* Hooks up informing Master the gameticker actually starts and stops the round subsystems will actually fire! What ho!
* We should convert the gameticker as an MC subsystem someday, and probably completely rewrite it while we are at it becuase it is crazy. But this should bridge the gap until then.
This replaces the mystical messages of things like Command Reports, the 'All hands' message when a CD joins, and head announcements with a PA system that behaves more reasonably than pushing all the messages out of the chat box. Nothing about the systems changed, just the way they show up. They still make the sound, too.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
Make mind records get removed when you cryo.
Added resleeving manual.
Commit virgo-7 because mapmerge constantly says it has changes. BeyondCompare says there aren't any. Probably some formatting change but it'll probably do it for everyone until I do it.
Move where backup implants are (put them in resleeving room)
Only Posibrains are indigestible. MMIs are. Squishy brainmeat!
Unrelated icon change to station announcements by admins.
Allows an admin to fabricate radio messages, like the arrivals announcements, but with arbitrary sender and message content, as well as being on any channel.
* Add browser styles to Admin Secrets panel to make it look nice.
* Show only one category at once, with buttons to switch between categories at the top.
Ports Bay's port of this. Did it manually because of ugly merge conflicts.
What Psi did:
Admins can now see and set ambitions in antag panel.
Makes is_special_character() a bit better.
What I did:
Setting ambitions, with the verb or with admin powers, is now logged.
Round-end text changed to be blue instead of bolded, for better readability.
Makes the ambition system known to the antag at the bottom of the chat log instead of before the 'you are a X' prompt.
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``
Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.