Commit Graph

93 Commits

Author SHA1 Message Date
killer653
0c480ec15f Polaris sync 2017-10-27 15:30:24 -04:00
Neerti
ca84cd326a Merge pull request #4139 from Anewbe/nicknames
Adds the ability to choose nicknames
2017-10-23 13:37:34 -04:00
Anewbe
28c9c12837 Adds the ability to choose nicknames 2017-10-22 00:56:46 -05:00
Anewbe
79eb840538 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into vatborn 2017-10-19 09:57:26 -05:00
killer653
1bb71ef429 Polaris Sync 2017-10-16 22:16:24 -04:00
Anewbe
f42457b997 Starts work on the Vatborn Human species 2017-10-15 23:26:22 -05:00
shazbot194
d199d4caf7 Adds in the option to color all synth parts and two sets of parts
As the titles says
2017-10-15 14:56:14 -08:00
Cameron Lennox
15a6472d14 Pol Sync 2017-10-08 17:44:25 -04:00
Anewbe
9d5dd1cc48 Allows use of more internal prosthetic organs 2017-10-05 20:42:03 -05:00
killer653
58a85b059f Allows the ability to Ckey lock hair 2017-10-03 18:04:31 -04:00
Arokha Sieyes
d9c845a298 Don't sanitize out Custom Species unless they are changing species 2017-05-29 17:19:03 -04:00
Arokha Sieyes
4d8b465cd9 Basically initial working traits 2017-05-29 05:08:25 -04:00
Arokha Sieyes
85a489b9b6 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync 2017-04-04 20:25:00 -04:00
Anewbe
b38986b4b7 Merge pull request #3209 from Atermonera/master
FBPs can have numbers in their names.
2017-04-03 13:56:06 -05:00
Atermonera
67d9f03e4d FBPs can have numbers in their names. 2017-04-02 13:53:49 -07:00
Leshana
6eee55c983 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync
# Conflicts:
#	code/modules/client/preference_setup/general/03_body.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	html/changelogs/.all_changelog.yml
#	icons/mob/human_races/markings.dmi
#	vorestation.dme
2017-04-01 19:19:42 -04:00
Anewbe
29a25cc9b0 Merge pull request #3164 from Cerebulon/synth_brain_rename
Changes character setup to use correct in-lore names for brain types.
2017-04-01 16:00:19 -05:00
Cerebulon
98d3ebf6dd Fixed full options not showing up for non-FBPs. Repeated more thorough testing with newest changes. 2017-04-01 03:09:55 +01:00
Arokha Sieyes
c828a85f06 Adds Body Markings - VOREStation Species
Vulps! And removes whitelist for parts.
2017-03-30 18:57:48 -04:00
Arokha Sieyes
e116f08d24 Adds Body Markings
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.

The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.

They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-30 18:05:20 -04:00
Cerebulon
2189d83812 Fixed single leftover 'cybernetic' and 'drone' variables. 2017-03-30 21:50:04 +01:00
Cerebulon
9e955cf999 Missed a spot. 2017-03-30 18:04:21 +01:00
Cerebulon
7773ef7122 Dialled back changes to only effect menu display text for brains.
Reverted variable names to original assisted/mechanical/digital to prevent potential issues in other code which may rely on them.
2017-03-30 18:01:20 +01:00
Cerebulon
dfe5afe197 Changes character setup to use correct in-lore names for brain types. 2017-03-29 01:55:46 +01:00
Arokha Sieyes
9edf3a6629 Polaris Merge Sync 2017-03-26 20:12:34 -04:00
Arokha Sieyes
52130160db Adds Body Markings
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.

The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.

They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-26 19:36:34 -04:00
MagmaRam
e3a87c1c78 Merge pull request #2985 from Anewbe/more_pdas
Adds rugged style PDAs
2017-03-22 19:42:19 -05:00
Arokha Sieyes
755bc0d7d1 Adds Serdy's Robobutt
Also adds a general cyberlimb whitelisting system since that's apparently needed now.

App: http://forum.vore-station.net/viewtopic.php?f=45&t=875
2017-03-04 17:25:17 -05:00
Arokha Sieyes
387f429e5e Merge large polaris changes 2017-03-02 22:44:17 -05:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Arokha Sieyes
5b257f55e3 Make OOC notes persistant
Even when logged out, or body swapped, or new bodies are printed.
2017-02-19 17:48:17 -05:00
Anewbe
79390b6177 Adds rugged style PDAs 2017-02-04 22:42:06 -06:00
killer653
3f1e5c80f2 Polaris sync 2017-02-01 15:08:45 -05:00
Anewbe
d3607df788 Prosthetic organs have sprites and take emp damage properly 2017-01-21 16:04:43 -06:00
Arokha Sieyes
5616752804 OOC sanitize like Flavor sanitize
I was sick of OOC flavortext not creating links, not allowing linebreaks, etc. So I made it do those things. Now it's the same as normal flavortext instead of a "completely unformatted hellscape of trying to read".
2016-10-18 11:52:28 -04:00
Cameron653
28175d86c7 Late September Sync (#579)
* Elevators aren't bottomless voids!

