-Adds a nifsoft that can be used for manual mind backups on the go sleevemate style.
-Fixes one-time backups not saving nifs (sleevemate and this thing)
-Apparently the backup proc only saved nifs on the second sync.
Ported 'see-down' open spaces from Vore, who ported it from Eris
Ported talking and visible messages traveling upwards through open spaces
Tested, seems to work? Does not seem to break anything, maybe.
Maybe made a changelog.
New lighting system is needed to handle updating literally 14k+ tiles whenever the sun moves. The straight port seems to have had no adverse effects from what I could see. Don't know if it's more performant but it doesn't seem to be less.
I didn't expect the latter would be needed for the former.
Pink Slime Aura and Mend Synthetic (technomancer) should now fix FBPs again.
Adds procs to get the 'real' number of damage from humans, including limb damage on prosthetic limbs.
Slime following made a bit more robust, slimes (and other simple animals) stop wandering when following.
Slimes following a leader that passes the can_command() check will refrain from attacking things if not attacked first.
Slime kill command implemented, requires the slime to be in your faction or be the slime's friend, and not just obedient. This can be accomplished with end-game slime agents.
Slimes require three 'free' tiles to split, which should prevent super overcrowed cells and by extension avoid Amber Tide from crashing the mob controller.
Dark Blue Cold Aura now properly adjusts temperature based on protection gradually instead of instantly setting to the lowest value.
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
Southern Cross shuttles one and two can now launch.
Adds missing areas for shuttles 1 and 2.
Shuttles warming up, moving, or stopping now make a nice sound, ported from /tg/.
Rearranges shuttle datum/computer definitions to make it easier to read.
Removes cloaking abilities for most multi-shuttles.
Lowers transit time for multi-shuttles. Can be raised later if desired.
-Added a strip digest mode, that only gurgles the prey's gear instead.
-Various fixes and tweaks to earlier commits.
-Item/subitem handling is now the gut's job. Dying to gurgles still makes the prey drop their outer gear.
- in other words the initial gurgle loot drop now only drops the worn gear, leaving the contents for gut subitem stuffs.
-Added another exclusion after noticing tesh abilities hud thingy in the gut :v
-I swear there was something more.
* No changes to lighting logic at all, it still processes sources, corners, and overlays in that order.
* Also optimized the initial creation of lighting overlays, and made it include CHECK_TICKs
* Removed the statistics gathering, at least for now.
* Since the transcore has a ticker process, it really should be a subsystem. Converted it over. However, because its ticker is so fast, I did not bother implementing MC_TICK_CHECK into it. Therefore it has the SS_NO_TICK_CHECK flag.
* Because its a subsystem, the global variable is now SStranscore instead of transcore.
* Because subsystems are so easy to debug, I removed the "TC" debugging variable from the machines that used it.
* Organized a few files. The transcore subsystem is in the subsystems folder. Defines had to be moved to defines folder so they are included first.
* Based on https://github.com/tgstation/tgstation/pull/25386
* Create macro for defining new subsystem types.
* Create PreInit proc to handle setup that needs to be done before the map loads
* Rename garbage_controller subsystem to garbage so it matches its global SSgarbage variable name.