mwerezak
5bcede5801
Fixes adjustBrainLoss
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adjustBrainLoss() was giving damage to the brain organ and then setting it back to brainloss, undoing the change.
2015-08-23 20:22:15 -04:00
Zuhayr
bb82f80885
Added get_bodytype() species proc as groundwork for subspecies.
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Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/organs/organ_icon.dm
2015-08-22 02:53:16 +09:30
GinjaNinja32
98c2a0c8b1
Merge pull request #10594 from mwerezak/embed-fix
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Embedding and broken limb fixes
2015-08-13 04:52:20 +01:00
mwerezak
99e1d88285
Fixes #10592
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Fixes the right hand being affected if the left arm was broken.
2015-08-12 22:41:30 -04:00
HarpyEagle
9609ce0b0d
Fixes #10546
2015-08-12 12:06:31 -04:00
Zuhayr
20e7ee0b71
Merge pull request #10111 from mwerezak/eye-attack
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Makes grab eye attacking respect species lore better
2015-08-12 02:36:50 +09:30
Kearel
4139a51946
Initial fixes
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Changes interaction between stumps and items.
Conflicts:
code/modules/organs/organ_stump.dm
2015-08-08 11:10:28 -04:00
HarpyEagle
c29dd9063c
More tweaks to cut wound stages.
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Enforced "blood soaked" clots where the clot stage was also a bleeding
stage, adjusted the thresholds for gaping_big and massive wounds to be
more even.
2015-07-30 11:46:49 -04:00
HarpyEagle
171991faf8
Attempts to prevent future max_bleeding_stage confusion
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max_bleeding_stage no longer switches itself around in New().
Instead, the value given refers directly to the index of the maximum
bleeding stage.
Should also make wound datums more friendly to initial(), if that's ever
needed.
2015-07-29 16:53:31 -04:00
HarpyEagle
3d10955ccb
Adds missing clot stages to gaping_big and massive cuts.
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Without the clot stages the jump between the next two stages was
abnormally large, and the values given for max_bleeding_stage did not make
much sense.
2015-07-29 16:46:50 -04:00
HarpyEagle
d384150a48
Fixes wound max_bleeding_stage oddness
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The max_bleeding_stage given to /datum/wound/cut/flesh led to
"Doctor places a bandaid on Patient's flesh wound." Also fixed the
bleeding stage for stumps, so that "bloody stump" counts as a bleeding
stage.
2015-07-29 16:40:09 -04:00
Zuhayr
4afa8a80f8
Readds config option to disable organ decay.
2015-07-27 15:30:38 +09:30
mwerezak
33fe2b5fc7
Makes grab eye attacking respect species lore better
2015-07-14 00:25:53 -04:00
HarpyEagle
3fd71881a3
Tweak/refactor external organ droplimb mechanics
2015-07-10 00:14:35 -04:00
mwerezak
cd2604e82d
Fixes droplimb runtime
2015-07-09 22:25:18 -04:00
HarpyEagle
f23c2d5e00
Fixes droplimb wound not handling damage type
2015-07-08 15:17:50 -04:00
Chinsky
265b1d5b51
Fixes #9913
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Also axes hidden var in lieu of using implants like other foreign objects. Now instead of one object, amount of stuff you can put in someone's organ is restricted by stuff's combined w_class.
2015-06-25 23:51:58 +03:00
Zuhayr
aa2e25928d
Fixes a runtime with organ Destroy() called with nonhuman owner.
2015-06-22 22:03:24 +09:30
Zuhayr
347e6df2ac
Merge pull request #9704 from atlantiscze/clean-up-your-trash
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[Done] Implements Destroy()'s on some things
2015-06-10 23:07:38 +09:30
Atlantis
bb33905803
Fixes minor typo in organ Destroy()
2015-06-07 05:29:43 +02:00
Atlantis
69e0ebf71e
Implements Destroy() for organs
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- This fixes annoying roundstart GC errors, and should fix other limb/organ related GC errors as well.
2015-06-06 07:21:34 +02:00
Atlantis
f66e5c9c94
Fixes #9619
2015-06-06 06:52:42 +02:00
mwerezak
0777f9c998
Fixes #9648
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Robotic limbs are no longer able to mutate.
