Anewbe
d5cfa73f9b
Merge pull request #2893 from SpadesNeil/Pirate-Nerf
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Nerfs NPC Pirate
2017-01-02 10:47:38 -05:00
Spades
88b5f0b8f4
Nerfs NPC Pirate
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Rapid firing /obj/item/projectile/beam? How about no? That's 120 damage
in a split second. With the new way burn damage affects players; fuck
that!
2017-01-02 02:23:37 -05:00
MagmaRam
4ac540d14c
Merge pull request #2888 from Anewbe/fbp_monitor
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Vital Damage on FBPs is now tracked on the crew monitor
2017-01-01 19:17:47 -06:00
Anewbe
2f8415f18c
Vital Damage on FBPs is now tracked on the crew monitor
2016-12-31 21:10:07 -06:00
Anewbe
24fcd2523b
Farmbots can be constructed again
2016-12-31 17:16:34 -06:00
Anewbe
dc89eb5700
Merge pull request #2880 from Neerti/12/29/2016_circuit_autoresearch
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Makes Circuits Make Their Own Research Designs
2016-12-31 10:11:41 -05:00
MagmaRam
9980f80e57
Merge pull request #2863 from Anewbe/brains_and_such
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Circuits should work like posibrains now
2016-12-30 21:56:09 -06:00
MagmaRam
5eded6277b
Merge pull request #2866 from Anewbe/LIMBFIGHT
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Limbs and heads now have a force and throwforce value
2016-12-30 21:49:24 -06:00
Anewbe
a3e1d14430
Merge pull request #2871 from Atermonera/sheet_loader
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Sheet loader can fill protolathes and circuit imprinters
2016-12-30 22:13:38 -05:00
Neerti
cefd8029f7
Makes Circuits Make Their Own Research Designs
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Circuits generate a research design datum when the game starts up instead of me having to manually define them every time I make a new circuit. Hopefully this reduces missing circuits due to mistakes. The circuit box also spawns specific circuits using a similar method for similar reasons.
Other things this does:
Splits the reagent related manipulation circuits to their own category, which cleans up a few repeated New()s.
2016-12-30 02:41:11 -05:00
MagmaRam
c04bc85731
Merge pull request #2870 from Neerti/12/21/2016_circuit_fixes
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Arithmetic Circuit Additions and Fixes
2016-12-29 20:19:07 -06:00
Atermonera
0fa8a280cf
Sheet loaders can feed protolathes and circuit imprinters
2016-12-21 16:47:26 -08:00
Neerti
c32e18ae8b
Arithmetic Circuit Additions and Fixes
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Subtraction, multiplication, and division should work properly.
Added sign, round, and exponent circuits.
2016-12-21 14:52:16 -05:00
Anewbe
525643eb02
Merge pull request #2865 from MagmaRam/fifty_stacks
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Replaces [stack]/fifty atoms with atoms that spawn the normal stack
2016-12-19 17:14:37 -06:00
Anewbe
c6315ca7f0
Merge pull request #2864 from Atermonera/Fixes_#2630
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Gripper Fixes, round one.
2016-12-18 16:42:03 -06:00
MagmaRam
aa0ae1c676
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into fifty_stacks
2016-12-18 13:43:20 -06:00
Anewbe
bbd86b7646
Merge pull request #2862 from MagmaRam/beakerlabel
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Labels for beakers can now be longer, and are in the description, too.
2016-12-18 13:40:51 -06:00
Anewbe
a9c1d34518
Limbs and heads now have a force and throwforce value
2016-12-17 17:33:21 -06:00
MagmaRam
190a2bc70c
Replaces [stack]/fifty atoms with atoms that spawn the normal stack
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The stack/fifty objects were really buggy, this should fix all of that in one go.
2016-12-17 17:27:04 -06:00
Atermonera
9669505550
Removes debug messages, adds Exosuit Tracking Beacon to the exosuit gripper's list.
2016-12-17 15:08:02 -08:00
Anewbe
b092c624a9
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into movement_speeds
2016-12-17 16:05:44 -06:00
Anewbe
6353b365b4
Circuits should work like posibrains now.
2016-12-17 15:49:59 -06:00
Atermonera
82a33d16d9
Causes attackby() to happen.
2016-12-17 13:02:52 -08:00
MagmaRam
4d8c2aaa3e
hurf durf dumb html mistake
2016-12-17 10:25:59 -06:00
MagmaRam
52f3ee7e19
Labels for beakers can now be longer, and are in the description, too.
