Atermonera
cb8548f5af
Fully Implements R_EVENT for Event Managers
2020-03-12 15:01:50 -04:00
Arokha Sieyes
47ccc655db
Deprecate the stream operator
2020-02-12 19:38:43 -05:00
Atermonera
3b7a737c08
Change various global species lists to GLOB versions, adds 2 more event subspecies.
2019-12-16 00:52:29 -05:00
Mechoid
169d8acedd
Medical Expansion
2019-10-19 23:28:38 -04:00
Novacat
942b4d8caf
Merge pull request #5548 from Screemonster/specieslinks
...
Adds quick wiki links to species pages
2019-08-03 08:44:35 -04:00
Heroman
e844f55f96
Fixes missing vorestation edits
2019-08-03 07:47:59 +10:00
Heroman
687fd0fc75
Allows players to select, customize and save whitelisted characters without whitelist
2019-08-03 06:59:00 +10:00
Screemonster
1af24b1496
Adds quick wiki links to species pages
2019-08-02 12:49:08 +01:00
Unknown
d13e8ee784
Critical Fixes
...
- Fixes HREF Exploit
- Replaces Timer Subsystem with a Bay port in a desperate attempt to fix the timer SS crashes
- Port of https://github.com/PolarisSS13/Polaris/pull/6180 and https://github.com/PolarisSS13/Polaris/pull/6178
- Fixes #5272
2019-05-26 23:58:56 -04:00
Neerti
fe0b7373b3
Ports TGstation view variables + admin proccall guards, and all the baggage that comes with it
2019-03-27 14:49:30 -04:00
Arokha Sieyes
b099ac6e4c
Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
...
# Conflicts:
# code/__defines/holomap.dm
# code/__defines/mobs.dm
# code/_helpers/icons.dm
# code/_helpers/unsorted.dm
# code/_onclick/hud/hud.dm
# code/_onclick/item_attack.dm
# code/controllers/Processes/supply.dm
# code/controllers/subsystems/planets.dm
# code/datums/supplypacks/munitions.dm
# code/datums/supplypacks/science.dm
# code/datums/supplypacks/security.dm
# code/datums/supplypacks/supply.dm
# code/game/area/Space Station 13 areas.dm
# code/game/atoms_movable.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/jukebox.dm
# code/game/machinery/recharger.dm
# code/game/machinery/vending.dm
# code/game/mecha/equipment/tools/medical_tools.dm
# code/game/mecha/equipment/weapons/weapons.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/megaphone.dm
# code/game/objects/items/poi_items.dm
# code/game/objects/items/weapons/implants/implantlanguage.dm
# code/game/objects/items/weapons/storage/firstaid.dm
# code/game/objects/items/weapons/tools/weldingtool.dm
# code/game/objects/structures/flora/trees.dm
# code/game/objects/structures/plasticflaps.dm
# code/game/supplyshuttle.dm
# code/game/turfs/simulated/wall_attacks.dm
# code/modules/admin/admin_verbs.dm
# code/modules/assembly/infrared.dm
# code/modules/client/client procs.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/client/preferences.dm
# code/modules/clothing/suits/miscellaneous.dm
# code/modules/holomap/holomap_datum.dm
# code/modules/holomap/station_holomap.dm
# code/modules/integrated_electronics/core/printer.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/death.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/robot.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob_movement.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/subtypes/standard.dm
# code/modules/planet/weather.dm
# code/modules/power/cable.dm
# code/modules/power/fusion/core/core_control.dm
# code/modules/power/fusion/fuel_assembly/fuel_control.dm
# code/modules/power/fusion/gyrotron/gyrotron_control.dm
# code/modules/projectiles/gun.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# config/names/first_name_skrell.txt
# config/names/last_name_skrell.txt
# icons/mob/head.dmi
# icons/mob/robots.dmi
# icons/mob/species/tajaran/helmet.dmi
# icons/obj/ammo.dmi
# icons/obj/gun.dmi
# icons/obj/mining.dmi
# icons/obj/projectiles.dmi
# icons/obj/rig_modules.dmi
# icons/obj/surgery.dmi
# icons/turf/walls.dmi
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-8.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
# maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
# maps/submaps/surface_submaps/mountains/deadspy.dmm
# maps/submaps/surface_submaps/mountains/mountains_areas.dm
# maps/submaps/surface_submaps/plains/Thiefc.dmm
# maps/~map_system/maps.dm
# vorestation.dme
2018-09-27 18:01:09 -04:00
Atermonera
f2ac15be91
Merge pull request #5511 from Anewbe/descriptors
...
