Commit Graph

12117 Commits

Author SHA1 Message Date
rastaf.zero@gmail.com
0e1ed7920d Oxygen canisters are blue again.
Added missing <br> to "Constructions" menu.
dsay was rolled back.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@758 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 21:00:01 +00:00
morikou@gmail.com
7560e2fed7 HONK-A-TONK Update:
- Food items don't make you goddamn fat so easily.
- Bananas are now edible but still leave a banana peel.
- New Disease: Pierrot's Throat. While infected, random words you say are replaced with "honk." At the later stages, you'll randomly say honk as well. See your local doctor with a health analyzer to find the cure. Virus added to virus crate and random/badmin disease event.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@753 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 04:02:25 +00:00
rastaf.zero@gmail.com
09e0bcf987 Stackable items redo. Many improvements, massive code clean up.
Metal and related materials now noticeable more user-friendly.
Added new canister color: yellow "CAUTION". Used for newly created from metal canisters. Can be relabeled once.
Some typos were fixed.
dsay verb now uses fakekey in stealth mode.
AI cannot remove the cell from the charger.
Added alientalk chat prefix: ":a" by Barhandar. Also added keyboard layout independent russian prefixes.
Binary translator done by more convenient may by Barhandar.
Is possible now to wash bloody hands in sink.
Probably fixed bug causes gibbed revheads be not counted as dead.
Some other fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@752 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 01:26:01 +00:00
morikou@gmail.com
82b3e77d83 RL in IRC Update:
- The soymilk + enzyme reaction to create tofu will now make multiple pieces of tofu depending on how much you are mixing together instead of just 1 no matter how much you mix together.
- Deleted some garbage code that I'm no longer going to implement (at least not any time soon).
- Candy Corn nutriment value reduced to something sensible rather then AUTO FAT
- By popular admin request, Guest accounts are not allowed to be any head of staff, the AI, or any security position. Unfortunately, that means if your BYOND name begins with "Guest-", you can't be those positions either. However, that's your own problem. I'll enable the config.txt setup for it later.
- Napalm actually works now. It's Aluminum + Plasma + Sulfuric Acid. It creates a relatively short but intense fire over an area and will spread like a normal toxin's fire.
- Incendiary grenades redone into a normal chem grenade that makes napalm. Old style incendiary grenade code removed since it didn't work anyway.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@750 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-02 00:18:44 +00:00
uporotiy
421cb78649 Minor typo fixed.
A badmin (ie off by default and only changed due to badminnery) var added to aliens allowing them to have hands.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@747 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-01 01:01:21 +00:00
uporotiy
50021ecdf7 Being aliens is now a character setting (should be on by default). Observing ghosts have that off by default, so don't forget to turn it on by using the new verb in the commands tab!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@746 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-01 00:41:31 +00:00
n3ophyt3@gmail.com
aad7bcd018 Cyborgs now have a death emote, so people know when to stop beating them up.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@733 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-29 04:31:13 +00:00
rastaf.zero@gmail.com
6273622dd3 Shieldgens:
-code cleanup and some improvements by Barhandar;
-more code cleanup;
-fixed availiable power colculation;
And some insignificant changes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@730 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 22:21:44 +00:00
noisomehollow@lycos.com
d963bfe6e3 Corrected CentCom Officer suit and added the Commander suit.
Minor adjustments to alien health icons.
Fixed aliens hissing when they were doing their regular emotes.
Added death sound to aliens.
Aliens can now properly attack/interact with space carp.
Adjusted alien damage to monkeys.
A few wip sprites.
Fixed pulse rifles, again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@729 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 19:51:32 +00:00
uporotiy
da4537fb47 Fixed deathgasp for aliens, added deathgasp for monkeys.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@720 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 10:28:44 +00:00
uporotiy
4215819c9a Various hologram changes, namely ability to walk through windows and such, ability to hear humans (I hope, can't test that) and inheritance of parent AI name. Also disappears when knocked unconscious (will fix it getting attacked later).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@716 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 23:03:52 +00:00
rastaf.zero@gmail.com
3e256c12f0 Reordered items in CE closet
Unconscious mobs:
-won't more get messages "someone bumps into someone"
-now cannot toggle jumpsuit sensors
-same for blender
Kitchen machinery now requires and uses power.
APC window now correctly autorefreshing.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@715 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 21:56:28 +00:00
n3ophyt3@gmail.com
80d3f6c115 Those holothingies that whatsisface added can now check their laws while running around cybering people.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@712 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 16:01:55 +00:00
rastaf.zero@gmail.com
80fcaa3cb0 Engine:
-fixed cyborgs/AI problems with emitters;
-collector controller now without delay display state of singularity, beware red circle;
APC repairing:
-emagged APCs can be easily fixed;
-blowed up and malfhacked APCs can be fixed with lot of work;
--Note: malf timer will NOT slowdown due to gameplay reasons;
-APC now actually use power for charging its cells;
Power cells:
-explosions strength now depends on charge;
-in general explosions were nerfed;
-power cells can lose quality in several circumstances;
Food processor
-now messages appears in right moments;
-code rewritten, adding recipes now easy;
-recipes still same;
-new recipe: non-player monkey -> bucket of blood;



