-Added a new type of dedicated contamination proc for gurglestuffs.
-New gurglecontamination can have different outcomes depending on item.
-New soggy overlay with stink lines lmao.
-Also affects the items' name and flavor text until washed.
-Washable in regular sinks too.
-Affects a whole lot of more items than the phoron contamination with the ability of decontaminating without washing machine.
-Also made gurgled "holder" items (picked up mobs like mice, micros, and monkeys) drop their mob into the belly instead of just poofing out of existence with it.
* 1.Fixed pathfinder circuit …
2.Hypo injector and pump now can be inversed if you nive negative amount.
3.Hypo injector and smoke generator has output pin with amount of stored liquid now.Also they have pulse out pins ,which will be activated after their work.
4.All reagent containers are acidproof now and have pin with self reference(to make it more easy to link them)
5.advanced locator. Like adjastent, but with adjustable up to 8 tiles radius and possibility to find items by name and desctiption.
6.drone capacity and complexity was raised.
7.Now you can wrench large assembly into place.
8.Adjastent locator have 2 pulse out pins. One will be activated if it find something, And one if doesn't
9.reagent scaner. It's like a beaker. But can give a list of contained reagents.
10.reagent filter. Pump,that can transfer only desired reagents,or all,except unwanted.
11.examiner. returns name,description ,relative coordiinates,distance,amount of reagents
12. Internal and external battery sensers. A lot like power monitor in transmission circuit. But without transmission. First returns state of assembly's own battety. Second returns state of any battery in view.
13.encoder/decoder of refs.To send refs throught EPV2
14.strings: find element in string. explode string by delimeter.
* all issues fixed