SkyMarshal
d19c9012a7
Detective UI update.
2012-03-05 20:08:38 -07:00
SkyMarshal
aa0c6b9aa8
Adjusted the Examine for humans some. Why the hell is this crashing clients?
2012-03-05 19:46:37 -07:00
SkyMarshal
3cb0a51b7f
Fixed a smidgen of derpiness with that last code.
2012-03-05 17:22:52 -07:00
SkyMarshal
43f7487429
Some optimizations for fingerprints. General debugging.
2012-03-05 16:33:47 -07:00
SkyMarshal
8ae86d253f
Fixed some stupid.
2012-03-05 12:52:01 -07:00
SkyMarshal
7534154fa2
Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now.
2012-03-05 12:27:55 -07:00
SkyMarshal
3c9fe5a27f
Merge pull request #624 from Miniature/master
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custom item for Tzefa
2012-03-05 08:03:50 -08:00
Miniature
1e75d4cec8
custom item for Tzefa
2012-03-05 18:40:54 +10:30
Albert Iordache
4bd3920b66
Merge pull request #622 from SkyMarshal/master
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Fixed headsets, made the AI so you can unbolt it and have an awesome pal.
2012-03-04 10:44:11 -08:00
SkyMarshal
f42355282d
Fixed headsets, made the AI so you can unbolt it and have an awesome pal.
2012-03-04 11:39:43 -07:00
Mloc
f7f1d97920
Merge pull request #619 from Erthilo/master
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Tweaked overdose values so sleepers don't leave any toxin damage.
2012-03-04 08:29:47 -08:00
Mloc
c397cac5d1
Merge pull request #620 from Mloc/master
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bugfixes
2012-03-04 08:28:30 -08:00
Mloc
d372db14f3
Fix for telecoms and cameras.
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Signed-off-by: Mloc <colmohici@gmail.com >
2012-03-04 16:26:42 +00:00
Ren Erthilo
ba38c4b11f
Tweaked overdose values so sleepers don't leave any toxin damage.
2012-03-04 16:05:00 +00:00
Ren Erthilo
65bb420d62
Fix for AI command network camera bug.
2012-03-04 13:42:54 +00:00
Albert Iordache
3fcf067310
Merge pull request #613 from SkyMarshal/master
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Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event, fixed Tajspeak, fixed the blob, fixed overdoses
2012-03-03 23:55:37 -08:00
SkyMarshal
71a9961b0c
Made turret identifiers update all other ones in the area.
2012-03-03 23:54:24 -07:00
SkyMarshal
884fd25f78
Fixed the rest of Tajspeak, radios now give a cue when someone talks into it, fixed throwing and tables, fixed bloodiness, fixed autofiring vars.
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You can throw over tables again.
Fixed some bloodiness not being added.
Fixed some vars not being reset.
2012-03-03 23:45:20 -07:00
Albert Iordache
1575df93ce
Merge pull request #614 from comma/master
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Some derpfixes
2012-03-03 22:26:54 -08:00
comma
5ad05105f4
Small bugfix to ashtrays and cig butts
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Now can throw out ashtray shards. 'ciguarete butt butt' should not appear anymore.
Also glass ashtray now shatters with sound
2012-03-04 06:45:14 +02:00
SkyMarshal
6ab370768b
Nerfed overdose damages.
2012-03-03 21:20:42 -07:00
SkyMarshal
4d7cfb5e34
Another mapupdate, de-nerfed blob, readded the missing Tajaran speak.
2012-03-03 21:08:49 -07:00
SkyMarshal
0a31e76f0f
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-03 20:26:49 -07:00
SkyMarshal
ba9b919211
Whoops.
2012-03-03 20:26:33 -07:00
SkyMarshal
3e3534f00b
Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
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Map update has a redone CE's office and AI upload.
Explosions now let admins jump to them.
2012-03-03 20:23:10 -07:00
Mloc
8ae3d23684
Merge pull request #611 from SkyMarshal/master
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Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest.
2012-03-03 14:41:01 -08:00
SkyMarshal
c2bf323caa
Fixed some screwwy icon stuff from the last commit, fixed an overlay not updating.
