Commit Graph

44 Commits

Author SHA1 Message Date
Cadyn
77336c7c98 Finally setting up the PR bot 2020-10-14 21:14:38 -07:00
TheFurryFeline
01da31bc0f Panel ex_act resist, too
Also fixing indentation a bit. Derp.
2020-10-06 22:19:38 -04:00
TheFurryFeline
5fb488bc4a Boom, Lift Button Immortality
Makes the lift button immune to being destroyed by mech drills and other stuff. This is just precautionary so you can't get cucked over if lots of buttons get destroyed if this isn't in place. Also a slight perk, since it means admins won't have to spawn any replacement buttons for said lift.
2020-10-06 21:38:43 -04:00
Razgriz
54e632ebf2 September 2020 Upstream Merge 2020-09-25 23:07:08 -07:00
ShadowLarkens
7aaa40b62c Beginnings of a global volume control system 2020-08-21 04:42:47 -04:00
ShadowLarkens
951f37d2e3 TGUI Engineering: Squashed Edition (Commits Below)
TGUI APCs

 TGUI vending machines

 Fix AI default_tgui_interaction

 TGUI Airlocks

 Station & Atmospheric Alert TGUI + Misc NTOS-TGUI Fixes

 TGUI Air Alarms & Central Atmospheric Control

 Airlock TGUI

 TG... got rid of UI for fire alarm. í´·

 TGUI Gas Heating/Cooling System

 TGUI Gas Pump & Passive Gate + Fixes

 TGUI Omni Atmospherics

 TGUI Pipe Dispensers & RPD

 TGUI IntelliCore & Vending Fix

 TGUI Handheld Tanks

 TGUI Portable Pump & Scrubber

 TGUI Tank Dispenser & Canisters

 TGUI Radios

 TGUI SMES & Air Alarm adjustment

 Tweak vending machine interfaces a tad

 TGUI Algae Farm

 TGUI general_air_control

 - Distro & Waste Console
 - Riot Control Console
 - Atmos Intake Console
 - Engine Cooling Console

 TGUI Heavy Scrubber Control (and body scanner fix)

 TGUI trinary devices & shutoff monitor

 TGUI Telecomms Log Browser

 TGUI Telecomms Machine Browser

 TGUI Spaceheater Internal Panel

 TGUI Gravity Generator

 TGUI Id Cards & Fix ID Card Images

 TGUI Id Card Redesign

 TGUI Turbolift

 TGUI Suit Cycler & Suit Storage Unit & Vending Fixes

 TGUI Power Monitor

 TGUI Signalers

 TGUI Employment Records

 TGUI Drone Console

 TGUI RIGSuits

 TGUI PA & PACMAN, and Margin Fix

 TGUI Solar Panels & Fix Power Monitor

 Adjust TGUI modules & their interaction with NTOS

 TGUI RCON

 TGUI Message Monitor

 Bump TGUI line limit to 120 (ParadiseSS13/Paradise#14002)

