Commit Graph

769 Commits

Author SHA1 Message Date
PsiOmega
d381eb6083 Drops the machinery part of the singularity. 2015-04-16 12:51:02 +02:00
PsiOmega
d3a1ddfa09 Thermal/NVG changes.
Thermals/NVGs can now be toggled on/off from the GUI action bar, same as mesons.
Adds charge sound for special goggles.
2015-04-05 09:54:55 +02:00
mwerezak
9b2f5cea33 Merge remote-tracking branch 'upstream/dev' into inventoryfix
Conflicts:
	code/game/gamemodes/revolution/rp-revolution.dm
	code/game/machinery/kitchen/juicer.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/structures/stool_bed_chair_nest/stools.dm
	code/modules/destilery/main.dm
	code/modules/hydroponics/biogenerator.dm
	code/modules/mob/living/carbon/human/inventory.dm
	code/modules/mob/living/carbon/monkey/inventory.dm
	code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
mwerezak
9ad533a094 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/monkey/update_icons.dm
	code/modules/mob/mob_helpers.dm
	code/modules/spells/spellbook.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
mwerezak
1b4e13aabc Removes unnecessary and cruft procs from mob/inventory.dm 2015-03-30 05:28:09 -04:00
mwerezak
ba9b8756da Allows items to specify which icon files are used for specific slots, moves gun icons to a separate file 2015-03-29 01:52:26 -04:00
Zuhayr
0c3a18b0b6 Merge pull request #8380 from volas/sanitize_procs
[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
volas
5fee41d4ba sanitize() refactor: third pass (misc) 2015-03-25 01:05:21 +03:00
Zuhayr
d26800d29c Preliminary work on converting all monkeys to a human subspecies. 2015-03-25 02:15:45 +10:30
volas
855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
Zuhayr
d8018db5c9 Finally got things working from vote to roundstart to join to death. 2015-03-21 11:14:59 +10:30
Zuhayr
98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30
Den
a41434331f Add middle mouse button action for buildmode
Middle Mouse Button on buildmode button= On/Off object type saying"
Middle Mouse Button on turf/obj        = Capture object type"
2015-03-15 22:22:25 +02:00
volas
5fa66b2a8a Changes to aooc 2015-03-09 22:59:52 +03:00
volas
c7573a0d11 Antag-OOC 2015-03-09 12:19:50 +03:00
volas
2ad8d26aeb Play server sound verb for admins 2015-03-09 12:19:47 +03:00
Zuhayr
2139884244 Dev merge. 2015-02-21 19:49:47 +10:30
PsiOmega
f0a5dae1c4 Icarus cannon admin logs. 2015-02-20 19:54:15 +01:00
Zuhayr
9c45f000ec Merge with dev. 2015-02-16 20:34:07 +10:30
mwerezak
08635587e1 Fixes revolver paths, span classes, typo. Cleans exodus-1.dmm
Tweaks syringe gun and dart gun, renames syringe gun cartridges and makes them printable.
Adjusts penetration so that passing through mobs happens with a probability that scales with damage.
Adds a .45 signal pistol to the HoP's closet and a 9mm one to the mercenary shuttle.
2015-02-14 13:38:05 -05:00
mwerezak
0d89717cf2 Merge remote-tracking branch 'upstream/dev' into gun-rewrite
Conflicts:
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/projectile/pistol.dm
2015-02-13 01:57:19 -05:00
mwerezak
01798c98b6 Rewrites syringe and dart guns 2015-02-13 01:34:35 -05:00
Zuhayr
c953e279a4 Update from dev. 2015-02-12 23:15:47 +10:30
Zuhayr
a8089d4437 Merge master into dev. 2015-02-12 23:01:08 +10:30
Zuhayr
08b26e8e4c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenohydro 2015-02-11 14:35:58 +10:30
mwerezak
ab6f0bf30c Merge remote-tracking branch 'upstream/dev' into gun-rewrite
Conflicts:
	code/modules/clothing/under/ties.dm
	code/modules/projectiles/projectile.dm
2015-02-10 20:59:22 -05:00
mwerezak
fc6dfb5f1b Ammo magazine and casing update
Rewrites ammo magazines and casings to be a bit more logical.
Updates gun/projectile and all subtypes to work with the new ammo code.
2015-02-09 21:32:49 -05:00
SkyMarshal
84c40171e7 The icarus gun now acts as a spotter. The Icarus can now be fired via adminverbs. 2015-02-08 04:03:19 -07:00
ccomp5950
a07e0a044f Added buttons back to Mentors
Before:  Mentors see ahelps they only see ckeys, no links no character names, etc.

