Commit Graph

22 Commits

Author SHA1 Message Date
Zuhayr
ca4b56cc77 Reapplying some species_restricted cleanup that was merged over. Allows Vox to wear softsuits. 2015-08-23 01:24:49 +09:30
Techhead0
f2f34b9a38 Minor tweaks to voidsuits.
Component removal uses a dialogue box instead of removing items in a set order.
Renames "Eject Tank" to avoid duplicate verb names.
Changes order of components when equipping voidsuits.
Two user message changes.
2015-06-08 05:30:11 -04:00
Zuhayr
c06323ef7a Merge pull request #9199 from Techhead0/voidmachine-englishlists
Changes machine frames and voidsuits to use proc/english_list() and removes frame_desc
2015-05-12 14:20:37 +09:30
Techhead0
f6977dd8ed Changes machine frames and voidsuits to use proc/english_list()
Also includes formatting changes to voidsuit examine.
2015-05-11 20:29:35 -04:00
Techhead0
95aef467a0 Magboots can be worn over shoes
Equipping magboots or a voidsuit with magboots installed will place them
over any existing shoes. Existing shoes are replaced on feet when magboots
are unequipped. Magboots cannot be worn over other magboots.
Fixes #9125
Changelog for this and my previous voidsuit changes included.
2015-05-09 14:20:03 -04:00
mwerezak
5b037670b3 Removes most instances of item_color
Notable exception is for clothing/under, those will have to be removed once item_state override is implemented.
2015-04-22 17:40:27 -04:00
Chinsky
d408886333 Merge pull request #8837 from Techhead0/voidtank
Voidsuit Examine info.
2015-04-14 16:36:44 +03:00
Techhead0
d27f7ef799 Voidsuit Examine info.
Examining voidsuits will tell you what items are installed (with tiny icons) and the pressure of any installed tanks.
2015-04-13 11:08:07 -04:00
PsiOmegaDelta
095a572c71 Merge pull request #8829 from Techhead0/voidtank
Installable Voidsuit tanks.
2015-04-13 13:57:56 +02:00
Techhead0
c8487db13b Eject Tank verb and span classes
Now you can eject your tank onto the ground while wearing the suit.
Toggle Helmet verb now uses span classes.
2015-04-13 05:02:20 -04:00
PsiOmega
990530d118 Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Techhead0
ac2ded9c86 Voidsuit Suit Storage
Tanks can now be installed in the suit storage slot of voidsuits, a la
helmets and magboots. Order of removal is Tank>Helmet>Boots.
2015-03-27 21:56:05 -04:00
mwerezak
39363749ca Fixes suit breach_threshold not being applied. 2015-02-21 13:15:02 -05:00
mwerezak
75e0458102 Fixes voidsuit attachment deployment not checking mob_can_equip() 2015-01-30 22:02:07 -05:00
mwerezak
0ebe28dbea Fixes #7958 2015-01-28 13:19:01 -05:00
Zuhayr
b073c03708 Added xenomorph exclusions to space suits and helmets. 2014-12-27 08:10:55 +10:30
D Anzorge
fe32bdc9a2 Fix bug making it impossible to detach voidsuit boots 2014-12-12 11:50:11 -05:00
Zuhayr
33406d6e47 Removing macros. 2014-12-02 02:51:14 +10:30
Zuhayr
42c6efbc61 Fixes most of #7206, fixes #7200, fixes #7184 2014-12-02 02:34:34 +10:30
Zuhayr
823f01f4bf Changed helmet lights over to a general system/overlays. 2014-11-16 13:40:13 +10:30
Zuhayr
579ebb84bb Added science rig, replaced CE rig. 2014-11-15 19:17:45 +10:30
Zuhayr
ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30