2016-12-17 09:47:05 -06:00
MagmaRam
4e27e439ca
Merge pull request #2857 from Anewbe/another_language_selection
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Adds another language selection point
2016-12-16 17:54:24 -06:00
Anewbe
c872ee2093
Adds another language selection point
2016-12-15 18:47:50 -06:00
Anewbe
5c41c32dc9
Adds device cell to the loadout
2016-12-15 18:19:48 -06:00
Anewbe
6d7d5af896
The TSC jumpsuits should be properly selectable now.
2016-12-11 16:50:04 -06:00
woodratt
9e20a8cf15
Dress bugfix
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Fixes the issue of dresses using the greydress sprite for on mob sprites.
2016-12-10 01:29:12 -08:00
MagmaRam
f256342b09
Merge pull request #2850 from ForFoxSake/gunsarenttoys
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Corrects the Shotgun Sawing Procedure
2016-12-09 22:53:40 -06:00
MagmaRam
7e1e710df5
Merge pull request #2847 from Woodratt/1.6.6_shoes_n_gloves
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1.6.6 shoes and gloves
2016-12-09 22:53:32 -06:00
MagmaRam
675479283d
Merge pull request #2844 from Anewbe/eva_gloves
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EVA hardsuit gets insulated gauntlets
2016-12-09 22:51:37 -06:00
ForFoxSake
3e0af860e9
Makes the shotgun go off if it's modified while loaded.
2016-12-09 13:22:04 +00:00
ForFoxSake
89d4e3b824
Fixes SMES power window from throwing runtimes while in construction.
2016-12-09 13:05:57 +00:00
woodratt
ad92bc899b
1.6.6 shoes and gloves
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Adds shoes and gloves from Bay.
Forensic gloves added to the loadout, detective only.
Work gloves added to the loadout.
Tactical gloves added, not to loadout.
Cowboy boots added (existing sprite, loadout)
Jungle boots and Duty boots added, (loadout).
Dress shoes added white and black, (loadout).
Fixed pathing issue with purple beret.
2016-12-08 20:59:04 -08:00
Anewbe
a8aa9d1cfa
Tweaks walking speed
2016-12-08 21:26:37 -06:00
Anewbe
bf9c76ee3c
Merge pull request #2839 from MagmaRam/EAL_implant
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Adds an implant that allows humans to speak EAL.
2016-12-07 21:39:45 -06:00
Anewbe
bcc6ac03e3
EVA hardsuit gets insulated gauntlets
2016-12-07 17:41:42 -06:00
MagmaRam
95aa0d152d
Finally got around to implementing Zuhayr's suggestion.
2016-12-06 20:16:42 -06:00
ForFoxSake
716c89b8cd
Fixes water-cooler runtime.
2016-12-06 22:38:52 +00:00
MagmaRam
c5b77fcf9e
Adds an implant that allows humans to speak EAL.
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It's available in the loadout for 2 points.
2016-12-01 22:22:46 -06:00
Anewbe
16bea57254
Merge pull request #2836 from Woodratt/1.6.5_Uniforms
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1.6.5 Port of Bay's uniforms
2016-11-30 15:37:51 -06:00
woodratt
5444a4ad52
1.6.5 Port of Bay's uniforms
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- Port of all of the uniform items that we did not have.
- Aether, Sweater, Ward-T. Frontier, Focal, Heph. Grayson, M. Bill, PCRC outfits/uniforms ported. (Loadout, some restricted)
- All of the military jumpsuits and uniforms have been ported. (Not Avail).
- Plain utility outfits are available in the loadout, as well as the pt outfits (except for marine).
- Hazard, Sterile, Saare, and Confederate outfits ported. (Not Avail).
2016-11-29 03:07:18 -08:00
Anewbe
1c7b32787b
Skrell chem changes
2016-11-27 19:18:02 -06:00
MagmaRam
5bf3cd725f
Merge pull request #2833 from Anewbe/skrell_numbers
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Adjusts some Skrell numbers so they like warm and dark
2016-11-27 17:45:48 -06:00
MagmaRam
77cbab5704
Merge pull request #2831 from Anewbe/singlang_again
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Signlang should now work while muzzled.
2016-11-27 17:45:27 -06:00
Anewbe
b7a2c5efd4
Lungs that are repaired will stop causing oxyloss
2016-11-27 16:50:17 -06:00
Anewbe
c5d77d2b6e
Adjusts some Skrell numbers so the like warm and dark
2016-11-27 16:20:45 -06:00
Anewbe
f725bbcaad
Signlang should now work while muzzled.
2016-11-26 23:37:49 -06:00