2015-06-02 21:40:30 -04:00
Zuhayr
fd2855800f
Merge pull request #9582 from mwerezak/robolimbs
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limb fixes
2015-05-31 17:14:25 +09:30
mwerezak
d541fda7be
Sets w_class for external organs
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Adjusts the edge w_class requirement to require a weapon that is larger
than or equal to the limb's w_class. Also makes the surgical saw and
surgical drill w_class = 3, and the scalpel w_class = 1.
2015-05-30 19:02:37 -04:00
mwerezak
f23a656526
Replaces assignments to health with max_damage
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Except where they were already equal.
2015-05-30 19:02:06 -04:00
mwerezak
217e7b966f
sharp no longer causes DROPLIMB_EDGE
2015-05-30 19:01:34 -04:00
mwerezak
43cc0e6705
Fixes internal organs only being damaged with prob(5) if brute_dam >= max_damage
2015-05-30 19:01:01 -04:00
Zuhayr
4a012a90ca
Fixes #8929
2015-05-30 04:38:41 +09:30
Zuhayr
7b8abdab01
Fixes #9361
2015-05-30 03:55:41 +09:30
mwerezak
b4adb1a432
Updates species checks
2015-05-27 01:34:50 -04:00
mwerezak
7dcc98e1a4
Fixes robotic organs causing pain messages
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Also fixes pain() not checking if the species has NO_PAIN.
2015-05-27 01:15:55 -04:00
mwerezak
7d4c3235dc
Fixes #9460
2015-05-27 01:13:53 -04:00
Chinsky
26e5630e23
Ghetto diagnostics!
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Grab + click with help intent to inspect the bodypart. You'll learn what injuries there are without stripping the guy. After delay, you also learn if there's a fracture here.
Also surgical incisions are now visible on examine because goddamnit.
2015-05-18 06:37:51 +03:00
Chinsky
d374cd2681
Merge pull request #9292 from mwerezak/vital-areas
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Allows damage to accumulate past max_damage on vital organs
2015-05-18 00:38:16 +03:00
Zuhayr
36acf64f18
Partial fix for #8825
2015-05-16 18:33:03 +09:30
mwerezak
413276a4c5
Allows damage to accumulate past max_damage on vital organs
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Fixes #9214
2015-05-16 02:05:44 -04:00
Zuhayr
8611499e87
Fixes #8842
2015-05-15 23:53:59 +09:30
Kelenius
948252d25b
Removes unused files added by accident, separates reagent files
2015-04-28 11:00:56 +03:00
Kelenius
317abc6b79
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/datums/recipe.dm
code/game/machinery/bots/farmbot.dm
code/game/machinery/bots/medbot.dm
code/game/mecha/equipment/tools/tools.dm
code/game/objects/effects/chem/chemsmoke.dm
code/game/objects/effects/effect_system.dm
code/game/objects/items/toys.dm
code/game/objects/items/weapons/extinguisher.dm
code/game/objects/items/weapons/mop.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/organs/organ_internal.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/reagents/reagent_containers/food/snacks.dm
code/modules/reagents/reagent_containers/pill.dm
code/modules/reagents/reagent_containers/spray.dm
maps/exodus-1.dmm
2015-04-28 10:49:26 +03:00
mwerezak
c2751b0b12
Fixes #8823
2015-04-27 00:26:53 -04:00
PsiOmegaDelta
967223364d
Merge pull request #8988 from mwerezak/droplimb
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Adjusts threshold for limb removal due to damage
2015-04-26 19:16:34 +02:00
mwerezak
b20f604d0c
Adjusts threshold for limb removal due to damage
2015-04-26 01:58:52 -04:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
mwerezak
d6498cd45f
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dislocation
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Conflicts:
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/human_organs.dm
2015-04-13 17:12:02 -04:00
mwerezak
da5518f8b2
Updates various dependencies on organ brokenness to use the is_broken() proc. Updates external organ brokenness to ensure broken description is set.
2015-04-13 16:38:33 -04:00
Zuhayr
fe0185697e
Some dislocation fixes/adjustments.
2015-04-07 19:50:26 -07:00
mwerezak
81bcad2b33
attackhand cleanup
2015-04-07 15:12:32 -04:00
Zuhayr
b197cb69fa
More organ fixes. Yay.
2015-04-03 21:47:37 -07:00
Zuhayr
3493b60faf
Attempting to fix icon procs for organs.
2015-04-03 21:04:05 -07:00