Commit Graph

12185 Commits

Author SHA1 Message Date
Ccomp5950
d08bff84c9 Bugfix 2: Electric Boogaloo, Ninjas being tracked by AI's
Removed AI's ability to track them sneaky ninja's.
2014-03-23 05:43:18 -05:00
Ccomp5950
6fa08b233d Law office -> Internal Affairs in Area code.
fixes #4577
2014-03-23 04:44:06 -05:00
Ccomp5950
7000cce408 Admin Request: Logs now will end in CRLF on unix systems.
Also removed the "SERVER HAS CALLED FOR A VOTE" spam
2014-03-23 02:26:06 -05:00
Chinsky
6f8b599794 Merge pull request #4615 from Ccomp5950/nano_ui_admin_fix
VV drop down menu to resend NanoUI resource files.
2014-03-22 21:00:50 +03:00
Ccomp5950
62db2723dd Merge pull request #4614 from LightningIron/master
Added Alden-Saraspova counters to excavation closets.
2014-03-22 02:07:58 -05:00
Ccomp5950
0e369578cc VV drop down menu to resend NanoUI resource files.
Some players are having issues with NanoUI not opening up or acting funny
before the only fix was to have them log out, and log back in, check if that worked.
If not log out, delete cache log back in, if that don't work not much can be done.

Now we just skip the whole logout login thing and force the server to send the files
to their client once again skipping the need for their character to take a dirtnap for a moment.
2014-03-21 23:03:06 -05:00
LightningIron
37a4b9e7da Added Alden-Saraspova counters to excavation closets; item previously unobtainable. 2014-03-21 15:24:19 -05:00
Ccomp5950
731f08eb10 Rejuvination verb fix for IPC's limbs don't suddenly become organic. 2014-03-20 20:31:33 -05:00
Ccomp5950
5dbc141b9b IPC examination won't cause "OH NO ROBOTIC LIMBS" (no shit, yo!) messages.
Unless they are damaged.
2014-03-20 20:15:02 -05:00
Jim "Apples"
ae2c398b26 Merge pull request #4611 from Aryn/to-master
Ctrl-H "faggot" to "meatball" and one icon state change.
2014-03-20 11:22:37 +00:00
Aryn
de86280434 Ctrl-H "faggot" to "meatball" and one icon state change. 2014-03-20 05:05:23 -06:00
Ccomp5950
ea46d87bfb Merge pull request #4604 from Jarcolr/patch-2
Telescopic baton no longer stuns
2014-03-19 15:07:36 -05:00
Jarcolr
b6768b0af0 Telescopic robuster no longer has the stun
It's about time somebody did this. It still has the really really annoying/bad brute damage, but it doesn't just knock you on your ass in one hit anymore.
2014-03-18 18:30:08 +02:00
Jarcolr
6300e859a2 Fixes #4600
Will fix #4600 and the problem with drinks not knowing when they are open/closed.
Hopefully I didn't miss a string of code again,I don't think so,though.
2014-03-17 23:13:29 +02:00
Mloc
83d028e394 Merge pull request #4588 from Ccomp5950/ore_process_optimize
Code effeciency project:  Ore processing.
2014-03-17 19:14:20 +00:00
Chinsky
b4ef26cef8 Merge pull request #4594 from Ccomp5950/pda_fix
PDA NanoUI bugfix.
2014-03-17 04:47:50 +04:00
Mloc
38c84de28b Merge pull request #4585 from Ccomp5950/hud-no-client
HUD-Optimization bugfix, mobs with no clients will update their health
2014-03-16 11:49:04 +00:00
Ccomp5950
6e56a81531 PDA NanoUI bugfix.
modes that update every 5 ticks won't require clicking the pda 5 times to get a UI window open.

We now check to see if a UI already exists if not we don't check
2014-03-16 04:07:46 -05:00
Ccomp5950
5e0730733f Merge pull request #4580 from Jarcolr/master
Coin Flipping, AKA the D2
2014-03-16 00:55:52 -05:00
Segrain
02cc696bf3 Fix for #4589. 2014-03-15 23:02:57 +03:00
Mloc-Argent
3d18b94d7d Fixes #4589
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-03-15 18:02:24 +00:00
Ccomp5950
31ed2999c5 Runtime fix on spawned mobs with no minds/client. 2014-03-15 06:31:53 -05:00
Ccomp5950
7ce4073135 Code effeciency project: Ore processing.
Before:  The stacker and processor used del(item) to get rid of the items causing /obj/movable/del() to spike up and cause fun amounts of lag.  Also we have seperate variables for if a certain ore type is selected in the processing machine and the cooking portion of process() uses a huge string of if()'s which check 8 or so variables and is terrible and probably a pain in the ass should someone decide to later add ore types and recipes.