 TGUI Exonet & NTNet Relay

 TGUI Telecomms Multitool Menu

 TGUI Shield Capacitor & Shield Generator

 TGUI Supermatter-everything & Refactors
2020-08-09 04:46:31 -07:00
Razgriz
02421b075e Merge branch 'master' of https://github.com/Yawn-Wider/YWPolarisVore into July2020UpstreamPull 2020-07-12 16:14:45 -07:00
Aronai Sieyes
09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Erik
eb9c3cd387 Merge branch 'master' of https://github.com/Yawn-Wider/YWPolarisVore into UpstreamMergeApril2020 2020-04-11 16:53:35 -07:00
Novacat
3b03231158 Update turbolift.dm 2020-03-27 08:40:36 -04:00
Atermonera
f519ba6304 Remove turbolift_controller proccess, just use SSprocessing instead. 2020-03-27 03:15:10 -04:00
ShadowLarkens
2e23dcdb49 Speed up mapload significantly
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2020-03-19 00:29:24 -04:00
Erik
11268a3ff4 Merge branch 'master' of https://github.com/Yawn-Wider/YWPolarisVore into MyUpstreamMerge 2020-02-13 20:36:32 -08:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Atermonera
9b93339969 Moar descriptions for things 2020-01-20 22:50:39 -05:00
Razgriz
ca8e9dd2d2 Merge pull request #157 from Rykka-Stormheart/shep-dev-round-end-stats
Port over Roundstats System
2020-01-17 00:14:21 -07:00
Rykka
4a78b14451 Port over Roundstats System 2020-01-15 16:42:41 -07:00
Razgriz
e6636d3c6d Hardcoded firedoors for elevators 2020-01-10 01:39:45 -07:00
Anewbe
14acfc2aa5 Merge pull request #6551 from Heroman3003/dropfix
Fixes elevator doors opening in passing
2019-11-29 19:49:25 -05:00
Heroman
98269cf3c6 Fixes hud-zshadow bug 2019-04-07 07:52:19 +10:00
Novacat
356b5df8e7 Merge pull request #4872 from VOREStation/upstream-merge-6018
[MIRROR] Fixes elevators deleting AI eyes
2019-03-28 22:10:05 -04:00
Novacat
396199934e Update turbolift.dm 2019-03-28 21:59:10 -04:00
Neerti
3256202407 [READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work 2019-03-27 22:02:07 -04:00
Neerti
5d39900d9f Fixes elevators deleting AI eyes 2019-03-26 15:34:44 -04:00
Atermonera
131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
Heroman
87f89f2728 Fixed elevator button being borked 2019-03-03 18:16:02 +10:00
Unknown
a4317b1910 [5654] Makes this PR Compile
This one made me cry.
2019-02-23 12:30:16 -05:00
kevinz000
fc178c1e04 Makes math helpers defines for performance 2018-12-06 16:15:00 -05:00
Leshana
6756c5a483 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-30
# Conflicts:
#	.travis.yml
#	code/ATMOSPHERICS/components/unary/outlet_injector.dm
#	code/__defines/_planes+layers.dm
#	code/__defines/chemistry.dm
#	code/__defines/mobs.dm
#	code/_helpers/mobs.dm
#	code/_onclick/hud/robot.dm
#	code/game/area/areas.dm
#	code/game/machinery/computer/supply.dm
#	code/game/machinery/cryopod.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/devices/communicator/messaging.dm
#	code/game/sound.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/flooring/flooring_decals.dm
#	code/modules/admin/admin.dm
#	code/modules/client/preference_setup/occupation/occupation.dm
#	code/modules/events/event_container.dm
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/language/language.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/human_powers.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/species_shapeshift.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_powers.dm
#	code/modules/mob/living/say.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/logout.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
#	code/modules/reagents/reagent_containers/syringes.dm
#	code/modules/shuttles/shuttle.dm
#	html/changelogs/.all_changelog.yml
#	maps/RandomZLevels/wildwest.dm
#	maps/southern_cross/items/clothing/sc_head.dm
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-03-31 09:20:59 -04:00
Aronai Sieyes
7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Leshana
cef001bf2a Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-03 01:00:57 -05:00
Leshana
28c193cbdb Merge remote-tracking branch 'refs/remotes/polaris-upstream/master' into polaris-sync-2018-01-04
# Conflicts:
#       code/game/objects/items/devices/communicator/communicator.dm
#       code/modules/client/preference_setup/occupation/occupation.dm
#       code/modules/mob/living/simple_animal/animals/cat.dm
#       code/modules/mob/mob_helpers.dm
#       code/unit_tests/zas_tests.dm
#       maps/southern_cross/southern_cross-1.dmm
#       maps/southern_cross/southern_cross-3.dmm
#       maps/southern_cross/southern_cross-6.dmm
#       vorestation.dme
2018-01-04 22:44:04 -05:00
Leshana
a1734c97e9 Moved makepowernets() into SSmachines initialization proc. 2017-12-29 15:32:06 -05:00
Funce
87a68e40d8 Emagging lift doors should no longer be a thing 2017-08-30 13:54:45 +12:00
Leshana
28b73d7868 Adds "firefighter mode" to turbolifts
* Adds a priority call mode that allows heads and first responders to cancel all calls and summon the lift to their floor immediately.
* Adds a firefighting mode that turns the lift over to manual control, doors only open when manually opened, all call buttons ignored.  For use during fires.
2017-05-26 14:45:00 -04:00
Leshana
4f5c66e94f Allow turbolift automapping to build a lift without elevator car walls.
* Relying on external walls prevents the need for double-thick walls that take up more space.  Useful for some maps.
2017-05-26 14:02:53 -04:00
Leshana
f61d4ecaaa Turbolift bugfix: Refresh inner panel dialog
* Refresh when we push buttons to see the effect of what we did.
* Refresh when we remove floors from the queue to see the highlighting update.
2017-05-26 14:02:40 -04:00
Arokha Sieyes
d19b719828 Label floors nicer in turbolift 2017-05-18 20:23:45 -04:00
Arokha Sieyes
69dc05731f Things landing on other things fixes
Turbolifts, and shuttles. Please behave.

Shuttles throw everything to z1 regardless of actual shuttle destination z-level, which is silly. Secondly they literally throw it using Move which is silly. Thirdly, they do it to every atom/movable, which is unacceptable. Especially since that tries to squash lighting overlays out of the way, making weird lighting problems on shuttles.

Turbolifts qdel any 'simulated' atom/movable when they run into it, which is also stupid. This includes things like the AI Eye, which permanently deletes it. A little unfortunate, if you ask me.
2017-05-14 23:54:57 -04:00
Arokha Sieyes
248e5ca503 Allow turbolift specific-floor delays
If one floor is 'taller' than the others, or otherwise takes longer to traverse, you can set delay_time on the area to have it wait a different time there. Or, wait even less time, though less than 1 second isn't possible since the controller only fires every second.
2017-04-24 16:10:03 -04:00
Arokha Sieyes
933bc1eda4 Allow turbolift specific-floor delays
If one floor is 'taller' than the others, or otherwise takes longer to traverse, you can set delay_time on the area to have it wait a different time there. Or, wait even less time, though less than 1 second isn't possible since the controller only fires every second.
2017-04-24 16:09:04 -04:00
Leshana
b5dbe8492c Fix crash in turbolifts built on any z-level other than "1"
Port of https://github.com/Baystation12/Baystation12/pull/16941
* Turbolift auto-mapping code assumed that all lift's first floor would be on z=1.  Fixed so it picks the first floor instead of the zth floor from the floor list.
2017-04-17 13:13:39 -04:00
Neerti
411bd2b05b Ports Turbolifts from Bay. 2017-03-04 21:35:00 -05:00