Ports character physical descriptors from Bay
2018-09-17 11:21:28 -07:00
Anewbe
4fc94a6e47
Ports descriptors from Bay
2018-08-19 22:32:44 -05:00
Anewbe
e1471886d8
Fixes the bug(s) that allow meat bodies to have metal brains
2018-08-14 23:12:43 -05:00
KasparoVv
1f236a1d2e
Adds Marking Order Changing at Character Creation ( #5429 )
...
* Adds Changing Order of Markings
Clicking the back button on a marking will trade its place with the previous marking or move it to the end of the list if it's the first marking.
Clicking the forward button on a marking will trade its place with the next marking or put it in first before all other markings if it's last in the list.
* Changelog
Adds changelog.
* Buttons Only for >1 Marking
Only renders the layer-swap buttons when there is more than one body marking.
* Changes Button Labels to Proper Up/Down Arrows
Thanks Atermonera!
2018-07-22 21:35:22 -04:00
KasparoVv
d59612028e
Adds Marking Order Changing at Character Creation ( #5429 )
...
* Adds Changing Order of Markings
Clicking the back button on a marking will trade its place with the previous marking or move it to the end of the list if it's the first marking.
Clicking the forward button on a marking will trade its place with the next marking or put it in first before all other markings if it's last in the list.
* Changelog
Adds changelog.
* Buttons Only for >1 Marking
Only renders the layer-swap buttons when there is more than one body marking.
* Changes Button Labels to Proper Up/Down Arrows
Thanks Atermonera!
2018-07-22 18:34:52 -07:00
Anewbe
5fff00c4d5
Adds an option to enable/disable markings on synth parts.
2018-07-08 17:36:41 -04:00
Verkister
3b3a4ae19f
Adds an option to enable/disable markings on synth parts.
...
-In char setup near the synth color option.
-Tested working although the preview icon may misbehave with the icon cache. (Meaning the effect will require refreshing the cached icon with a visual change, such as color, markings, limb status change, etc. to show up, and may not show up at all if the appearance is identical to an earlier one already saved to cache and getting loaded from there instead of refreshing.)
2018-07-07 10:46:18 +03:00
Leshana
6756c5a483
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-30
...
# Conflicts:
# .travis.yml
# code/ATMOSPHERICS/components/unary/outlet_injector.dm
# code/__defines/_planes+layers.dm
# code/__defines/chemistry.dm
# code/__defines/mobs.dm
# code/_helpers/mobs.dm
# code/_onclick/hud/robot.dm
# code/game/area/areas.dm
# code/game/machinery/computer/supply.dm
# code/game/machinery/cryopod.dm
# code/game/machinery/doors/airlock.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/devices/communicator/messaging.dm
# code/game/sound.dm
# code/game/supplyshuttle.dm
# code/game/turfs/flooring/flooring_decals.dm
# code/modules/admin/admin.dm
# code/modules/client/preference_setup/occupation/occupation.dm
# code/modules/events/event_container.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/language/language.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_powers.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/species_shapeshift.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_powers.dm
# code/modules/mob/living/say.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob_helpers.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_icon.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
# code/modules/reagents/reagent_containers/syringes.dm
# code/modules/shuttles/shuttle.dm
# html/changelogs/.all_changelog.yml
# maps/RandomZLevels/wildwest.dm
# maps/southern_cross/items/clothing/sc_head.dm
# maps/southern_cross/southern_cross-1.dmm
# vorestation.dme
2018-03-31 09:20:59 -04:00
Neerti
318762f091
Merge pull request #5088 from VOREStation/port-vs-catchup
...
VOREStation Ports Catchup
2018-03-22 22:32:09 -04:00
Arokha Sieyes
71dac8ae26
POLARIS: UI Tweak involving species rarity
2018-03-21 14:31:03 -04:00
Abbie Fland
6e9554baa2
Fixes preview color splotch blues
...
Due to what looks like a copy-paste error, previously it didn't pad the
blue hex value. This meant blue values of 1-15 would display as
e.g. "f0" instead of "0f" and looked nothing like the actual color.
Previously a dark grey of 15,15,15 would get a preview splotch of bright
blue; this fix makes the splotch display as the same dark grey used
ingame.
2018-03-21 00:56:02 +00:00
Leshana
7a94f18b26
Merge pull request #3248 from VOREStation/aro-rarity
...
UI Tweak involving species rarity
2018-03-16 19:41:59 -04:00
Arokha Sieyes
c69b3b5d04
POLARIS: UI Tweak involving species rarity
2018-03-16 00:10:43 -04:00
Leshana
a0de41f24f
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-15
...
