Gives grubs a 20% change to emp a synth weakly. This is supposed to give grubs a leg up on synths that are usually quite robust when it comes to fighting mobs in general, especially when it comes to spiders.
-Yeah now the resting action should only happen in idle stance to begin with.
-Also now enemy detection contains a call to get up if resting.
-"Friendly" mail order oties now come pre-tamed kinda like the guard version.
-They still don't like actions that trigger mob retaliation in general so only pet with a friendly hand lmao
-With the lack of any in-depth borkage documentation, I felt like staying with my earlier point of the big issues being likely caused by vast numbers of these feature heavy snowflake mobs being spawned for wilderness cannonfodder en masse, which the current wildernessless build would rule out for better troubleshooting.
-People had been missing these in IC near my chars in multiple occasions recently and I didn't have the heart to tell em they were gone lmao.
-Only available via cargo orders now.
Positronic brains are already printable, so why not electronic brains? Requires a bit less research to make than posibrains, and uses no phoron or diamonds.
Mostly because the old radio-enabled MMIs were almost never used. Changes all MMIs and their subtypes (posi and drone brains) to have a radio inside of them, which can only be used when the brain is outside of a body. This radio can be used to talk over the common channel, in case you get left on a table somewhere by an absent-minded roboticist. However, the radio can also be disabled, in case an antag has you and doesn't want to to scream for help.
Since this makes the old radio-enabled MMIs obsolete, they're no longer printable(although it's still defined in the code so I don't have to touch the map file). Also fixes a telecomms runtime with brains talking over the radio.
This is being done because of the problem of MMI-type brains suddenly having access to a secure channel they can spy on when removed from a body - something they couldn't access before without a binary communication device or similar. This has been used several times against antags, usually antag AIs.
New lighting system is needed to handle updating literally 14k+ tiles whenever the sun moves. The straight port seems to have had no adverse effects from what I could see. Don't know if it's more performant but it doesn't seem to be less.
I didn't expect the latter would be needed for the former.
- UNSC is now USDF.
- .32 is now .380 instead.
- Added giskard to random gun spawns.
- Changed oliva to be a subtype of giskard.
- Rebalanced random gun spawner and added things.
- Detective no longer spawns with a pistol. It's in your locker instead.
- `SMG_sol` is now just `sol`.
- Fixed some ammo pathing to be consistent.
- Moves Asset Protection spawn point inside the big armory at CentCom.
- Adds a door in CentCom to let the ERT area actually be reached from
CentCom's bridge.
* Adds a load of new FBPs.
* Replaces cyber solutions sprites.
* Fixes and price adjustments.
* Revert "Fixes and price adjustments."
This reverts commit d56c3f082e9301b80970f62aa9d0cb3e8cfc6d8f.
* Fixes + supply price adjustments.
This time without... for some reason adding an empty line to the map
files. Not sure how that got caught by Git.
* Makes the new knockoffs into alternatives for the currently existing brands.
* new names