Autohiss can now be set to Full from the character menu, and by default, it is assumed Full. It will respect save/load and client connect/disconnect, meaning you no longer have to constantly toggle autohiss.
Preferred Language can now be set. This allows a default spoken language other than Common to be set from spawn, allowing characters to simply join with the language they'd prefer speaking, rather than having to fiddle with "Set Default Language" every time they spawn.
Server rules do still apply, ofc. You must be able to speak Common or at least +understand+ it capably enough to do your job.
See Preferred Language Setting here;

Menu for it here:

See Autohiss Settings here:

Yes, Autohiss is set underneath Egg Type. I wanted to use some of the space there. I can move it up under the Size/etc panels and speech verbs if requested.
As title;
This function was WIP, @blackmajor didn't have time to finish it.
I went ahead and finished this up, and realized it was worth PR'ing separately for speedmerge, because this is MASSIVELY convenient.
TL;DR:
You can hit "Test Character Voice" in setup, to play a preview of what your voice will sound like with the selected type and frequency.
See demonstration here: https://streamable.com/m6u9vc
This will be ported upstream to VOREStation momentarily, hence the lack of // CHOMPStation comments.
If upstream makes any changes or rejects the PR, I will add comments on as needed.
Adds four new preferences + tags, shown here!

Gender, Sexuality, BDSM Role, and Furry/Human Preference.
The latter two may be unnecessary, particularly the BDSM role, but I figured it was an easy addition, and just as easy to remove on request!
The intent for these additions is to make perusing for scenes ever-so-slightly easier, and lay out important keynotes such as gender more clearly.
Whoa boye we finally did it after so many years.
Figured out how spaceman scales without wacky disfigured symmetry.
-Adds symmetry.
-Adds buttons to toggle it.
-Adds it to prefs too.
-Only affects sharp scaling. (fuzzy did not like symmetry at all)
-Adds mob and species var for offset, 0.5 for odd center (spacemen etc) and 0 for even center (teshari etc)
While the symmetry itself is working flawlessly (at least front/back), it may look wack at near-100% sizes (nose instantly double-widened or vanished), but it can be overridden both, in prefs and while ingame.