# Conflicts:
# README.md
# code/__defines/mobs.dm
# code/__defines/subsystems.dm
# code/_helpers/global_lists.dm
# code/controllers/subsystems/garbage.dm
# code/controllers/subsystems/overlays.dm
# code/datums/datacore.dm
# code/datums/supplypacks/munitions.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/weapons/id cards/station_ids.dm
# code/game/objects/random/random.dm
# code/game/turfs/simulated/floor.dm
# code/game/turfs/simulated/floor_icon.dm
# code/modules/awaymissions/gateway.dm
# code/modules/client/preferences.dm
# code/modules/ext_scripts/python.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/new_player.dm
# code/modules/mob/new_player/preferences_setup.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/robolimbs.dm
# code/modules/reagents/reagent_containers/glass.dm
# code/modules/reagents/reagent_containers/syringes.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-4.dmm
# maps/southern_cross/southern_cross-6.dmm
# vorestation.dme
2018-03-15 22:41:14 -04:00
Anewbe
5212fa152b
Species names should now use defines
2018-03-15 20:24:45 -05:00
Verkister
1bcbcc926d
Preview background fixes and additions.
...
-Fixes flat white background capitalization error.
-Re-enables tunnel plating and reinforced floor.
-Adds darker plating, ribbed techmaint tiles, and flat middle grey.
-Tweaks their cycle order to cycle flats by shade, and then tiles by shade.
-Moves our update preview code underneath the polaris original.
-Polaris bg list update waiting for merge out there as well, but let me know anyway if I should do a temporary vorestation edit comment until next sync tho.
2018-02-20 09:52:56 +02:00
Verkister
014ebdc251
Preview background additions and a fix.
...
-Fixes flat white background capitalization error.
-Re-enables tunnel plating and reinforced floor. (turf versions now up to date)
-Adds darker plating, ribbed techmaint tiles, and flat middle grey.
-Tweaks their cycle order to cycle flats by shade, and then tiles by shade.
2018-02-20 09:40:49 +02:00
killer653
11c195debb
Polaris Sync
2017-11-04 13:37:13 -04:00
Anewbe
c68fb0861f
Ports the background icons for char setup
2017-10-27 23:00:34 -05:00
killer653
0c480ec15f
Polaris sync
2017-10-27 15:30:24 -04:00
Anewbe
79eb840538
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into vatborn
2017-10-19 09:57:26 -05:00
killer653
1bb71ef429
Polaris Sync
2017-10-16 22:16:24 -04:00
Anewbe
f42457b997
Starts work on the Vatborn Human species
2017-10-15 23:26:22 -05:00
shazbot194
d199d4caf7
Adds in the option to color all synth parts and two sets of parts
...
As the titles says
2017-10-15 14:56:14 -08:00
Cameron Lennox
15a6472d14
Pol Sync
2017-10-08 17:44:25 -04:00
Anewbe
9d5dd1cc48
Allows use of more internal prosthetic organs
2017-10-05 20:42:03 -05:00
killer653
58a85b059f
Allows the ability to Ckey lock hair
2017-10-03 18:04:31 -04:00
Arokha Sieyes
d9c845a298
Don't sanitize out Custom Species unless they are changing species
2017-05-29 17:19:03 -04:00
Arokha Sieyes
4d8b465cd9
Basically initial working traits
2017-05-29 05:08:25 -04:00
Arokha Sieyes
85a489b9b6
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync
2017-04-04 20:25:00 -04:00
Anewbe
b38986b4b7
Merge pull request #3209 from Atermonera/master
...
FBPs can have numbers in their names.
2017-04-03 13:56:06 -05:00
Atermonera
67d9f03e4d
FBPs can have numbers in their names.
2017-04-02 13:53:49 -07:00
Leshana
6eee55c983
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync
...
# Conflicts:
# code/modules/client/preference_setup/general/03_body.dm
# code/modules/mob/new_player/sprite_accessories.dm
# html/changelogs/.all_changelog.yml
# icons/mob/human_races/markings.dmi
# vorestation.dme
2017-04-01 19:19:42 -04:00
Anewbe
29a25cc9b0
Merge pull request #3164 from Cerebulon/synth_brain_rename
...
Changes character setup to use correct in-lore names for brain types.
2017-04-01 16:00:19 -05:00
Cerebulon
98d3ebf6dd
Fixed full options not showing up for non-FBPs. Repeated more thorough testing with newest changes.
2017-04-01 03:09:55 +01:00
Arokha Sieyes
c828a85f06
Adds Body Markings - VOREStation Species
...
Vulps! And removes whitelist for parts.
2017-03-30 18:57:48 -04:00
Arokha Sieyes
e116f08d24
Adds Body Markings
...
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.
The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.
They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-30 18:05:20 -04:00
Cerebulon
2189d83812
Fixed single leftover 'cybernetic' and 'drone' variables.
2017-03-30 21:50:04 +01:00
Cerebulon
9e955cf999
Missed a spot.
2017-03-30 18:04:21 +01:00