After:  We just set item.loc = null when it goes in the stacker of processor and garbage collection takes care of it within a tick.  Those different variables for ore selection are now just one variable which is a bitfield, much easier to read, much easier to expand upon.
2014-03-15 04:05:56 -05:00
Ccomp5950
f1fdbb02c0 HUD-Optimization bugfix, mobs with no clients will update their health
HUD image as well.
2014-03-15 00:57:11 -05:00
Jarcolr
53d0fac4e3 Small tweak to coin flipping.
Last one,I swear.
2014-03-14 18:39:22 +02:00
Jarcolr
c8c7ea34e9 Forgot var/sides = 2
Oops.
2014-03-13 19:33:54 +02:00
Jarcolr
51177f2663 You can now flip coins,AKA the D2 2014-03-13 18:56:01 +02:00
yashaldie
55e43176b8 Merge pull request #3 from yashaldie/patch-2
Fixes Diona Nymph handling updates
2014-03-11 23:05:28 -04:00
Chinsky
a5fb8eec49 Merge pull request #4572 from yashaldie/patch-1
Fixes adding encryption keys to borgs
2014-03-12 05:12:16 +04:00
Loganbacca
1f7a444ab1 Fixed plasma glass outputting slag
Fixes #4560

Code was missing continue statements.
2014-03-12 13:15:23 +13:00
yashaldie
bdd955b036 Fixes Diona Nymph handling updates
Diona Nymphs were not getting their Handling procs called.
2014-03-11 05:45:10 -04:00
Ccomp5950
b429605adc MedicHUD bugfix
Because the HUD stuff is now in Life() if someone dies their healthbar and status aren't updated.
We're fixing that here.
2014-03-11 02:51:13 -05:00
yashaldie
94a4d27100 Fixes adding encryption keys to borgs
adding Encryption keys were not working on borgs. and also causing a run-time error. This should fix it.
2014-03-10 23:39:36 -04:00
Ccomp5950
ebc188c600 Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/modules/mob/living/living.dm
2014-03-10 21:59:58 -05:00
ZomgPonies
b03493fbae Efficiency: Joblist
Conflicts:
	code/__HELPERS/global_lists.dm
2014-03-10 21:57:36 -05:00
DJSnapshot
044766ef11 quick fix for APCs related to IPC charging. 2014-03-10 15:52:01 -07:00
Ccomp5950
b014e22972 Merge pull request #4552 from Loganbacca/efficiency
Efficiency Project: Airlock Sensors
2014-03-09 23:55:29 -05:00
Ccomp5950
46e1cfead7 Merge pull request #4551 from Furlucis/master
Removes an unnecessary check
2014-03-09 23:54:20 -05:00
Ccomp5950
ddbc41b388 Merge pull request #4549 from Loganbacca/bayfix
Multiple map fixes
2014-03-09 23:54:07 -05:00
Loganbacca
d1343c09ab Airlock sensor tweak
Because why not squeeze every last drop of performance out of it?
2014-03-09 21:30:40 +13:00
Ccomp5950
63e0c5b980 Merge pull request #4539 from yashaldie/master
Fix for slime surgery runtime & o2 lockers bug
2014-03-09 01:39:30 -06:00
Loganbacca
d4c24bc824 Airlock sensor optimization
Airlock sensors will now store the previous cycles pressure value, then compare it with the current pressure next time it runs.
If the pressure hasn't changed it will skip sending a status update.
2014-03-09 17:30:43 +13:00
Furlucis
b95c437b0f Removes an unnecessary check
The things you can attach to suits should already be determined by the
allowed list, no need to restrict it based off of size if it's in the
allowed items.
2014-03-08 23:15:53 -05:00
Loganbacca
36c3b49234 Multiple map fixes
Fixes #4507
Fixes #4508
Fixes #4540
2014-03-09 09:34:45 +13:00
Mloc
d853ec8ef0 Merge pull request #4544 from Ccomp5950/mob_debug
Debug Options:  Gives us an idea of what mobs are taking so long to proc...
2014-03-08 17:49:39 +00:00
Ccomp5950
2877b27399 Debug Options: Gives us an idea of what mobs are taking so long to process
Adds an "Expensive Mobs" list that shows what mobs took more then 1 decisecond to process.

This way if mob controller is going nuts we can debug master controller and see why, or atleast see which mob it is.
2014-03-08 01:44:43 -06:00
Chinsky
4dba89a288 Fix for #4542
Now synthetics do not contract viruses
2014-03-08 03:38:30 +04:00
Chinsky
3554a7be4f Merge pull request #4535 from Mloc/bs12-'
Fix for apostrophes in IRC nudge.
2014-03-07 17:32:26 +04:00
yashaldie
67dfe13034 Fix for O2 wall lockers breaking
Fixes #4538
also found when you tried to weld it it would break the sprite also
made the toggle verb just call the attack_hand proc to remove some items from the locker.
2014-03-07 05:43:31 -05:00
yashaldie
421b1ea6ef Fixes for slime surgery runtime
don't know why the slime is coming though even though the target is supposed to be human...
2014-03-07 04:56:49 -05:00