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@709 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 15:08:56 +00:00
uporotiy
5f42e2ec35 Herp derp forgot to uncheck a file.
Holograms added, though I won't be surprised if they're buggy. We'll see.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@708 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 12:01:48 +00:00
noisomehollow@lycos.com
386efd1797 Added sounds to aliens hitting glass and grilles.
Added sounds to alien hisses and roars.
Face huggers now do half the damage with their leap.
New alien hud icons: walk/run, health, and spit intent.
Few icon wips.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@706 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 08:44:13 +00:00
musketstgstation@gmail.com
289d6e8d56 fixed a runtime error caused when checking the game mode prior to round start
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@705 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 01:26:21 +00:00
noisomehollow@lycos.com
e7d0657470 Minor refinement to aliens attacking mechs text.
Changed the ambiance track(s) for engine control. There are now 4 possible tracks.
Admins can now spawn pulse rifles.
Cleaned up some more pulse rifle code.
Monkeys should not properly be able to pick up guns but not fire them outside of monkey mode.
Added sounds to biting.
Larva can no longer roar.
Aliens now have hissing sound effects. Currently unused.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@704 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-26 07:11:13 +00:00
noisomehollow@lycos.com
7d0ad606e4 Fixed a light issue in Security Maintenance (thanks to muskets).
Update to Bridge.
More updates to CentCom. Added doors (elevator sprite) to CentCom but they are inaccessible at the moment.
Added new weapon sounds: blaster, laser, pulse, wave, emitter, and one for the marauder canon. Not all are used at the moment.
New sounds for the energy sword on and off states (they're unlicensed, I promise).
Added/changed alien attack sounds.
Added some more messages for aliens attacking mechs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@700 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-25 08:30:40 +00:00
musketstgstation@gmail.com
f0fa7bb9bd Emagging cyborgs is reported in the admin log.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@699 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 21:16:51 +00:00
hunterluthi
f4b9e71780 Bad bad naughty me. I fucked up the HTML on the new proc. Fixed now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@698 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 08:28:40 +00:00
hunterluthi
2782b30a02 Added a "Show Crew Manifest" command to the AI. This command allows the AI to, at any time, pull up the crew roster with names and ranks. Can be a bit useful.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@697 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 08:26:07 +00:00
noisomehollow@lycos.com
c3c3e7791c Pulse Rifles are now more robust, doing excellent melee damage.
Restricted monkeys from picking up guns since that code didn't seem to work/runtime error.
Commented out boardgame since it was crashing.
More work on CentCom.
Fixed aliens receiving two messages when interacting with other aliens.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@695 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 07:12:36 +00:00
noisomehollow@lycos.com
41cd0a67b7 Alium changes:
Aliens are now scary. Be careful of all those friendly xenos running about.
Scythe-like arms can now seriously injure you if they get an opportunity.
Spit now costs 50 plasma instead of 25. It works like a taser (no more homing spit). The effect is the same as the old spit but instead of fire loss, it deals toxin damage. Riot shields can still block spit 50% of the time. 
Spit overloads (stuns) a cyborg's receptor circuit for 5 seconds, dealing 10 fire damage.
Spit has a new projectile icon.
Aliens can now properly attack monkeys, dealing heavy damage.
Can now interact with other aliens via attack. Larva cannot interact as such. Currently bugged where two similar messages show up on interaction. Will be fixed asap.
Slightly higher damage to cyborgs. Aliens can now caress cyborgs with their scythe-like arms.
Slightly higher damage to exosuits.
Invisibility now works for 15 seconds instead of 30.
Resin wall now costs 100 plasma instead of 200.
Face huggers now have 10 health instead of 25. There is also a 30% chance of not being paralyzed after a facehugger leap. The paralysis itself lasts half as long.
Aliens can now break glass, grills, and tables, and light fixtures without using acid. 
Adult aliens can now also climb over tables/racks.
Fixed the acid verb not properly showing up.
Fixed stab/disarm never properly showing up.
Larva now get a verb to hide under tables as the old code didn't work.
More alien emote fixes. Larva should now properly be gender neutral.

