-Added a new type of dedicated contamination proc for gurglestuffs.
-New gurglecontamination can have different outcomes depending on item.
-New soggy overlay with stink lines lmao.
-Also affects the items' name and flavor text until washed.
-Washable in regular sinks too.
-Affects a whole lot of more items than the phoron contamination with the ability of decontaminating without washing machine.
-Also made gurgled "holder" items (picked up mobs like mice, micros, and monkeys) drop their mob into the belly instead of just poofing out of existence with it.
-Also lowers the dead mob gain to the same tickdamage-to-corpsegurgle ratio as it is to humans because fuck getting 100% charge from a mere handful of mice.
-Afaik the 3 was supposed to be like the minimum total damage for the slowest gurgles, but with the limit being applied to both damage types, the actual minimum damage was restricted to 2+3 or 3+3 depending whether you had touched the default brute value or not, basically causing the slowest possible digestion still being faster than default.
-Added separate dual colorable vulpkanin ears.
-Converted colorable cat, fox, fennec, and mouse ears to dual color multiply format.
-Converted fox and solid mouse ears to multiply format.
-Made antlers multiply colorable.
-Applied the style-independent improved contrast tweaks to human_face_vr.
-Disabled by default.
-One tile range as with the other bellynoises.
-10% chance to manifest when "extremely hungry", same but a little louder when "starving".
-New set of modular one-limb longsock markings.
-Eggnerd FBP color panel markings set (sorry serds, had already been planning this since the moment i figured out the synth markings stuff)
-Dual-color mech tail relating to the forementioned.
-Made otie ears dual-colorable as originally intended.
-Fixed sergal markings covering their eyes.
-Also slightly tweaked the eyes.