Now:  Character names shows up and I've added a mentor specific link bar so mentors can use the buttons they already have easily.
2015-02-07 00:04:50 -05:00
Zuhayr
c5e2feb5f1 Merge with dev. 2015-02-05 20:24:06 +10:30
Ravensdale
7d502aa255 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into mapSanity 2015-02-04 07:40:20 -08:00
Zuhayr
fdf0360a69 Collapsing all fruit into one object type. Refactoring reagent grinder and removing juicer. WIP. 2015-02-04 10:55:33 +10:30
Ravensdale
2e275d7e5e Area cleanup part 1: Engineering Department 2015-02-03 14:50:11 -08:00
Kelenius
536388978f Conflict fix 2015-02-03 20:57:16 +03:00
PsiOmega
1732d0c79a Merge remote-tracking branch 'upstream/master' into TheGreatPurge
Conflicts:
	code/WorkInProgress/computer3/computers/message.dm
	code/WorkInProgress/kilakk/responseteam.dm
2015-02-03 14:16:14 +01:00
SkyMarshal
8898689c5d Cleared out my WIP folder. 2015-02-03 03:20:42 -07:00
Chinsky
72463a35f3 Another pass at WIP folder 2015-02-03 12:14:13 +03:00
volas
8abd7d0735 correction of all copytext(sanitize(..)) to sanitize(copytext(..)) 2015-02-01 22:54:56 +03:00
ccomp5950
b23b5b5d41 Removes categorization of Ahelps. 2015-01-31 21:13:05 -05:00
Kelenius
6f7a7177f2 Adds drying racks and updates pipes
You can now dry plants using a special machine, and you can now stuff
those plants into pipes to smoke then. It slowly transfers the reagents
from the plant into the smoker.
2015-01-16 02:57:59 +03:00
mwerezak
f9344a5a2d Atmos machine update
Takes a pass at updating ATMOSPHERICS to take advantage of the new powernet changes.

Also removes var/on definitions from many atmos machines. Machines generally shouldn't
be doing "on" things if they aren't using power, and most players don't expect a machine
to use power if it isn't "on," so I guess this is fair game.

Also, further refactoring.
2015-01-02 01:46:18 -05:00
Zuhayr
8978747e53 Moved several globals into the config controller, updated eample config appropriately. 2014-12-25 21:10:30 +10:30
Zuhayr
bbfc6db0a3 Refactored gibbing and slipping for carbon mobs, entirely removed mutantrace var. This commit is only partial, following commits are contiguous to it (lol this is atomic right) 2014-12-23 17:38:05 +10:30
Zuhayr
360775b96f Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze 2014-12-23 00:01:09 +10:30
Atlantiscze
77fa2705dd Ion laws (including the "random" ones by admins) are now more visible for the AI/robots.
Because single line of text is so easy to miss in spammed chat. Now it automatically shows output of show-laws verb which is significantly harder to miss.
2014-12-17 07:43:46 +01:00
Zuhayr
a3dc661c62 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2014-12-10 18:50:31 +10:30
Zuhayr
5730bcb885 Merged master/dev config.txt. 2014-12-10 16:35:39 +10:30
ccomp5950
3414e48ceb Adds "paranoid" option to remove more powerful debug options from R_DEBUG.
The purpose of this is to allow for testers on our test server without them having advance proc call which can do some fun stuff with python, etc.
    Also removes debug controller so that testers can't just edit the configuration to remove debugparanoid

    The default config is the status quo, you have to go out of your way and set this option in config to remove proccal from R_DEBUG
2014-12-09 21:25:07 -05:00
Zuhayr
371bdb10d9 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze 2014-12-08 13:03:20 +10:30
Zuhayr
117dd18284 Adjusted ninja spawn proc to check rig internals. 2014-12-07 20:13:59 +10:30