General changes:
Devouring time has been extended so it takes 10 seconds for all mobs. You must remain still (and the target), to devour someone.
Hulks can break through grills a lot faster than before.
Added smoothwall shuttle code by Urist (and icons by Rolfero).
Added a new dmi for gimmick items. Moved a few gimmick items there.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@694 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 03:13:33 +00:00
rastaf.zero@gmail.com
90b9654061 Massive singularity fix:
-engine won't get unlimited floor tiles from reinforced floor and thus won't grow constantly;
-collectors can receive energy from several sings;
-various graphic glitches fixed;
-released singularity can now be catched. In theory.
-singularity cannot be killed by small/far explosion;
-containment field cannot be exploded at all;
-fields and singularity now are immune to blob;
-messages improved;
-machinery fingerprints handling fixed;
-engines 3*3 sings must work now;
-emitters (and some other machines) now really uses power;
-collector arrays and controllers now requires engine access;
-powerful singularity now deal more radiation damage, but you can hide behind walls;
-improved generator's sprites
Miscellaneous: 
-cell chargers now actually consumes power;
-fixed examine verb for tanks;
-fixed airlocks won't opens automatically in rare cases;
-beer now don't instakill plants;
-vents and scrubbers now requires and uses power;
-more user-friendly canisters interface;
Optimizations:
-brig doors now causes lesser cpu load;
-small optimizations and code cleanup for some atmos machinery;



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@691 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-23 03:31:13 +00:00
noisomehollow@lycos.com
d681b03581 Adjustments to alien acid. Aliens should no longer see invalid targets as one of their acid options when using the verb. Right clicking should give the invalid target message when appropriate.
Made a bunch of other things acid proof. Bullets, lasers, runes, etc.
Aliens should no longer emote as male when they are gender neuter. Or maybe plural, who knows.
Tweaked respawn character verb. Hopefully it'll work on the live server now.
Minor Strike Team fix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@689 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-22 02:54:52 +00:00
rastaf.zero@gmail.com
fd5517e944 Acid fix from Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@686 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-21 16:35:48 +00:00
daelith.rhedynfre
3938b34f66 -NEW TRAITOR ITEM: BINARY TRANSLATOR
-Lets wearer talk over, and access robot talk. Looks like a standard headset. Put it on your ear, :s to talk, same as otherwise. Normal radio also still works
-Moved the location of a sprite in storage.dmi
-Tweaked the magivend slightly