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Adds organ fixing

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Biohazard Voidsuit

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* Adds space penguins and space geese.

* Revert "Revert "Revert "Adds hub passwordu"""

* Makes flash rounds respect eye protection

* Water > Fire

* There's plenty lying around, I think

* Naming inconsistencies fixed

The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.

* Almost forgot plural of Telecomm

* Finalizes work, adds designs to research.

* Press Vest

* Removes Mags/Shells, Adds Recorder and Flashlight

* Fixes spans.

* Raises the number of players needed to start Ninja

* Still needs to fix internal bleeding

* Allows Wirer To Attach to Toolbelts

* Fixes #393

* Tweaks FBP temperature

* Corrects Changelog

* Fixes some Advanced Egun oversights

* Embiggens the laser carbine and the lasercannon.

* Messenger Bags

* Health analyzers detect appendicitis

* Custom Circuit Additions & Fixes
Adds Med Scanner and Advanced Med Scanner circuits.
Clock circuit is now functional.
Five second delay will delay for five seconds and not one second.
Renaming circuitry now respects ability to do so (e.g. being alive).
Firing circuit can now be obtained by science normally.
Examining inside assembly cases now requires adjacency.

* More Additions
You can now cancel inputting on a text or numberpad.
Zero is now displayed properly on the UI and not be shown as null.
The small and medium assemblies now have real sprites.
Total health percentage for med scanners and advanced med scanners now reports a proper percentage and not 1 or 0.
The constant memory chip now can be set by using it in hand, making it usable.
The constant memory chip now accepts refs as data to store.  To use, select 'ref' when using inhand, then hit it against the thing you want to store.

* Allows Chemists to View Medical Records on their PDA

* Refactors splinting

* Refactors the forceMove() drop.

Makes dropping a its proc instead, cleaning up forceMove() handling.

* Replaces ORGAN_SPLINTED

* Supportive suits now only loop through bad organs

* Adds changelog

* Lasercannon tweaks

* Bloodloss tweak

* Adds hawaii shirt

Attachable to any uniform, works like suit jackets.

* Changelog cause why not

At this rate I'll forget how to do those otherwise

* Adds randomized alohas

Also some color matrix helpers from TG

* Appendicitis doesn't cancel itself out.

* Removes debug stuff

* Radsuit Sprite Changes

* Allows us to actually use the messenger bags

* Fixes spelling mistake

* Ported ventcrawling from vg.

* Fixes changelog errors

* Updates changelog

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Suit Storage Items

* Adds in IB removal

* More Circuit Things
Adds Locomotion circuit, which makes the machine move in a given direction.
Adds Signaler circuit, which can send and receive signals from a signaler.
Adds a new tool, the Debugger, which lets one directly set data in a specific pin.  It can also pulse activation pins.
Adds ability to define custom cooldown times for each component.
Smoke generator now has a 30 second cooldown.
Cleans up some code somewhat.

* Adds design for locomotion circuit.

* Cleans up code

* Even more sprites by Mechoid.
Fixes abs to rel converter.

* Black Messenger Bag

* Powersink fix

* Even More Sodding Circuits
Adds new RNG circuit, to make random numbers each time.
Adds new Concatenating circuit, so you can make lots of small strings into one big one.
Adds new light and advanced light circuit.  Basic just has a normal light that can be toggled.  Advanced allows it to be any color using RGB, and a brightness between 0 and 6.
New sprites for the debugger and wirer, by Mechoid.
Hopefully finally fixes smoke generator from being unobtainable.

* Adds basic circuit kit and spare circuit tools to Tech Storage.

* Part the first

* Changelog

* Allows robots to be constructed with prosthetic limbs as well as borg limbs.

* Map change

* Secbelt can hold stun revolvers and eguns

* Voidsuit Sprite Changes

* Tweaks burst laser

* Lasers, energy projectiles, and muzzle flashes now produce light.

It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.

* Adds bridge bunnies

* Slightly cleans up the occupation screen, adds uniform to locker

* Map Changes

* Adds Changelog

* Fixes stuff

* Allows jobbanning of cargo department jobs

* Re-adds balance changes to heavy lasers.

They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
    idiot and forgot them.

* Fixed missing sprite

* Dress Loadout Additions

* I Can't Believe It's Not Circuits (it is)
Fixes numberpad and letterpad pulsing.
Debugger and Constant chip can now have null written to it.
Adds new sound output, with two types so far.  One being the 'beeper' type, which can do things like buzz, ping, beep, etc.  The second type is a securitron speaker, which allows us to get closer to building a functioning Beepsky.

* Adds EPv2 Circuit
Adds a circuit that allows it to send and receive EPv2 messages, allowing for a more robust transmission of data that signalers cannot deliver.  Bonus: Communicators can send text messages to custom machines using this.

* Updates changelog

* Fixes not being able to put things in medkits.