2012-03-03 15:22:33 -07:00
SkyMarshal
4187374e5b
Merge pull request #610 from Erthilo/master
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Fixed Super Bite Burger recipe
2012-03-03 14:09:08 -08:00
SkyMarshal
1107f6e768
Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest.
2012-03-03 15:08:01 -07:00
Ren Erthilo
a5c3dc204b
Fixed Super Bite Burger recipe.
2012-03-03 21:22:11 +00:00
CIB
a903c8d152
Merge pull request #607 from Erthilo/master
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Quickfix for invisible jetpacks. Fix for roller beds.
2012-03-03 10:32:08 -08:00
Ren Erthilo
d786d8642f
Fixed roller bed.
2012-03-03 18:06:40 +00:00
Albert Iordache
24c69ce0fb
Merge pull request #608 from CIB/master
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Change to bloodloss
2012-03-03 07:46:09 -08:00
cib
c3e2bec97f
Bloodloss now uses brute instead of burn.
2012-03-03 07:44:25 -08:00
SkyMarshal
0dfd3abb06
Merge pull request #603 from SkyMarshal/master
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Fix for bloodying shoes when you walk in blood.
2012-03-02 19:15:17 -08:00
SkyMarshal
1e4bdf7183
Fix for bloodying shoes when walking in blood.
2012-03-02 20:14:27 -07:00
SkyMarshal
1e7d3c380b
Merge pull request #599 from CIB/master
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Skill specialization
2012-03-02 17:48:44 -08:00
cib
d79bdaa6b9
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-02 17:41:01 -08:00
SkyMarshal
ff5b05d1cf
Fixed a gamebreaking bug involving examining and organs.
2012-03-02 18:34:23 -07:00
comma
ef6473b964
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Now working
And without promoting myself as Game Master :P
Signed-off-by: comma <krauchinsky@gmail.com >
2012-03-03 03:16:30 +02:00
cib
1097cc8e7c
Added skill field specialization.
2012-03-02 14:44:47 -08:00
Albert Iordache
0fe9ef55c2
Merge pull request #586 from CIB/master
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Some enhancements to the monkey AI
2012-03-02 12:25:46 -08:00
comma
ee09389f5b
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-03-02 22:04:20 +02:00
comma
2edd73627d
Added ashtrays
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Breakable. Spill contents on breaking or hitting the solid stuff after being thrown.
Have limited capacity. Can be emptied in disposal outlet.
Change sprite when are half-filled and filled.
Also fiddled a bit with the cigs code, so you can put them out without dropping.
2012-03-02 21:56:08 +02:00
Albert Iordache
38ac469e88
Merge pull request #595 from Erthilo/master
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Changed AI laws to use crew instead of human and added new Ion Laws. Left Asimov unchanged. Added changelog to changelog.
2012-03-02 11:11:58 -08:00
cib
20394e1f56
Whoops, forgot to push a file!
2012-03-02 10:58:16 -08:00
Ren Erthilo
79501f3111
Changed AI laws to use crew instead of human. Left Asimov unchanged. Added more Ion Storms laws.
2012-03-02 18:25:28 +00:00
SkyMarshal
e42086f771
Fixed up the verb.
2012-03-02 10:06:16 -07:00
SkyMarshal
eab449cbbb
Added a "Deadman's switch" (Not really) to the signaler, shooting while standing off makes the other guy shoot, balanced stunning, added a time limit to switching hostage modes.
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Signalers: Right click verb makes you ready to signal it, being shot with it in your active hand has a 80% chance to trigger it, dropping it has a 5% chance.
Stunning always stuns you SOME, but armor can now lessen it (It used to be possible to not get stunned at all by being shot normally)
Shooting during a mexican standoff now makes the other guy shoot you too.
Added a time to how quickly you can adjust hostage things. 1.5 seconds per thing.
2012-03-02 09:41:03 -07:00
SkyMarshal
4596337f75
Merge pull request #590 from Iberis/master
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Antiqua, now correctly.
2012-03-01 21:30:01 -08:00