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@683 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-21 09:46:14 +00:00
noisomehollow@lycos.com
31ef5c57f0 Fixed aliens spitting corrosive acid on objects that make no sense (singularities, shield walls, etc). Their corrosive acid should be reworked in the future, along with aliens in general.
Fixed the Syndie hull door computer so they cannot use it if the shuttle is not near SS13. Should still be operable by PDA regardless. Probably a good idea to change that computer entirely in the future.
Ripley files left unchecked since they don't compile.
Fixed an improper overlay pipe on the map, near Xenobiology.
Some WIP icon updates.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@682 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-21 07:18:32 +00:00
noisomehollow@lycos.com
d7dd64a427 Fixed female/male side sprites missing some pixels.
Updates to deathsquads (now have mind and spawn message).
Updates to the re-spawn command, including mind and some minor corrections. Still WIP but getting better.
Minor changes to CentCom.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@680 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-21 01:15:46 +00:00
Rygzengrho
d4913f3700 No longer is possible to open several teleportation windows.
Adding and removing access now works for airlock electronics.
No slowdown from anything while in space.
Custom hairstyles probabilities for random look generator.
No longer is possible to add anything except beaker into the grenade assembly.
Bucket no longer fits into a pocket.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@679 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-20 21:43:47 +00:00
noisomehollow@lycos.com
7c122ab3cb Changelong:
More tweaks to death commandos.
More work on CentCom.
Fixed turret control issue for AI.
Station blueprints now spawn in CE's locker.
Power control modules placed on the map.
More shield generator stuff by Barhandar: shield walls and shield wall generators now respect bullets and they (bullets) have chance to get past the shield. This also means you can power shield generators through emitters but it takes two to make a generator stable.
Misc map changes.
Re-check gimmick closets so they no longer spawn empty.
Added a new admin button under Special Verbs. Allows to easily respawn a player (as an assistant) if their original body was gibbed. Currently doesn't set player preferences. WIP.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@675 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-20 00:33:10 +00:00
morikou@gmail.com
799c2dcd36 Updates: The Reckoning
* Carp are delicious! Slice them open with a kitchen knife, and you get carp fillets.
* Carp gib when hit by meteors. WHen gibbed or exploded, they leave behind meat as well. Pulse rifles can also gib them.
* Fixed lizardman emotes.
* New cake sprites by matty406 (carrot cake my edit of his cheese and regular cake).
* Shuttle can be called in Malf and Revolution modes. HOwever, it'll automatically return after a random duration. The message when the shuttle is recalled due to this is identical to when it's recalled by a player.
* Shuttle cannot be called while it is returning to CentCom.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@672 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 22:29:05 +00:00
rastaf.zero@gmail.com
f2c2a3b8c1 APC building and disassembling (/obj/item/weapon/module/power_control needs to be placed on map or spawned by admin or removed from existing APC, other components are easily accessible)
APC emagged/broken and wires_exposed icons was swapped, fixed.
APC hacking now can properly shock you
Added station blueprints!
* now possible to rename areas
* now possible to create new bays
* space now haven't free power supply
Blueprints aren't placed on map yet.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@670 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 12:09:37 +00:00
noisomehollow@lycos.com
2cf36e8405 Minor adjustment to Spec Ops shuttle. You can no-longer use it if a strike team was not yet spawned.
Added a Spawn Xeno command to the admin fun menu. Work in progress but should generally work.
Fixed the strike team verb from not being properly removed by another proc.
More updated shieldgen code by Barhandar: singularity respects shieldwallgens and shieldwalls, so you can now make a singularity by using shield gens instead of emitters.
Updated shield generator sprites.
Animated field generator sprites.
Minor map changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@669 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 09:18:23 +00:00
noisomehollow@lycos.com
1a5a2ba826 More updates to death commandos. Their shuttle should now work, along with other fixes. They are complete at this time.
Updated icons for plastic explosives.
Replaced one of the Construction sites with a Xenobiology lab on request. It is a temporary location and is mostly for roleplay. There will NOT be a job associated with it.
Added Barhandar's updated shieldgen stuff.
Copied icons to stationobjs.dmi for future shieldgen update.
Misc changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@666 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 02:39:56 +00:00
morikou@gmail.com
cac1fdb477 Prisoner Management Update:
* New Implant: Chem. Insert up to 10 units of chemicals into implant with a syringe (while still in implant case) and then can use a prisoner management console to trigger 1, 5, or 10 units of the chemical to be injected into the implanted subject. Once all the chemicals are used up, the implant disables itself.
* Prisoner Management Console can now detect the approximate location of prisoners with tracking implants in them. It gives slightly more useful information then the tracker but isn't portable.
* AI cannot access Prisoner Management Console (unless malf/XISC).
* Prisoner Management Console re-added to Armory (It no longer can trigger explosive implants). Play nice or else you'll get your toys taken away from you.

BORK BORK update:
* Re-did ChemMaster. Now it allows you transfer reagents in and out of a buffer. You can then turn the contents of the buffer into either a pill or a bottle. When removing reagents from the buffer, you can either delete them entirely or return them to the beaker. However, removing the beaker clears the contents of the buffer (so no mixing inside the ChemMaster!). CondiMaster Neo is almost identical to the ChemMaster except it only makes condiment bottles (no pills).
* Milk now being handled like the other reagents (as intended). Remember: 5 units of milk = 1 cup.
* Soymilk interchangable with regular milk in microwave recipes. (again, 5 units = 1 cup)
* Xenomeatbread! 3 xeno meat, 3 cheese, 3 flour. Extra Heretical!
* Monkey related food items renamed to generic meat (since I'm adding animals, I really don't want to add a new food items for every single new animal).
* Cola removed from fridge. Thematically appropriate but it just clutters it up (especially since there are vending machines all over the damn place).
* Faggots removed from meat locker. Instead, a small amount of meat spawns in there.
* Carp processes modified. Code is a littles cleaner (lawl) and the random pathing a a little cleaner as well.

