Commit Graph

72 Commits

Author SHA1 Message Date
Cadyn
cf1db3c049 Memory tracking shenanigans (#8359) 2024-05-15 16:56:31 +02:00
CHOMPStation2
aab270c74f [MIRROR] remove static chat colour tags (#7635)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: CHOMPStation2 <chompsation2@gmail.com>
Co-authored-by: Raeschen <rycoop29@gmail.com>
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Aroliacue <96730930+Aroliacue@users.noreply.github.com>
Co-authored-by: Eli <fracshun@gmail.com>
Co-authored-by: tacoguy7765093 <karokaromaro@gmail.com>
Co-authored-by: Nadyr <41974248+Darlantanis@users.noreply.github.com>
Co-authored-by: TheGreatKitsune <88862343+TheGreatKitsune@users.noreply.github.com>
Co-authored-by: Missile597 <150307788+Missile597@users.noreply.github.com>
2024-01-29 18:45:19 -05:00
Aroliacue
4405418346 Xeno Voidsuit Sprite framework, balance adjustments and misc adjustments (#7464) 2023-12-23 22:14:22 +01:00
Cyrelius
c21175431c Update spacesuits.dm
Zeros the permeability coefficient of space suits to test if it protects against rain and water.
2023-01-19 21:59:05 -08:00
Chompstation Bot
3d2783aec7 Ports new Bay SolGov suits as Commonwealth suits 2021-07-15 19:29:34 -04:00
Chompstation Bot
16a731dd39 Move like every clothing icon file 2021-07-10 16:23:23 +00:00
Nadyr
9ca44d40aa powder that makes you say yes 2021-07-01 18:54:09 -04:00
Chompstation Bot
c97b47de72 [MIRROR] Halves Item Slowdown Effects 2021-06-28 11:32:00 +00:00
Chompstation Bot
55e3dc7904 Port current /tg/ lighting system 2021-06-18 04:23:09 +00:00
Chompstation Bot
1ad694dcf0 [MIRROR] Repathed/renamed seromi to teshari. 2021-03-28 21:33:04 +00:00
Chompstation Bot
2e15527ef0 Ports a Boatload of Teshari Customization from CitRP, Chomp & YW, Small Update to Protogen Markings 2020-11-20 15:44:21 +00:00
Razgriz
3dabdca3f3 Merge branch 'master' of https://github.com/Yawn-Wider/YWPolarisVore into May2020UpstreamPull2-2 2020-05-21 03:20:13 -07:00
Aronai Sieyes
6ebd249748 Rewrite examine() to pass a list around 2020-04-29 16:42:50 -04:00
Erik
eb9c3cd387 Merge branch 'master' of https://github.com/Yawn-Wider/YWPolarisVore into UpstreamMergeApril2020 2020-04-11 16:53:35 -07:00
Andrew
f043c8e42e Helmet Camera Verb No Longer Shows Without Helmet Camera (#6856)
Changes the toggle helmet camera verb to a proc

Adds a check in the initialization of spacesuit helmets to see if it has a camera network.

Removes said check from the proc itself.

Basically this means you won't get the toggle-camera verb if you don't have one on your helmet.
2020-03-17 15:47:46 -04:00
Razgriz
874eecf529 Allow for backpacks in suit slot 2020-03-09 23:05:00 -07:00
Atermonera
e168c13c11 Merge pull request #6720 from Nalarac/helmet-cameras
Helmet Camera Moved Tabs
2020-02-24 16:09:05 -05:00
Atermonera
11eed81b92 Ports precision placement of items 2020-02-22 02:35:41 -05:00
Anewbe
62774db0b3 Merge pull request #6361 from Nalarac/Helmet-Cameras
Changes Space Helmet Cameras to a Verb
2019-08-03 13:03:30 -04:00
Atermonera
8f3f8ad80f Allows liquidfoods to be eaten through protective gear 2019-04-27 19:54:46 -04:00
Anewbe
b01c0bb40c Merge pull request #6126 from Heroman3003/phoronguard
Fixes some items having item_flag PHORONGUARD
2019-04-24 17:13:17 -04:00
elgeonmb
9d056decda Adds the Zaddat Race + Modifies pressure damage calculations 2019-03-28 16:54:32 -04:00
Neerti
9d46150515 Adds pressure protection bounds to clothing. 2019-03-27 13:26:07 -04:00
Anewbe
8c5562b4bc Fixes some bugs tangentially related to Vox code 2018-09-04 21:36:12 -05:00
Anewbe
1e05e23a78 Spacesuits are now in their own dmi file 2018-05-24 17:45:45 -05:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Anewbe
1593e4fdeb Steals more modular armor code 2018-02-16 18:41:07 -06:00
Neerti
1c5bd19ca2 Fixes Welding
Welding in a RIG/spacesuit is currently broken. This PR fixes it. It was broken for two reasons.
First, the proc to get flash protection assumed the RIG was a clothing item, and as such thought it had variables it doesn't. So it would runtime.
Second, spacesuit helmets lost their flash protection for some reason. This has been reversed.
2017-12-29 01:51:37 -05:00
BothNevarBackwards
4540f770d4 Lots of species stuff ported from Baystation (#4442)
* Ports species based footprints from bay
- https://github.com/Baystation12/Baystation12/pull/17935
- https://i.imgur.com/ojAU373.png
- Unathi use claw on right
- Taj and tesh use paw in center

