Commit Graph

9733 Commits

Author SHA1 Message Date
Chinsky
cfbc3e5352 Added webbing and vests to lockers. 2013-06-05 21:35:56 +04:00
Chinsky
7023ed0a52 Added webbings and vests.
Attach to jumpsuit. Use Look in storage verb (Object tab) to open. Click on storage boxes to add items.
2013-06-05 21:17:22 +04:00
Chinsky
65880df974 Clicking on storage boxes now properly puts stuff in storage.
Stole fix from TG.
2013-06-05 19:43:01 +04:00
Zuhayr
06f04e6374 Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite. 2013-06-05 17:35:38 +09:30
Zuhayr
9e71180e1b Merge conflict resolution, using BEF. 2013-06-05 14:22:04 +09:30
Asanadas
29f2f4e7aa Quickfix for posibrain.dm , posibrains booting ghosts that try to join them. Credit to Zuhayr for the fix! 2013-06-04 21:44:42 -04:00
Asanadas
3be319a555 Merge pull request #2967 from comma/master
Drugs and Surgery fixes
2013-06-04 10:19:59 -07:00
Spamcat
c5a57ccdc4 Runtime fixes, tweaks. 2013-06-04 16:25:41 +04:00
Spamcat
b15738d5d4 Compile fixes. 2013-06-04 15:17:04 +04:00
aranclanos@hotmail.com
3035bf565c Changes on how some simple hostile mobs search for targets, they now make a list of mobs at sight with the heareable() proc and add the mechs of a new global list instead of checking all the atoms in a radius of 21x21.
The new global list is called mechas_list, it contains all the mechs (sadly the 8 mechs of centcomm are added to this list, just to avoid problems with other servers with different maps)
Clowns, goats and spiders still use the old way to track targets (the view() proc).

The goal of this commit is to reduce lag, it will be really noticeable on the carp migration event, they should be 70% less laggy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5820 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 14:09:05 +04:00
Aranclanos
69e1cce5d3 Removed the commented out code from the auto update options of exosuit fabricators.
For this reason, the exosuit fabricators will be removed from the process() list at roundstart.
(cherry picked from commit 8e191ebac99dc1f93b1b03a89784212f31f4b985)
2013-06-04 14:03:32 +04:00
Aranclanos
82181e72fe Removed the auto-update from exosuit fabricates. They were huge lag generators, loops inside of other loops each process() tick.
This will help to reduce lag.
2013-06-04 14:02:38 +04:00
Aranclanos
787565b424 SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
Now each human will have a list of HUD images, that will be refreshed if it's required, say, a medic walking near you with a medHUD will refresh both medical images.
The list, called hud_list, uses seven defines for all the images, defined in the __DEFINES.dm