Badmin Update:
* By request, Admins can now trigger radiation event.
* Confirmation warning on admin-triggered carp event.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@660 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 18:18:14 +00:00
n3ophyt3@gmail.com
3eda991cc0 Moved several malf-related sections of code from the general AIize() proc to malfunction's post_setup() to allow for only one AI to be picked as malf, not that it matters, since it turns out that the job assigning code's extra gubbins to make sure an AI is picked in malf also has the side effect of hard capping the number of AIs to one, at least until I get enough sleep to try tackling that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@659 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 09:02:50 +00:00
n3ophyt3@gmail.com
8fd1e7d1a8 Since everyone else seems to be doing it, made my own personal badmin button.
Currently, all it does is enable a round to start with three AIs instead of just 1.
    Must be triggered before round start, obviously.

Related to badmin button, in the event of multiple active AIs on the station, latejoiners are only announced by one AI, picked at random.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@657 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 07:54:56 +00:00
noisomehollow@lycos.com
bdb561960a Fixed a bug with communication code. Calling the shuttle should work fine now.
Hopefully fixed strike team code not properly deleting discarded ghosts.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@656 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 07:50:54 +00:00
noisomehollow@lycos.com
c665d2abcf Fixed a possible loop for the strike team command.
Change to AI Core for potential SKYNET update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@654 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 05:02:04 +00:00
n3ophyt3@gmail.com
ef10e249e8 Moved the Ghost verb over to the special verbs tab where the rest of the "im dead wat do" verbs go
AIs should now have their borgs listed at round end

Borgs without AIs should now have their laws listed at round end

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@653 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 04:29:26 +00:00
noisomehollow@lycos.com
76ba540bfe Adjustments to new admin command.
Death commandos now spawn with internal cameras. Commando shuttle is wip atm.
Fixed entertainment monitors in bar.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@652 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 00:55:08 +00:00
noisomehollow@lycos.com
739fa3ad37 Adding in the missing file from last rev. Derp.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@651 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 22:31:30 +00:00
noisomehollow@lycos.com
fb67bec217 Added a new admin command under the fun tab for Coder and Host.
Fixed a communication console bug that prevented the shuttle from *not* being called in the first 10 minutes of the game.
Updated clothing code. Swat armor slows you down less and provides for large suit storage. Ninja suit speeds one up and provides syndicate-like suit storage.
Re-added and modified pulse rifle code and icon.
Some misc modifications.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@650 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 22:16:39 +00:00
n3ophyt3@gmail.com
a28d67d70e A borg that has been "emagged" by its AI is no longer told that AIs aren't syndicate agents when looking at its laws.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@649 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 18:01:27 +00:00
n3ophyt3@gmail.com
d83868e9ab Made ion storms more robust
Ion laws are now listed before all other laws, making them the kings of law priority
  AIs can have multiple Ion laws
  They are still resettable as normal

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@648 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 16:52:57 +00:00
daelith.rhedynfre
8d17dcd06c -Altered the hazard vest sprite to use caution orange as the main colour
-Shrunk the 4no raisins sprite so it doesn't look as awkward
-Added a new random AI law "YOU REQUIRE _____ IN ORDER TO PROTECT HUMANS"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@646 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 08:58:57 +00:00
n3ophyt3@gmail.com
ced41f6722 Brobot bottles now also refill when you pour drinks into glasses rather than people.
Emag beer can now be poured into glasses without revealing what it really is.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@635 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 03:49:57 +00:00
n3ophyt3@gmail.com
f10af06a6b Monkeys can now be stungloved
Cyborgs got a makeover
  Standard model now gets an energy sword when emagged
  Engineering model
    RCDs now run on cell charge for engyborgs
    Emagged engyborgs get the functional equivalent of stungloves
  Security model gets a laser when emagged
  Janitor model 
    Spraybottle contents slowly refill at the cost of cell charge
    Emagged janitors get a spraybottle full of space lube
  Brobot
    Bottle contents slowly refill at the cost of cell charge
    Emagged brobots get a bottle of Mickey Finn's Special Brew

Traitor/malf AIs can 'emag' their borgs with the robotics terminal (subject to removal/conversion to malf module should it prove hilariously overpowered)
  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@634 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 03:11:49 +00:00