* Flash stuff glasses protection things

* Flash stuff actual thing

* Organ mult thingy

* Floaty eyes and cloak setup

* Species falling
2017-12-26 14:28:21 -05:00
Anewbe
37101b9b39 Contaminated items now respect gloves 2017-11-28 23:56:13 -06:00
mistyLuminescence
ae308a3a91 Reworks cryopod storage 2017-10-20 19:14:45 +01:00
Spades
b8cb57612c Removes hardsuit letters that name the station.
Do I really need to explain why it's dumb for this to appear on Syndie
suits, or NASA suits, or CentCom suits, or any other suits that don't
explicitly belong to the station?
2017-08-12 02:55:56 -04:00
Cameron653
97957fcaee Replaces more macros. (#3647)
* MORE MACRO CHANGES

AHHHHHHHHHHHHHHHHHHHH

* Fixes a few typos

* Fixes compile error

* Fixes for real

* 4 macros left that I can't find
2017-07-27 21:12:21 -05:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
MagmaRam
bff4e6a4e1 Makes clothing actually hide stuff, fixes a couple odd related bugs. 2016-11-10 18:00:31 -06:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Yoshax
33642ad7c8 Supportive suits now only loop through bad organs 2016-09-15 18:39:26 +01:00
Yoshax
8b48c8856e Replaces ORGAN_SPLINTED 2016-09-15 18:00:59 +01:00
Yoshax
795d3dfb7b Refactors splinting 2016-09-15 16:53:11 +01:00
SinTwo
7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Arokha Sieyes
8e90199052 Generic Station & System Name
Makes the name of the starsystem and station generic such that it can be modified in global.dm and replace the strings where it is used. This won't have an effect on Polaris itself, but makes changing the name much more simple for forks. Using string concat constants on the advice of Psi.
2016-05-16 15:34:03 -04:00
Neerti
25c04df5bd Polaris tweaks.
Fixes mistake involving belts.
Fixes mistake involving bags allowing w_class 5 items, which was from the manual merge.
Polaris tweaks

Makes inflatables w_class 3.
Spacesuits and RIGs are now w_class 5.
Both sniper weapons are now w_class 5.
Makes more inventories able to use the volume based system.
Cleans up the cig part of the port a bit.
2016-04-06 07:48:09 -04:00
Zuhayr
cbc506fd51 Removed xenomorphs. 2016-02-20 11:50:18 +10:30
SinTwo
897e6c8382 Fixes some clothes. 2015-12-07 22:49:32 -05:00
Neerti
2c81761494 Removes most references to NSS Exodus. 2015-12-03 13:47:37 -05:00
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
PsiOmegaDelta
f3175becc0 Overhauls humanoid vision handling.
Clothes now have a flash protection and tint level. If one is wearing multiple items with these modifiers they do stack.
Glasses also have a number of additional additions such as sight flags, see_invis level, and so forth.

Flash protection comes in 4 levels: Reduced, none, moderate, major.
Reduced protection, for example, means the user takes increased damaged from welding.
Moderate protection safeguards mobs from flashes, flash grenades, projectors, etc.
Major protection protects from the above as well as welding.

Tint also comes in 4 levels: None, moderate, heavy, blind
Moderate tint will apply the nearsighted overlay.
Major tint will apply the welding overlay.
Blind will apply the blindness overlay.

The end result is an attempt of less type checking. Any set of glasses may now also contain HUD glasses.
This should make a future rewrite of HUD glasses easier (could have the HUD functionality be a datum rather than separate item).
2015-10-05 08:48:47 +02:00
PsiOmegaDelta
9057655da6 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/clothing/clothing.dm
	code/modules/clothing/spacesuits/spacesuits.dm
	code/modules/clothing/spacesuits/void/merc.dm
	code/modules/clothing/spacesuits/void/void.dm
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/mob/living/silicon/ai/ai.dm
2015-08-24 10:31:30 +02:00
PsiOmegaDelta
c376c08cc0 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/structures/girders.dm
	code/modules/mob/living/carbon/human/human_damage.dm
2015-08-24 10:23:12 +02:00