Commit Graph

47 Commits

Author SHA1 Message Date
killer653
0c480ec15f Polaris sync 2017-10-27 15:30:24 -04:00
Anewbe
79eb840538 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into vatborn 2017-10-19 09:57:26 -05:00
killer653
1bb71ef429 Polaris Sync 2017-10-16 22:16:24 -04:00
Anewbe
f42457b997 Starts work on the Vatborn Human species 2017-10-15 23:26:22 -05:00
shazbot194
d199d4caf7 Adds in the option to color all synth parts and two sets of parts
As the titles says
2017-10-15 14:56:14 -08:00
Cameron Lennox
15a6472d14 Pol Sync 2017-10-08 17:44:25 -04:00
Anewbe
9d5dd1cc48 Allows use of more internal prosthetic organs 2017-10-05 20:42:03 -05:00
killer653
58a85b059f Allows the ability to Ckey lock hair 2017-10-03 18:04:31 -04:00
Arokha Sieyes
d9c845a298 Don't sanitize out Custom Species unless they are changing species 2017-05-29 17:19:03 -04:00
Arokha Sieyes
4d8b465cd9 Basically initial working traits 2017-05-29 05:08:25 -04:00
Arokha Sieyes
85a489b9b6 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync 2017-04-04 20:25:00 -04:00
Anewbe
b38986b4b7 Merge pull request #3209 from Atermonera/master
FBPs can have numbers in their names.
2017-04-03 13:56:06 -05:00
Atermonera
67d9f03e4d FBPs can have numbers in their names. 2017-04-02 13:53:49 -07:00
Leshana
6eee55c983 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync
# Conflicts:
#	code/modules/client/preference_setup/general/03_body.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	html/changelogs/.all_changelog.yml
#	icons/mob/human_races/markings.dmi
#	vorestation.dme
2017-04-01 19:19:42 -04:00
Anewbe
29a25cc9b0 Merge pull request #3164 from Cerebulon/synth_brain_rename
Changes character setup to use correct in-lore names for brain types.
2017-04-01 16:00:19 -05:00
Cerebulon
98d3ebf6dd Fixed full options not showing up for non-FBPs. Repeated more thorough testing with newest changes. 2017-04-01 03:09:55 +01:00
Arokha Sieyes
c828a85f06 Adds Body Markings - VOREStation Species
Vulps! And removes whitelist for parts.
2017-03-30 18:57:48 -04:00
Arokha Sieyes
e116f08d24 Adds Body Markings
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.

The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.

They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-30 18:05:20 -04:00
Cerebulon
2189d83812 Fixed single leftover 'cybernetic' and 'drone' variables. 2017-03-30 21:50:04 +01:00
Cerebulon
9e955cf999 Missed a spot. 2017-03-30 18:04:21 +01:00
Cerebulon
7773ef7122 Dialled back changes to only effect menu display text for brains.
Reverted variable names to original assisted/mechanical/digital to prevent potential issues in other code which may rely on them.
2017-03-30 18:01:20 +01:00
Cerebulon
dfe5afe197 Changes character setup to use correct in-lore names for brain types. 2017-03-29 01:55:46 +01:00
Arokha Sieyes
52130160db Adds Body Markings
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.

The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.

They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-26 19:36:34 -04:00
Arokha Sieyes
755bc0d7d1 Adds Serdy's Robobutt
Also adds a general cyberlimb whitelisting system since that's apparently needed now.

App: http://forum.vore-station.net/viewtopic.php?f=45&t=875
2017-03-04 17:25:17 -05:00
Anewbe
d3607df788 Prosthetic organs have sprites and take emp damage properly 2017-01-21 16:04:43 -06:00
Neerti
6e281def77 Allows FBPs to potentially have different age limits.
Cyborgs have their minimum be equal to their species' minimum, and maximum be their species maximum plus twenty years.
Posibrains have a minimum of 1, and a maximum of 220, as discussed by EmperorJon.
Digital brains (drones) have a minimum of 1 and maximum of 150, as discussed by Spookerton.
2016-07-13 18:25:07 -04:00
PsiOmegaDelta
d405dfb102 Can now toggle loadout and job preview equipment separately. 2016-07-10 04:53:49 +01:00
Arokha Sieyes
86fe574faf Fix inconsistency with alien whitelist 2016-07-05 14:48:17 -04:00
Mechoid
d1eb23ee8b Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type. (#2008)
* Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type.

* Fixes an Oops made with Status. (Thanks Zuh)
2016-06-30 09:03:53 -04:00
Leshana
fd265861bc Move preferences copy_to() new player mobs into the preference_setup datums.
* The /datum/category_item/player_setup_item datums did a good job of organizing the code for loading/saving/editing preferences data, but all of the code that applies preferences to newly created player mobs was still in a single function.
* This change adds a new proc to player_setup_item datums:  copy_to_mob()  which is called from the traditional copy_to() proc, allowing each preferences datum to apply its own character data to the mob.
* This allowes new preferences to easily compartmentalize their new code.
* I also moved all the code for existing preferences from copy_to()  into the copy_to_mob() on their respective preferences datums.
2016-06-11 23:33:48 -04:00
KasparoVy
d5aabda108 Ports Models for Cybernetic Limb Manufacturers + More Monitor-head Wallpapers (#1775)
* Ports Models for Cybernetic Limb Manufacturers + More Monitor-head Wallpapers

As requested!

* Modified as requested.

* Different Names
2016-05-29 15:09:56 +01:00
Jon
21f898e047 First commit of manual port of BS12
#13042
and
#13086
2016-05-29 00:56:11 +01:00
Arokha Sieyes
5e59efd8dc Fixes #802
OR not AND
2016-05-19 12:09:50 -04:00
PsiOmegaDelta
a6dd6bfa4a Ports Bay's adjustments of the faux-nanoui character setup and related 2016-05-12 18:26:24 +01:00
Zuhayr
6edb8b31f3 Made slimes more interesting. 2016-05-06 04:07:52 +09:30
Yoshax
aa592e3b35 Gender tweaking
Limits biolgical gender by species and defaults to male/female.
Can also set gender identity which determines which is displayed upon examination and suchlike along with being shown in medical records
2016-04-20 20:07:14 +01:00
Yoshax
0577738032 Character setup gender selection changes
Different species now have different gender selections available.
2016-04-20 16:27:55 +01:00
PsiOmegaDelta
48b773fcfa Can now select the design and contents of your loadout lunchbox.
Also allows gear tweaks to take up a whole row on their own, due to potential length.
Also fixes a couple of incorrect && logical operations. Should have been ||.
2016-04-05 11:57:30 -04:00
Yoshax
dfb8547803 Fixes #1034 2016-02-20 22:16:03 +00:00
Zuhayr
84a045ffe5 Moved age min and max to the species datum. 2016-02-09 18:20:23 +10:30
Zuhayr
fb1c3c10b7 Should fix some issues with prosthesis customisation for FBPs. 2016-01-05 16:32:38 +10:30
PsiOmegaDelta
059d9cd131 Re-fixes skin tone not displaying the proper value when being edited in the character setup. 2015-12-30 16:29:41 +01:00
Zuhayr
f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr
d71573e749 Further work on properly integrating, updating and fixing prosthetic options.
WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
PsiOmegaDelta
e715c16093 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.

(cherry picked from commit e116721977)

Conflicts:
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	polaris.dme
2015-11-20 07:46:31 -05:00
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
PsiOmegaDelta
e116721977 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.
2015-10-18 17:34:35 +02:00