I also added a check for not rounding the health bar if the pacient it's dead, fixing some issues with showing dead people in critical or with possitive health.
2013-06-04 14:00:40 +04:00
Aranclanos
799ed74a3c Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds) 2013-06-04 13:47:26 +04:00
rockdtben@gmail.com
8203e7dced Push sparks lag to GC this should greatly reduce lags.
Test: 20 emitters shooting for 10 minutes. No lag. Along with other various tests.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5757 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 13:30:07 +04:00
Chinsky
0ad08b13cc Fixes #2954
Winners do no use Space Drugs to escape from cuffs.
2013-06-04 13:14:51 +04:00
Chinsky
a0847aa567 Fixes #2964
Now def_zone and tool are saved before sleep, to prevent changing them during it
2013-06-04 13:08:21 +04:00
Chinsky
abc2e6b96b Merge pull request #2903 from fauxki/bleeding-edge-freeze
DON'T MERGE - BEF - Bar / Holodeck / Theatre / Hydroponics Revamp
2013-06-03 01:59:33 -07:00
SkyMarshal
dc9978dabb Fix issue causing depressurization of all shuttles.
@cib, you made all unsimulated tiles appear to be the size of a room, but neglected to also increase the apparent volume of gas in said "room."
2013-06-02 23:28:51 -06:00
Chinsky
2ed4ddcd40 Merge pull request #2955 from Segrain/master
Medical clothes.
2013-06-02 16:35:40 -07:00
Segrain
a5766cbf29 Minor tweaks to medical clothes to match descriptions. 2013-06-02 23:07:25 +03:00
Segrain
3d41e24664 Minor tweaks to spawning medical clothes. 2013-06-02 23:01:33 +03:00
Chinsky
40e8d9b792 Fixes radium not producing cures for virus2. 2013-06-02 23:58:29 +04:00
Segrain
446ddbb108 Various things can be carried on hazard vests and EMT jackets. Code for #2932. 2013-06-02 22:40:20 +03:00
Chinsky
56dcb8b7f0 Fixes #2915 2013-06-02 17:14:13 +04:00
Chinsky
efbea12d99 Stops air alarm masters from polling each alarm every tick. Now polling occurs only when alarm danger level changes. 2013-06-02 17:10:47 +04:00
meyar
36d0bb5fa1 ERT Fix part 2 (For real) 2013-06-02 01:30:15 -04:00
meyar
8c40baf9e9 ERT Radio fix (For real) 2013-06-02 01:29:50 -04:00
VitrescentTortoise
5bcb4f4bcb Added hidden fingerprint to crayon drawings. 2013-06-01 16:19:48 -07:00
Mloc
6e65bc2558 Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-01 21:12:43 +01:00
Mloc
dd0e13c8fd Compile fix.
Signed-off-by: Mloc <colmohici@gmail.com>
2013-06-01 21:11:41 +01:00
Mloc
73f0b22c42 Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-01 20:34:24 +01:00
cib
af8e3a9192 Fixed the issue of missing when hitting yourself. 2013-06-01 18:11:24 +02:00
Chinsky
ef7ca95743 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into lids
Conflicts:
	html/changelog.html
2013-06-01 18:53:02 +04:00
Chinsky
ceddb499d3 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into organ
Conflicts:
	html/changelog.html
2013-06-01 18:48:09 +04:00
Mloc
13e6926771 Merge pull request #2939 from comma/surgery
Surgery
2013-06-01 07:46:28 -07:00
Mloc
77832af5ae Merge pull request #2940 from comma/whistle
Whistle
2013-06-01 07:45:56 -07:00
Chinsky
c46b9b8be6 Fixes debuglog spam. 2013-06-01 18:41:15 +04:00
Chinsky
28b62d0207 Merge branch 'bleeding-edge-freeze' into organ
Conflicts:
	html/changelog.html
2013-06-01 18:33:58 +04:00
Chinsky
f728fedccd Set wound update accuracy to 1.
In profiler results organ processing was like in the bottom. Time to bump it up.

Changed healing speed.
For some reason untreated wounds did not heal at all previously.
Now they do at the speed of 0.2 health per tick for one organ.
If wound is treated, 0.3 bonus is added, so overall organs can be healed up to 0.5 per tick with first aid.
If wound damage is over 20, 0.2 natural regeneration doesn't happen.
2013-06-01 18:25:26 +04:00
Chinsky
275003afa8 Fixed indentation. 2013-06-01 18:20:59 +04:00
Chinsky
88f5a2a3b5 Added this sound as emote to borgs. 2013-06-01 17:20:13 +04:00
Chinsky
63f9549596 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into whistle
Conflicts:
	baystation12.dme
2013-06-01 17:12:51 +04:00
Chinsky
2cafa9f77b Merge branch 'bleeding-edge-freeze' into lids 2013-06-01 14:50:26 +04:00
Chinsky
3bbb250749 Added bloody footprints. 2013-06-01 14:30:05 +04:00
Chinsky
89fff29db1 Showed that huge proc in /atom what polymorphism' is.
Now instead of huge condition line it's handled where it was supposed to be handled.
2013-06-01 12:24:43 +04:00
Chinsky
0b9c904252 DRY BLOOD FOR THE BLOOD GOD.
Blood will now dry up in around half an hour.

Also moved blood drip define out of disposals. WTF.
2013-06-01 10:56:59 +04:00
Chinsky
5de37def3d Moved blood compatibility check to the related file. 2013-06-01 09:08:45 +04:00
Chinsky
6de8060545 Added hailers to the Sec closets. 2013-06-01 08:34:31 +04:00
Chinsky
b2aeed8fba Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-01 08:26:43 +04:00