Chinsky
7023ed0a52
Added webbings and vests.
...
Attach to jumpsuit. Use Look in storage verb (Object tab) to open. Click on storage boxes to add items.
2013-06-05 21:17:22 +04:00
Chinsky
65880df974
Clicking on storage boxes now properly puts stuff in storage.
...
Stole fix from TG.
2013-06-05 19:43:01 +04:00
Zuhayr
06f04e6374
Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite.
2013-06-05 17:35:38 +09:30
Zuhayr
9e71180e1b
Merge conflict resolution, using BEF.
2013-06-05 14:22:04 +09:30
Asanadas
29f2f4e7aa
Quickfix for posibrain.dm , posibrains booting ghosts that try to join them. Credit to Zuhayr for the fix!
2013-06-04 21:44:42 -04:00
Asanadas
3be319a555
Merge pull request #2967 from comma/master
...
Drugs and Surgery fixes
2013-06-04 10:19:59 -07:00
Spamcat
c5a57ccdc4
Runtime fixes, tweaks.
2013-06-04 16:25:41 +04:00
Spamcat
b15738d5d4
Compile fixes.
2013-06-04 15:17:04 +04:00
aranclanos@hotmail.com
3035bf565c
Changes on how some simple hostile mobs search for targets, they now make a list of mobs at sight with the heareable() proc and add the mechs of a new global list instead of checking all the atoms in a radius of 21x21.
...
The new global list is called mechas_list, it contains all the mechs (sadly the 8 mechs of centcomm are added to this list, just to avoid problems with other servers with different maps)
Clowns, goats and spiders still use the old way to track targets (the view() proc).
The goal of this commit is to reduce lag, it will be really noticeable on the carp migration event, they should be 70% less laggy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5820 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 14:09:05 +04:00
Aranclanos
787565b424
SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
...
Now each human will have a list of HUD images, that will be refreshed if it's required, say, a medic walking near you with a medHUD will refresh both medical images.
The list, called hud_list, uses seven defines for all the images, defined in the __DEFINES.dm
I also added a check for not rounding the health bar if the pacient it's dead, fixing some issues with showing dead people in critical or with possitive health.
2013-06-04 14:00:40 +04:00
Chinsky
0ad08b13cc
Fixes #2954
...
Winners do no use Space Drugs to escape from cuffs.
2013-06-04 13:14:51 +04:00
Chinsky
a0847aa567
Fixes #2964
...
Now def_zone and tool are saved before sleep, to prevent changing them during it
2013-06-04 13:08:21 +04:00
Chinsky
2ed4ddcd40
Merge pull request #2955 from Segrain/master
...
Medical clothes.
2013-06-02 16:35:40 -07:00
Segrain
a5766cbf29
Minor tweaks to medical clothes to match descriptions.
2013-06-02 23:07:25 +03:00
Chinsky
40e8d9b792
Fixes radium not producing cures for virus2.
2013-06-02 23:58:29 +04:00
Segrain
446ddbb108
Various things can be carried on hazard vests and EMT jackets. Code for #2932 .
2013-06-02 22:40:20 +03:00
Mloc
6e65bc2558
Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-01 21:12:43 +01:00
Mloc
dd0e13c8fd
Compile fix.
...
Signed-off-by: Mloc <colmohici@gmail.com >
2013-06-01 21:11:41 +01:00
Mloc
73f0b22c42
Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-01 20:34:24 +01:00
cib
af8e3a9192
Fixed the issue of missing when hitting yourself.
2013-06-01 18:11:24 +02:00
Chinsky
ef7ca95743
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into lids
...
Conflicts:
html/changelog.html
2013-06-01 18:53:02 +04:00
Chinsky
ceddb499d3
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into organ
...
Conflicts:
html/changelog.html
2013-06-01 18:48:09 +04:00
Mloc
13e6926771
Merge pull request #2939 from comma/surgery
...
Surgery
2013-06-01 07:46:28 -07:00
Mloc
77832af5ae
Merge pull request #2940 from comma/whistle
...
Whistle
2013-06-01 07:45:56 -07:00
Chinsky
28b62d0207
Merge branch 'bleeding-edge-freeze' into organ
...
