- Fixes the heavy sniper hand sprite so it no longer looks like a
pistol. Not ideal, but better.
- Changes energy sniper to use the Z8's hand sprite, because it's more
distinct than looking the same as the laser carbine.
- Adds the SVD back by request of Woodrat. It's not spawnable yet, since
I don't know where you want to balance it.
The same as https://github.com/PolarisSS13/Polaris/pull/3612 except this
time I'm not a dumbass and accidentally overwriting other changes
because the Github client decided not to sync with Polaris.
* 24-round shotgun mag fixes + making it relevant.
Adds the AS-24 Shotgun to the traitor uplink for 100 TCs, also makes automatic shotgun magazines costs the appropriate amount (13,000 metal up from 2200)
* Magazine variety.
Nothing really new here. Beanbag / pellet mags for the admin-only AS-24.
* shotgun 6-shell clips, autolathe and shotgun tweaks.
+6-shell quickloader clips for shotguns, with proper metal costs for slugs, beanbags and buckshot.
+minor tweak to shotguns to allow the quickloaders to work in a non-silly way (load_method = SINGLE_CASING|SPEEDLOADER) since there are literally no other shotgun speedloaders this probably shouldn't be an issue (as it's ever so slightly quicker than loading with a box)
+added sprites for quickloading clips.
* Requested changes.
-6 round shotgun clip sprites
+4 round shotgun clip sprites
-/+ adjusted shotgun clips to 4 rounds
* cherrypicking
* fixes
did a bad
* literally a number
- Removed gun_vr judge, Polaris has one now.
- Removed vorestation m44 mags, Polaris has those now.
- Removed detective's .44 magnum because NO YOU CANNOT HAVE A FUCKING
MAGNUM
- Corrected inconsistent naming of .44 speedloaders
- Corrected inconsistent naming of .357 speedloaders
- Fixed broken calibers for .357 stuff to be consistent with upcoming
Polaris sync.
- Fixes pirate gun not getting 12g caliber correctly.
- Fixes .357 caliber not being named consistently with everything else.
(Do not merge this until
https://github.com/PolarisSS13/Polaris/pull/3533 is merged pls, unless
Yosh fixes his caliber to be correct also.)
- Changes .50AE ammo to .44 because that's more consistent with what the
gun is capable of in-game, because it uses the same damage values as the
.357 and not a bullet that shoots through through your fridge, through
your house, and hits your neighbor's home invader like a .50AE is IRL.
The fact that it's .44 makes much more sense. This is purely a fluff
change because it annoyed me.
- Fixes a bunch of ammo.dmi icon names and makes the file not a jumbled
fucking mess. This means now your 762 mags and the newly renamed 44 mags
will not be broken anymore.
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
* Upgrades the automatic pipe layer to modernize its code a bit towards latest standards and fixing various bugs.
* Make it constructable so it can acutally be used by someone!
* Makes the paper shredder constructable and deconstructable.
* Switches to some new sprites which are animated!
* Machine now requires power, icons respond to power on/off etc.