Commit Graph

16444 Commits

Author SHA1 Message Date
Fira
cf5dff8a71 Updated OldUI for Computers to be usable by ghosts 2015-01-01 18:15:47 +00:00
Zuhayr
5b578a1668 Merge resolution. 2015-01-01 22:59:54 +10:30
Atlantiscze
1a1963e292 Adjustments to RCON console UI
- Adds buttons to show/hide specific sections of the UI.
2015-01-01 08:40:47 +01:00
Atlantiscze
5a6815b200 Fixes slightly inaccurate comment
- I am detailist, i know.
2015-01-01 08:15:15 +01:00
Atlantiscze
ae4cd4d5b4 SMES Exploit Fix
- RCON consoles ignored SMES I/O limits, meaning you could set SMES to charge/discharge at unlimited values.
- SMESs now properly trim the value when it is above maximal limit (or below 0)
- Also commented the code, while i was in it
2015-01-01 08:09:14 +01:00
Atlantiscze
2580db82b5 Removes debug statement
- Forgot to add this into my previous commit.
2015-01-01 07:54:04 +01:00
Atlantiscze
a17656086c Fixes #7349
- This fixes missing powernet sensor entries in engineer PDAs.
- This is done by reimplementing old system, that instead connected to consoles. Bleh.
- New system connects directly to sensors, but offers only very limited amount of information (ie. console is 5x better and nicer, this is intentional before someone begins yelling it's a bug!)
2015-01-01 07:52:44 +01:00
Atlantiscze
afe991c1b4 Powernet Sensor System Overhaul
- Completely reworks the powernet sensor system that i created.
- Code mostly refactored to nice properly commented one.
- Sensors now have (currently unused) proc for returning HTML encoded string (it's there if someone needs it) and (newly added) proc that returns assoc list of data.
- Thanks to previous, the console has been fully reworked to utilize NanoUI.
- This addresses most issues with old UI which was harder to use and somewhat buggy at specific situations (such as, showing lower load than suposed)
2015-01-01 07:48:42 +01:00
Atlantiscze
6bd47590cd Warning System Fix
- This fixes bugged powernet warning system. Electrocution now properly triggers warning even when short-circuit is caused by gloved user
- However, there is small difference. Causing sparks but not taking damage triggers only 5 tick warning, instead of 20 tick one. 20 tick warning is triggered when injury is caused.
2015-01-01 06:00:05 +01:00
Atlantiscze
35b42c47c5 APC UI Modification
This modifies the APC NanoUI to show power usage during charging. This is done in form of Total Load: 1234W (+2500W Charging). Charging panel only shows when it's really charging.
APCs now track how much power is actually used for charging. This prevents APC charging from showing up as "Other Load" in power monitoring console.
2015-01-01 05:58:07 +01:00
Zuhayr
cdfa2a5205 Merge pull request #7586 from Zuhayr/dev-freeze
Fixes the remainder of #7567, plus other fixes.
2014-12-31 22:48:39 +10:30
PsiOmegaDelta
12053e739c Merge pull request #7590 from mwerezak/walls
Less wall and door destruction snowflake, allows obj to damage walls
2014-12-31 11:29:28 +01:00
PsiOmegaDelta
d0a8f514b6 Merge pull request #7592 from mwerezak/power-sensor
Fixes power console warning icon not updating
2014-12-31 11:26:41 +01:00
Zuhayr
47a3afb5af Fixes remainder of #7287 2014-12-31 20:15:53 +10:30
Zuhayr
1ea2acc24b Fixes #7392 2014-12-31 19:34:53 +10:30
Zuhayr
fdc8261f0a Causes spawned alien species to use their default base colour. Adds base colour for Skrell. 2014-12-31 19:34:46 +10:30
mwerezak
d240f6563d Throwing speed defines 2014-12-31 02:02:49 -05:00
mwerezak
e2eb95734c Fixes power console warning icon not updating 2014-12-31 01:43:08 -05:00
mwerezak
756d79b7f3 Less airlock destruction snowflake
Removed the secured_wires multiplier to emitter_hits because it doesn't
make sense that swapping out a different kind of electronics should
affect the door being destroyed. If certain doors should be resistant
then that can be changed in mapping.
