging
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-10 11:06:27 +10:00
Cael_Aislinn
3b9acf1c9e
replaced log_admin with log_adminwarn, so hopefully the messages will output to server
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-10 01:41:17 +10:00
Cael_Aislinn
0fe99d3b6d
actually make the debug messages output >.> also fixed up a couple of messages
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-10 01:24:40 +10:00
Cael_Aislinn
dca3f3bd8a
reworked/verbosified some zas debugging, added additional zas debugging, made kill_air available to game_admins as well as game_masters, increased runtime check sensitivity to aid in debugging
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 18:12:59 +10:00
Cael_Aislinn
2abbd8ce6b
compile fix, tweaks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:53:29 +10:00
Cael_Aislinn
ab0fe32f84
additional debugging tweaks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:49:18 +10:00
Cael_Aislinn
34000482c7
additional zas debugging, kill_air output made a bit more informative
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:42:26 +10:00
Cael_Aislinn
d817bbb490
more verbose zas debugging, decreased runtime sensitivity by half again, and reset the counter every time a tick is successful
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 03:19:50 +10:00
SkyMarshal
55adee1723
Runtime fix
2012-08-03 14:08:07 -07:00
SkyMarshal
e4c4f77de2
Fix for the runtime Mloc sent me.
2012-08-03 10:40:54 -07:00
SkyMarshal
4f7f3e5d7f
Adds more runtime checking and makes zones exploit the garbage collector to be destroyed, which is more resource efficient.
2012-08-02 11:47:05 -07:00
CIB
35b1e7efd6
Experimental change to speed up atmos
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Kudos to /tg/
2012-07-29 03:29:45 +03:00
CIB
cae467ce39
Merge pull request #1531 from headswe/master
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Fixes a few runtime errors
2012-07-28 08:55:22 -07:00
Head
3a1f30ece4
A few fixes.
2012-07-28 17:16:22 +02:00
Albert Iordache
8fada000e7
Fixed a ZAS/Processing.dm runtime error
2012-07-28 10:34:24 +03:00
SkyMarshal
54ce48fb9d
Connections no longer are deleted when a door closes, instead persisting until merged or a wall is built there or something. Better runtime detection, and no more searching through world for fires to process.
2012-07-26 15:33:21 -07:00
SkyMarshal
af2af9d6b2
Attempted fix for ZAS possibly crashing BYOND, removed special case for Cryo from human life as it is already handled by cryo's return_air() proc, made breathing in superheated gas burn you a wee bit.
2012-07-26 12:10:16 -07:00
SkyMarshal
c5f2df0aeb
ZAS fixes.
2012-07-26 11:56:00 -07:00
SkyMarshal
4fe2b585a7
Adds further checking and variable presets to ZAS, and made the contamination overlay actually work.
2012-07-24 22:12:25 -07:00
Albert Iordache
ac4b8d076a
Minor zone/proc/Rebuild() optimization
2012-07-22 14:37:57 +03:00
SkyMarshal
e14aaac99a
Fix for compile error.
2012-07-20 19:16:26 -07:00
SkyMarshal
6dadde18c3
Improved ZAS plasma setting names and feedback when it is changed.
2012-07-20 13:45:51 -07:00
SkyMarshal
10a283b681
Fixed an ooops
2012-07-20 12:39:53 -07:00
SkyMarshal
2a1404faac
More rigidly defined ZAS zone structures, so that connections work without flaw and rebuilding a zone will always produce the same shape. Also readded spess carp and fixed a compilation error.
2012-07-20 12:35:42 -07:00
SkyMarshal
e0edc29acf
Final parts of ZAS. Works like a charm now.
2012-06-23 21:20:39 -07:00
SkyMarshal
ba75994b29
ZAS updates and possible fixes. Zones will no longer connect to a space tile under a door. Added a secondary airflow value for what can move large objects, like closets.
2012-06-23 17:58:54 -07:00
cib
4a3bd5d4f6
Merged air processing back into the master controller.
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The reasoning for this is mostly debugging, but more control over when the air master processes plays also a role(avoid processing it at the same time as tons of other stuff).
Note that this will slow down the air processor a little.
2012-06-23 08:42:48 -07:00
SkyMarshal
616be6eed8
More while loop stuff, removed shitloads of unnecessary curly brackets in the map reader, fixed ED-209 projectiles
2012-06-22 14:10:48 -07:00
SkyMarshal
f39676cacb
Removes the unfortunately derpy bloody footprints.
2012-06-21 11:10:05 -07:00
SkyMarshal
5ea83f0abe
Air alarm fixes, final part. Added in area atmos lockdown, proper overrides from the atmos control computer, cycling airlocks, and minor airflow/ZAS tweaks.
2012-06-21 02:06:05 -07:00
SkyMarshal
f953f78d73
WIP air alarms
2012-06-21 02:05:32 -07:00
SkyMarshal
abe222afde
Fixed botpathing. Some fixes/changes to glows. Made lights less piss yellow.
2012-06-19 20:52:01 -07:00
SkyMarshal
c3d7371ccf
Lots of fixes.
2012-06-19 00:24:10 -07:00
SkyMarshal
8f0a815eb9
Fixed some stuff.
2012-06-18 23:59:07 -07:00
SkyMarshal
dffed10290
Fixed a long-lasting error with vending machine in toxins, fixed/added atmos setting editor in game.
2012-06-18 23:39:12 -07:00
SkyMarshal
692fdc724e
Second part of UltraLight. Some fixed up fire stuff.
2012-06-18 17:52:40 -07:00
SkyMarshal
aeb850fef0
Working UL
2012-06-18 15:02:34 -07:00
caelaislinn
16eabd55ea
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-06-14 22:52:33 +10:00
caelaislinn
3f19d356d6
wip explosions modifications
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-06-14 22:52:23 +10:00
Albert Iordache
a278b7c29f
Runtime error fixes for AI camera chunks and ZAS ZConnect()
2012-06-14 07:50:19 +03:00
SkyMarshal
d3258b4fed
ZAS fixes and statistics logging.
2012-06-13 16:55:00 -07:00
SkyMarshal
92e2cd32de
ZAS fixes.
2012-06-09 00:55:00 -07:00
SkyMarshal
5c9308d610
Fix for ZAS connections through windoors. Should be one of those final little bugfixes, y'know?
2012-06-08 21:28:10 -07:00
SkyMarshal
0cc2d20a33
Merge branch 'master' of git://github.com/Aryn/Baystation12 into BugFixes
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Conflicts:
code/ZAS/Airflow.dm
2012-06-08 11:37:43 -07:00
Aryn
5af672c92f
Fixed a runtime in airflow, made it so that stuff doesn't fly around every 3.5 seconds.
2012-06-08 10:46:38 -06:00