-Added a new type of dedicated contamination proc for gurglestuffs.
-New gurglecontamination can have different outcomes depending on item.
-New soggy overlay with stink lines lmao.
-Also affects the items' name and flavor text until washed.
-Washable in regular sinks too.
-Affects a whole lot of more items than the phoron contamination with the ability of decontaminating without washing machine.
-Also made gurgled "holder" items (picked up mobs like mice, micros, and monkeys) drop their mob into the belly instead of just poofing out of existence with it.
-Also lowers the dead mob gain to the same tickdamage-to-corpsegurgle ratio as it is to humans because fuck getting 100% charge from a mere handful of mice.
-Afaik the 3 was supposed to be like the minimum total damage for the slowest gurgles, but with the limit being applied to both damage types, the actual minimum damage was restricted to 2+3 or 3+3 depending whether you had touched the default brute value or not, basically causing the slowest possible digestion still being faster than default.
-Disabled by default.
-One tile range as with the other bellynoises.
-10% chance to manifest when "extremely hungry", same but a little louder when "starving".
-Ya can now share yer food without having to hurk em up.
-No OP aboos additions here, the nourishment stuff was already a thing with the healgurgs although limited for damaged prey only :v
-Vore panel now automatically refreshes when belly contents enter or leave.
-Updates only happen when the panel is open.
-Should also work from the prey's perspective.
-Borgo sleeper UI also does that now.
-Clicking the borgo gut while active toggles the UI updates.
-Hacky shit lmao but I need to pass out again like 2 hours ago so goodnight.