This is an upgrade of the current mob spawner, what it does is use a
process identical to that of the proximity scanner to check for people
nearby, and if found, it will spawn a mob using the usual rules of the
spawner to get a new mob.
- It wont scan for new users if its on the mob cooldown.
- It comes with a range var to set which tiles should be scanned.
The idea behind this was to prepare a map with the proof of concept, and
launch this lazy loader for the wilderness, since it would fix most of
the lag issues we had given that mobs would only show up when they are
needed.
Geiger counters now have sounds, which I took from https://freesound.org/people/leonelmail/sounds/328381/ and chopped it up into several .oggs. The license is CC0 (public domain) so it'll fit with our license.
The Geiger counter now turns yellow at any sign of radiation instead of at 5 units, since below five units is still harmful.
Examining the Geiger counter updates the radiation count immediately.
Removes ability to circumvent bandage limits by spamclicking someone. The check if its already bandaged is done twice, once at the start and once after the delay.
Replaces a lot of user << with to_chat().
-Trait 1, "Hard Feet" makes your feet glass shard resistant.
-Trait 2, "Trash Can" lets you dispose of snack wrappings on the go without littering or having to quest out in search of a disposal bin.
-Also adds trash feeding for janiborgo in a sibling snippet for the forementioned trait.
-Also added the old citadel era "robo kibble" to give the custom trash code file a first custom "trash" as well. Only in the code for now, not mechfab printable yet.
-I'm gonna toss Polaris an update that makes borgs not become sparkles on 0 force item paps brb.
-The most meaning the colorable uniforms, suits, gloves, shoes, headgear, earwear, and accessories.
-Only affects mob icons for now, the inventory/floor icons still in old blend.
-Sort of a framework for possible additional options to come.
-Also messed around with some other stuff such as adding on-ear icons to the rest of the flower pins and bows, and made the base icons for the beanies lighter than the middle gray they were.