Adds the Mining Equipment Vendor machine, which sells lots of items for points earned by mining.
Enhanced the ore processor to give points for processed ore.
Added some miscellaneous items such as hyposprays for miners.
Switched mining machines to use the nice new icons.
A device which sets up resonating energy fields which collapse, mining mineral turfs and/or doing damage to any mobs standing inside. Does no damage to anything else, and damage to mobs is only high when used in low temperature environment (such as... outside or in space)
Uses quite a few dmis, for the icons, in hand icon, and effect icons. Includes sound effects
Ported from tg and Paradise
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
All drills but borgdrill, and diamond drill are now 10% faster, which is a significant boost.
Diamond drill is 20% faster
Borg drill is roughly ~ 15% faster
Felt like with the removal of the rigsuit, mining feels extremely slow and clunky again. Ripley has gotten buffed, which makes it an excellent contendor now, with it being slightly slower whilst restricting movement, but better at tunneling, and gathering up veins. As well as allowing the hauling of large amouns of crates, and stationary drills.
This change should make the normal drill feel smooth enough for the early stages, especially nice if there is no research, such as on skeleton shifts, yet you wanna do some mining for abandoned crates and such. It also makes upgrading the drills feel even nicer.
Before update:
Basic drill is 8x as slow as a diamond drill.
Advanced drill is 6x as slow as a diamond drill.
Even the best drill, aka jackhammer and plasma cutter, is 4x as slow as a diamond drill.
Borgs were around 3x as slow as a diamond drill; Meaning they start with far superior gear compared to a miner.
After update:
Basic drills are still 8x times as slow as a diamond drill, so that upgrade still feels just as powerful
Advanced drills are now 6.75x as slow as a diamond drill.
Jackhammer/plasma cutters are now 4.5x as slow as a diamond drill.
Borg drills are now 3.25x as slow as a diamond drill.
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
+Illegal equipment module now scrambled equipment module
+Scrambled equipment module now unlocks emagged borg items without
actually emagging the borg, allowing for AI sync, law updates, and being
emagged.
+Makes the miner borg diamond drill appear in all cases of being
upgraded or emagged instead of only if emagged while the mining module
is equipped.
Changelog includes all my previous PRs as well for ease of access to the
changes by the general public. I can trim it down to just this PR if
requested.
* A preface to my madness
Travis failed one of my PR's because I copied old code
that used /red /blue /green.
Because of this, I am going to find and replace every
instance of it that I find.
Also this is a test commit to make sure I'm comitting
to the correct branch.
* /blue /green /red replacements
Dear god.
A slow and painful death from acid is more fun than this.
I wouldn't wish this torture on my worst enemy.
And this is only the beginning
* Replace part 2.
Time to fix the human error.
* Fixes mismatches
* Sets macro count to 220
One above the current number of macros in the code.
* Fixes last of the mismatches.
* Removes spaces, replaces \black
Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen
* Updating macro count again
* More fixes!
* Issues fixed! For real this time!
I swear!
* Fixing all the merge conflict files.