Mechoid
48d8375cac
Incendiary >= 2 projectile fixes. ( #4127 )
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* A whole load of things.
* Fixes the SM Rod's travel distance.
* Flame it again, Tony. Fixes flamefuel spawning on rock-wall turf.
2017-10-22 00:26:33 -05:00
Mechoid
56ec5ec94c
Adds three flame-themed illegal Mech weapons and more. ( #4058 )
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* Adds three flame-themed illegal Mech weapons. Allows anything using apply_effects to be incendiary and ignite/apply firestacks. Also absolute-paths the spilled fuel effects.
* Removes world << because I'm a good coder honest.
* Why does Git do this for no reason.
2017-10-13 23:32:52 -05:00
Spades
2e776ac645
Changes 5.56mm to 5.45mm, now 20% less stupid
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The same as https://github.com/PolarisSS13/Polaris/pull/3612 except this
time I'm not a dumbass and accidentally overwriting other changes
because the Github client decided not to sync with Polaris.
2017-07-19 14:24:50 -04:00
Anewbe
0aa55af823
Typo fix
2017-05-01 22:43:59 -05:00
Anewbe
58b9c63ec2
Makes the 556 and 762 calibers more appropriate to their naming
2017-05-01 20:25:43 -05:00
Anewbe
bfb3871ec3
Adds hollowpoint rounds, for bears and such
2017-04-03 18:27:19 -05:00
Anewbe
19710d9bd8
Reworks empulse and emp_act
2017-03-05 12:22:45 -06:00
Anewbe
be4aa63263
AP bullets
2016-11-15 19:50:28 -06:00
Anewbe
5bfc0c851e
Changes the way embedding works
2016-10-11 21:29:49 -05:00
Anewbe
e65b0851f3
Adds emp shotgun shells, not yet obtainable.
2016-09-25 23:52:30 -05:00
HarpyEagle
4cf0d2bad1
Fixes many dense objects from stopping penetrating bullets
2016-06-07 19:30:21 +01:00
Spades
3b44024e88
Reverts ammo change, fixes P90
2016-06-05 17:55:39 -04:00
Spades
f6497ee60d
Changelog says I changed this but I didn't.
2016-06-05 13:40:37 -04:00
Spades
c173d0dbb7
The last commit.
2016-06-03 21:01:53 -04:00
Spades
ff87150c3d
Let's just have the one commit this time because I'm no longer paranoid of losing progress.
2016-06-01 12:48:48 -04:00
Neerti
75c0c5cc38
Changes lots of gun stuff, see PR for details.
2016-03-30 03:41:54 -04:00
Neerti
6b4896f886
Rubbers and beanbag rounds will now respect armor, melee armor specifcally.
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Rubber round damage halved.
2016-02-08 01:19:17 -05:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
PsiOmegaDelta
27feb09a31
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/computer/computer.dm
html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta
070ca0adea
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/holodeck/HolodeckControl.dm
code/modules/mob/living/carbon/breathe.dm
code/modules/mob/living/carbon/human/life.dm
code/setup.dm
2015-10-11 17:17:41 +02:00
HarpyEagle
40ab99b354
Rubber bullets and beanbags now check melee armour instead of bullet armour
2015-10-08 16:36:51 -04:00
Zuhayr
e27eda4c86
Merge pull request #10672 from mwerezak/frag-grenade
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Adds fragmentation grenades
2015-09-07 14:12:27 +09:30
PsiOmegaDelta
7bcf9aaea9
Merge pull request #10340 from comma/russian_roulette
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Russian roulette and russian roulette accessories
2015-09-03 19:40:01 +02:00
mwerezak
77ddae4e26
Structures now take damage properly from projectile clouds
2015-08-15 19:08:45 -04:00
mwerezak
4092b40ae5
Updates frag grenades to use bresenham, tweaks
2015-08-15 02:41:32 -04:00
HarpyEagle
6404d02c38
Adds changelog and tweaks PTR penetration.
