Mloc
cad798adad
Merge pull request #2187 from CIB/BEF-premerge
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Merge pre-tg-merge BEF
2013-01-15 13:29:59 -08:00
GauHelldragon
77d22749f1
Hydroponics trays will update icons after being weeded now.
2013-01-13 17:30:27 -08:00
GauHelldragon
037f86aaf0
This belongs in bleeding edge, not master!
2013-01-03 16:12:17 -08:00
GauHelldragon
17317e3ff6
Fixes closets and destructive analyzer
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You can no longer load your robot modules into these. Fixes #2138
2013-01-03 16:08:46 -08:00
GauHelldragon
673a233268
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-01-03 15:51:06 -08:00
Cael_Aislinn
e43e96d296
removed exploit where syndicate ids could make players untargettable
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-03 14:38:59 +10:00
Chinsky
8d0384ece4
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-01-02 17:50:53 +04:00
GauHelldragon
e8f052d0c9
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-01-01 22:26:45 -08:00
GauHelldragon
e7d66f06cd
Farmbots! Adds new file farmbot.dm
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A new type of buildable AI bot that assists in hydroponics
Waters plants, hoes weeds and uses fertilizers
2012-12-30 15:24:58 -08:00
Hawk-v3
c612dd60da
Merge pull request #2114 from GauHelldragon/master
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Robot HUD fixes
2012-12-30 08:54:45 -08:00
Cael_Aislinn
0e9d6c163d
runtime fix. the original code here was intended to make projectiles work with autopsy, but instead it just caused runtimes and made some mobs invulnerable
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-29 14:00:46 +10:00
GauHelldragon
50489f28ed
Fixes cyborg display when items are disabled due to power.
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Previously the hud would not be updated when power drops below 100 and items are disabled.
2012-12-28 13:51:09 -08:00
GauHelldragon
a116225433
Fixes cyborg HUDs security and medical HUDs
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The images now go away when the module isn't active
2012-12-28 13:37:17 -08:00
cib
438226c7c8
Fixed another graphical error with crew manifests.
2012-12-24 21:20:17 +01:00
cib
39b12b280a
Fixed a few problems with PDA crew manifest.
2012-12-24 21:13:29 +01:00
cib
03b52e77e6
Fix two compile errors.
2012-12-24 21:07:04 +01:00
cib
9ccfe7e310
Crew manifest now shows whether a crew member is SSD.
2012-12-24 21:03:26 +01:00
cib
6da98a0c00
Everyone now has crew manifest, and it uses the good version on PDA's.
2012-12-24 20:50:20 +01:00
cib
55c1ec2300
Added a display of active players in a job for latejoin.
2012-12-24 20:32:28 +01:00
cib
c5fb6aaf60
Low blood levels now actually make your nutrition drop.
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This'll help make people low on blood eat something.
2012-12-24 20:20:15 +01:00
cib
d8ab9906f7
Blood transfer rate was too fast, slowed it down.
2012-12-24 19:54:30 +01:00
cib
53e500188b
Fixes to the IV drip.
2012-12-24 19:09:45 +01:00
cib
d581ebe767
IV drips now can take blood as well as give it.
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This makes blood donations much easier.
2012-12-24 18:25:48 +01:00
cib
026bbfa3b7
Implemented ghetto surgery tools.
2012-12-24 18:25:02 +01:00
Hawk-v3
aa9207ba44
Merge pull request #2102 from Ravensdale/master
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Station-wide boom sound
2012-12-23 06:00:41 -08:00
Ravensdale
6a359474cc
Update code/game/objects/explosion.dm
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Removing a repeat if statement
2012-12-22 14:58:01 -08:00
Ravensdale
9d9061180d
Port of z-level explosion sound effect from pre-merge. Tested and confirmed working with c-4, welding tanks, meteors and roro explosions, probably more!
2012-12-22 14:46:44 -08:00
Hawk-v3
0917269fe3
Merge pull request #2101 from Ravensdale/master
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Port: Ai cores
2012-12-22 09:29:53 -08:00
Ravensdale
0ec910729c
Porting of old AI cores. Introduces Triumverate, Serithi's TRIBUNAL sprite made public with permission.
2012-12-22 09:25:47 -08:00
cib
c354685bd7
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
2012-12-22 17:56:02 +01:00
Hawk-v3
70b40dfc6b
Merge pull request #2096 from comma/crates
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Crates
2012-12-22 08:29:21 -08:00
Hawk-v3
5f77acd30e
Merge pull request #2095 from comma/inspace
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Inspace
2012-12-22 08:27:42 -08:00
Hawk-v3
9df91430fd
Merge pull request #2097 from comma/surgery
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Surgery
2012-12-22 08:27:18 -08:00
Hawk-v3
9e96fa8aca
Merge pull request #2099 from Rowtree/master
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Camp Redacted - My map that cib wanted me to upload
2012-12-22 08:25:15 -08:00
cib
767e9f33cf
Reduced chemical metabolism and effect of chemicals.
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Most chemicals should now act just as strongly as before, but much more slowly.
2012-12-22 02:51:40 +01:00
cib
5659e14668
Merge branch 'master' of github.com:Baystation12/Baystation12 into feature
2012-12-22 02:25:46 +01:00
Chinsky
6635fc2a83
Merge branch 'master' into inspace
2012-12-21 01:26:02 +04:00
Chinsky
b3580e8265
Merge branch 'master' into surgery
2012-12-21 01:07:36 +04:00
Chinsky
581f2c4db5
Merge branch 'master' into crates
2012-12-21 01:03:20 +04:00
Hawk-v3
346ffe618f
Merge pull request #2087 from CIB/bugfix
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Fixed a bug with EMP's and robolimbs.
2012-12-20 06:42:54 -08:00
Hawk-v3
a983b72f4d
Merge pull request #2085 from GauHelldragon/master
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Various fixes
2012-12-20 06:42:15 -08:00
cib
e0a500377c
Fixes dropped cyborg limbs being human.
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Makes them cyborg parts instead.
2012-12-19 23:30:58 +01:00
cib
2233d0dc8e
Fixed a bug with EMP's and robolimbs.
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Light EMP's were much more likely to destroy robolimbs than heavy ones.
2012-12-19 23:00:01 +01:00
cib
1bdfe2e442
Traitor objectives are now checked regularly.
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This doesn't mean the game can end early, it just means certain traitor objectives get a chance to process themselves before the round ended. For instance, the brig objective can now check periodically how long someone's been in the brig.
2012-12-19 22:27:15 +01:00
cib
be2466354b
Fixed another mistake with projectile dodge code.
2012-12-19 22:03:04 +01:00
GauHelldragon
980a24079f
Power draining Anomoly negative charge fix
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fixes issue #2064
2012-12-19 13:00:30 -08:00
cib
84fe7c01af
Fixed two issues with bullet hit chance.
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- Bullet hit chance was too low at close distance
- Missing wouldn't actually prevent the damage
2012-12-19 21:44:05 +01:00
GauHelldragon
0a5aeb2233
Cane Sprite Fix
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fixes issue #2017
2012-12-19 12:37:58 -08:00
cib
b0289ce66d
Bullets can now also miss, even after entering the same tile.
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This means that aiming for the head with a gun only makes sense from a short distance or when the target is restrained. Otherwise, you're likely to miss unless aiming for the chest.
2012-12-19 21:20:07 +01:00
cib
596d944414
Added a mechanic that makes it possible to miss in melee.
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Only happens when the target is neither laying nor restrained. In this case, there are various chances to miss the targetted organ, and either hit nothing, or a different organ.
2012-12-19 20:40:29 +01:00