2014-12-31 00:43:58 -05:00
Chinsky
1619c09b66 Merge pull request #7588 from mwerezak/door
Fixes door hitby() ignoring speed parameter, small mult-tile door improvement
2014-12-31 08:33:05 +03:00
mwerezak
f17aa78d5f Less wall damage snowflake, allows obj throwers like crossbows and vox spike throwers to damage walls 2014-12-31 00:28:54 -05:00
Chinsky
fe403d013b Merge pull request #7583 from atlantiscze/cellrate-hardsuit-stuff
Hardsuit Powersink Adjustments
2014-12-31 08:17:20 +03:00
mwerezak
0a78703ee2 Fixes door hitby() ignoring speed parameter 2014-12-31 00:12:22 -05:00
mwerezak
20a5e60b6d Merge remote-tracking branch 'upstream/dev-freeze' into dev-freeze 2014-12-31 00:10:01 -05:00
Zuhayr
a5b937c1e8 Readded null check. 2014-12-31 14:12:10 +10:30
Ccomp5950
e0047c5830 Merge pull request #7545 from atlantiscze/blast-door-refactor
Blast Door refactor
2014-12-30 21:15:47 -05:00
Atlantiscze
3c41d77b1a Optimalisations 2014-12-31 01:53:53 +01:00
Zuhayr
111b32016f Merge pull request #7581 from Baystation12/dev-freeze
Dev-freeze into dev
2014-12-30 18:53:20 +10:30
Chinsky
70344c275f Merge pull request #7580 from Zuhayr/fixes
Fixes
2014-12-30 09:41:25 +03:00
Zuhayr
a76af3c7c5 Fixes #7572 2014-12-30 16:33:34 +10:30
Zuhayr
eb6fc63a7b Fixes #7564 and buffs the dead man's switch explosion radius (#7567). 2014-12-30 16:11:25 +10:30
Zuhayr
842fe11c59 Fixes a runtime with embedding a deleted weapon. 2014-12-30 16:10:37 +10:30
Zuhayr
c73d3e9e16 Prevents power drain from functioning on atmos canisters. (#7567) 2014-12-30 16:09:50 +10:30
Zuhayr
971336d223 Prevents power drain from functioning on piping (#7567) 2014-12-30 15:57:03 +10:30
Zuhayr
d1a98cf844 Fixes #7574 2014-12-30 15:56:34 +10:30
Zuhayr
09ba7a67f8 Fixes #7563 2014-12-30 15:56:14 +10:30
LightningIron
3af9b075af Makes shotguns not break on point-blank fire. 2014-12-29 21:03:55 -06:00
Atlantiscze
7ceade9320 Typo Fix 2014-12-29 20:47:20 +01:00
Atlantiscze
90a83c19cf Hardsuit powersink module now uses CELLRATE properly
- Adds CELLRATE (and SMESRATE for SMESs) into drain_power proc.
- Adds "amount" parameter to drain power proc, sets the powersink module to 40kW draw (80 cell charge/s), which should correspond with normal cell recharger.
- Removes drain_power from all machinery, and adds drain_power to machinery/power. This means you can only drain from machines that have something to do with wiring or electricity.
2014-12-29 20:40:57 +01:00
Atlantiscze
a9e1f920fd Powersink Load Fix
- Apparently i forgot to add check for used amount of power when reworking powersink, causing it to drain 2kW from each APC, even above drain cap.
2014-12-29 20:36:50 +01:00
Zuhayr
c7f0d7cfc7 Merge resolution. 2014-12-30 05:52:59 +10:30
Zuhayr
c6d7a94396 Merge pull request #7575 from mwerezak/voxfix
Fixes vox leap special_role check
2014-12-30 05:51:40 +10:30
mwerezak
da41c1980d Slightly better multi_tile airlock handling
No need to mess with lists
2014-12-29 13:32:31 -05:00
mwerezak
c4fbe8df34 Fixes vox leap special_role check 2014-12-29 13:04:02 -05:00
Chinsky
d6d1bc15de Merge pull request #7557 from Zuhayr/dev-freeze
Some fixes, siemens coefficient rebalance for species.
2014-12-29 20:56:08 +03:00
Chinsky
4011745301 Merge pull request #7568 from Kelenius/ofNukeAndShuttle
Fixes "To shuttle" button in nuke traitor panel
2014-12-29 20:41:44 +03:00
Hubblenaut
cfbe4bf8c1 Minor attack message change 2014-12-29 17:04:14 +01:00
Zuhayr
a22f90414b Fixing weird directory structure stuff. 2014-12-30 01:32:56 +10:30
Atlantiscze
84909f2fbd NOCLONE -> HUSK 2014-12-29 15:58:21 +01:00
Zuhayr
0af10fc98e Merge branch 'combat_fixes' of https://github.com/Hubblenaut/Baystation12 into dev-freeze 2014-12-30 01:27:14 +10:30