2015-08-15 02:19:23 -04:00
mwerezak
da58494275
Improves the way shrapnel clouds hit prone mobs
2015-08-14 00:25:41 -04:00
Chinsky
822d48928b
Fixes caps getting stuck in air forever.
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Also apparently just being nodamage 0 damage non-sharp bullet is not enough to stop suicide from working -_-.
2015-08-14 06:19:35 +03:00
Chinsky
328621b860
Moved cap guns to proper guns.
2015-08-14 05:51:29 +03:00
HarpyEagle
2e8f927085
More descriptive variable name
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Renames armorpen to armor_penetration
2015-08-13 22:38:28 -04:00
mwerezak
0cf21df8b5
Adjusts projectile values
2015-08-13 22:37:47 -04:00
mwerezak
cb2a094553
Adds fragmentation grenades
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Adds a fragmentation grenade item that launches a shower of projectiles
in all directions when detonated.
2015-08-11 02:42:25 -04:00
PsiOmega
cee5f1a057
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
mwerezak
ef538f2a8c
Adjusts bullet penetration chance for default machines and structures
2015-07-04 10:46:38 -04:00
PsiOmega
0a05c2659f
All the span-corrected dm files.
2015-06-14 22:08:14 +02:00
mwerezak
3906989eac
Mostly removes creation of throwaway objects from chameleon items
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- Replaces the creation of throwaway items from New() with initial() calls for all chameleon items.
- Unfortunately throwaway items could not be removed when switch appearance, as initial() does not work very will with list vars.
- Makes chameleon item name cache lists global.
- Makes chameleon guns a subtype of energy guns, removes chameleon magazines.
- Moves chameleon.dm to clothing module root
- Items without icon or icon_state are no longer selectable as chameleon appearances.
- Chameleon verbs go in their own panel.
2015-06-06 18:19:23 -04:00
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
PsiOmegaDelta
851d5423f3
Merge pull request #8971 from mwerezak/burst-fire
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Gun firemode system, burst firing
2015-04-28 20:24:03 +02:00
mwerezak
472b284f24
Adds hitscan to the heavy sniper projectile
2015-04-28 02:08:12 -04:00
Zuhayr
79e3acc95e
Finalized wall refactor.
2015-04-26 12:58:57 +09:30
PsiOmega
4a35631af1
Attempts to save Yosh's code.
2015-04-25 16:39:09 +02:00
PsiOmega
ce30b00287
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/setup.dm
icons/mob/items_righthand.dmi
maps/exodus-1.dmm
maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
mwerezak
65a34943cd
Penetrating bullets are now more likely to go through glass doors
2015-03-10 03:00:24 -04:00
Loganbacca
80381a87d0
Projectile effects - Part 2
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- Converted the root projectiles object to support the new effects system at a generic level
- Converted laser beams to use the new effects system and removed the relics of the old system
- Added muzzle flash for ballistic ammo
2015-03-09 22:17:18 +13:00
mwerezak
944be58804
Adjusts sniper rifle damage
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Lowers wall pierce chance back to original value to compensate, and
increase the cost of ammo by 1 TC.
2015-02-24 20:45:40 -05:00
mwerezak
401709cd23
Merge remote-tracking branch 'upstream/dev-freeze' into gun-rewrite
2015-02-24 20:15:18 -05:00
mwerezak
4f86f69808
Fixes missing return that made all bullets pass through mobs
2015-02-23 22:28:37 -05:00
mwerezak
4a762d7459
Adjusts bullet penetration to account for reduced damage
2015-02-22 23:28:06 -05:00
mwerezak
115bbbe669
Nerfs merc sniper rifle and makes it uplink purchasable
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Also reduces the Z8's damage a bit, just to make it more in line with
the new bullet damage ranges.
2015-02-22 20:27:06 -05:00
mwerezak
11e5497368
Merge remote-tracking branch 'upstream/dev' into gun-rewrite
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Conflicts:
code/modules/projectiles/projectile/bullets.dm
2015-02-18 18:28:18 -05:00