* Technomancer Tweaks

Cost for various spells and equipment adjusted greatly.  In general, things are cheaper, and everything should now be in multiples of 25, so no points are wasted.
The default jumpsuit for Technomancers is now heavily insulated, protecting them from tasers, batons, and perhaps unfortunate lightning strikes.
Instability between 31 and 50 made less harsh.
Wards made with a scepter of enhancement will break the cloak of anyone invisible that it can see.
Fire aura buffed, increased rate of heating as well as temperature cap for both non-scepter and scepter effects.
Reflect spell made more forgiving for the Technomancer, lasting longer before expiring.
Projectile spells should be able to hit people more reliably.

* Shotgun Reloading Tweak
Adds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.

* Use sanitizeName for the guest pass terminal name input to prevent excessively long names.

* Circuit UI and Assembly Tweaks
Adds new drone assembly, which has stats between the medium and large assembly.  Sprites by Mechoid.
Assemblies now have a light UI when examined while opened, which displays what's inside, as well as how close to the cap for parts or complexity you are getting.  Click the names of a component to open the wiring interface for that component.  You can also rename each component from the UI.  Bonus:  Having multiple components of the same name will no longer appear as one component.
Adds ability to rename the assembly, using the new UI.

* Revert "Ported ventcrawling from vg."

* Re-adds a nice, useful macro

* Fixes #2431

* Tweaks Riot armor

* Fixes a typo in the DNA Modifier

* Ripped Jeans (And White Shorts)

* Adds shanking

* Adds changelog

* Removes a stray world <<

* Ported ventcrawling from vg.

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Long, time-consuming not one-line fix

* Makes cigs branded too

Description of cig/cigbutt would reveal its brand for dastardly murdersolving revelations.

* Adding a article

* The door hacker now only pings the user

* Removes implants from Deathsquad

* Adds the ability to apply pressure to bleeding wounds

* Shoes

* EVA rigs should use their default sprites on Taj and Unathi

* Fixing some errors

* Update loadout_xeno.dm

* Delete back_vr.dmi

* Add files via upload
2016-09-24 14:12:43 -04:00
redstryker
0fbbc0198b Messenger Bags 2016-09-14 22:34:47 -04:00
killer653
d1afae6d06 Polaris Sync & bugfix
- Polaris Sync
- Fixes bug being unable to pick up micros
- Fixes all conflicts that came with sync
2016-08-17 22:02:05 -04:00
Yoshax
e395e7374d replace pointless english_list call with jointext 2016-08-15 17:33:36 +01:00
Eearslya
85c3e22873 Polaris sync 2016-08-06 20:34:44 -07:00
Neerti
6e281def77 Allows FBPs to potentially have different age limits.
Cyborgs have their minimum be equal to their species' minimum, and maximum be their species maximum plus twenty years.
Posibrains have a minimum of 1, and a maximum of 220, as discussed by EmperorJon.
Digital brains (drones) have a minimum of 1 and maximum of 150, as discussed by Spookerton.
2016-07-13 18:25:07 -04:00
PsiOmegaDelta
d405dfb102 Can now toggle loadout and job preview equipment separately. 2016-07-10 04:53:49 +01:00
Arokha Sieyes
86fe574faf Fix inconsistency with alien whitelist 2016-07-05 14:48:17 -04:00
Arokha Sieyes
484fb96202 Merge branch 'master' of https://github.com/PolarisSS13/Polaris
# Conflicts:
#	.travis.yml
#	code/game/machinery/adv_med.dm
#	code/modules/mob/mob.dm
2016-07-03 16:21:21 -04:00
Mechoid
d1eb23ee8b Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type. (#2008)
* Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type.

* Fixes an Oops made with Status. (Thanks Zuh)
2016-06-30 09:03:53 -04:00
Yoshax
38200a3e20 Introduces max record length for record, converts uses of max book length to max paper length barring books 2016-06-27 16:26:31 +01:00
Arokha Sieyes
0350a266d1 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
# Conflicts:
#	code/modules/client/preferences.dm
2016-06-14 12:01:42 -04:00
Leshana
fd265861bc Move preferences copy_to() new player mobs into the preference_setup datums.
* The /datum/category_item/player_setup_item datums did a good job of organizing the code for loading/saving/editing preferences data, but all of the code that applies preferences to newly created player mobs was still in a single function.
* This change adds a new proc to player_setup_item datums:  copy_to_mob()  which is called from the traditional copy_to() proc, allowing each preferences datum to apply its own character data to the mob.
* This allowes new preferences to easily compartmentalize their new code.
* I also moved all the code for existing preferences from copy_to()  into the copy_to_mob() on their respective preferences datums.
2016-06-11 23:33:48 -04:00
Arokha Sieyes
eb6f979fc0 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync
# Conflicts:
#	vorestation.dme
2016-06-07 18:37:47 -04:00
Arokha Sieyes
63bf71e393 Sanitizing text twice breaks quotes
Someone didn't read the comment in text.dm helpers, I see. This text is sanitized 2 lines above. Don't do it twice, nothing changed.

Fixes https://github.com/VOREStation/VOREStation/issues/276

(Do cross-repo magic-word closes work? _We're about to find out!_)
2016-06-02 14:12:48 -04:00