Conflicts:
html/changelog.html
2013-06-01 18:33:58 +04:00
Chinsky
f728fedccd
Set wound update accuracy to 1.
...
In profiler results organ processing was like in the bottom. Time to bump it up.
Changed healing speed.
For some reason untreated wounds did not heal at all previously.
Now they do at the speed of 0.2 health per tick for one organ.
If wound is treated, 0.3 bonus is added, so overall organs can be healed up to 0.5 per tick with first aid.
If wound damage is over 20, 0.2 natural regeneration doesn't happen.
2013-06-01 18:25:26 +04:00
Chinsky
275003afa8
Fixed indentation.
2013-06-01 18:20:59 +04:00
Chinsky
88f5a2a3b5
Added this sound as emote to borgs.
2013-06-01 17:20:13 +04:00
Chinsky
2cafa9f77b
Merge branch 'bleeding-edge-freeze' into lids
2013-06-01 14:50:26 +04:00
Chinsky
3bbb250749
Added bloody footprints.
2013-06-01 14:30:05 +04:00
Chinsky
89fff29db1
Showed that huge proc in /atom what polymorphism' is.
...
Now instead of huge condition line it's handled where it was supposed to be handled.
2013-06-01 12:24:43 +04:00
Chinsky
0b9c904252
DRY BLOOD FOR THE BLOOD GOD.
...
Blood will now dry up in around half an hour.
Also moved blood drip define out of disposals. WTF.
2013-06-01 10:56:59 +04:00
Chinsky
5de37def3d
Moved blood compatibility check to the related file.
2013-06-01 09:08:45 +04:00
Chinsky
b2aeed8fba
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-01 08:26:43 +04:00
Chinsky
4749d6016d
Made syringe gun work with aiming system.
2013-06-01 08:23:38 +04:00
Asanadas
2d6bb6a768
Merge pull request #2934 from Baystation12/master
...
Bleeding Edge gonna bleed.
2013-05-31 21:12:37 -07:00
MisterBook
606a510168
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
...
Conflicts:
html/changelog.html
2013-05-31 22:58:01 -05:00
Chinsky
4794fc4d1e
Merge pull request #2933 from Furlucis/master
...
Fixes and tweaks for Obscure, Reveal and Seer runes, plus some amount of floundering around with git
2013-05-31 20:09:10 -07:00
Chinsky
de4f4e4788
Merge pull request #2927 from Baystation12/master
...
Merging master to BEF
2013-05-31 19:49:13 -07:00
Chinsky
e630d11cea
Merge branch 'master' into bleeding-edge-freeze
2013-06-01 04:35:30 +04:00
Chinsky
1030ddd8db
Whoopsie!
...
So awkward.
2013-06-01 04:34:04 +04:00
Chinsky
b91cf84993
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-06-01 04:18:43 +04:00
Chinsky
793f472a4f
Should fix quite a few of false positives on gun targeting.
...
Allows mob to click on turfs with empty hand.
2013-06-01 04:11:16 +04:00
Chinsky
1a51aefaac
Fixes #2922
...
Putting gun away now properly lowers aim.
Prevents gun from going off if it's not in active hand.
2013-06-01 04:05:33 +04:00
Furlucis
e32b253a41
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-05-31 20:01:57 -04:00
Furlucis
0f9a1fe71c
Fixes and a few tweaks to Obscure, Seer, and Reveal runes.
...
Signed-off-by: Furlucis <Logman115@gmail.com >
2013-05-31 19:42:27 -04:00
MisterBook
25d5600d19
Cobpipe fix
...
Smoking pipe icon fix.
Eye-stab admin logging fix.
Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773
Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
Attempting to merge with BEF
2013-05-31 00:21:48 -05:00
MisterBook
06b7700086
Cobpipe fix
...
Smoking pipe icon fix.
Eye-stab admin logging fix.
Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773
Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
2013-05-31 00:09:00 -05:00
Segrain
312ece670d
Meteor shower fix.
...
Meteor shower actually processes tick() between starting and ending, thus spawning meteors as it is supposed to.
2013-05-30 19:26:53 +03:00
jupotter
0cc16379ec
Do not let a mind in a posibrain if not searching
...
Should fix the robot split-personality bug
2013-05-30 13:55:44 +02:00