Commit Graph

367 Commits

Author SHA1 Message Date
baloh.matevz
4485874260 Renamed the admin ranks which were set as placeholders:
- Admin who sinned renamed to Badmin
- Admin observer renamed to Moderator (the rank won't be used anyway)
- Punnished Admin renamed to Admin observer (as i sorta switched these two around by accident)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1322 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-31 05:08:55 +00:00
tronaldnwn@hotmail.com
1aa8e47cd5 Giga Drill now has a sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1321 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-31 04:48:13 +00:00
baloh.matevz
c34592100b SCAREDOFSHADOWS READ THIS ONE!!!
HOSTS OF OTHER SERVERS, READ THIS ONE TOO!!!!

Administrator ranks renamed:
- Host => Game Master
- Coder => Game Agmin
- Shit Guy => Admin who Sinned
- PA => Trial Agmin
- Administrator => Agmin Candidate
- SA => Temporary Agmin
- Moderator => Agmin Observer
- Filthy Xeno => Punnished Agmin

Promotion and Demotion ingame can now only be done by Game Admins and Game Masters.

THIS COMMIT INCLUDES THE NEW admins.txt FILE FOR TGSTATION. IT USES THE NEW RANK NAMES. ALL OTHER SERVER HOSTS ARE TO UPDATE THEIR ADMIN FILES TO THE NEW RANK NAMES WHEN THEY UPDATE PAST THIS REVISION. Don't yell at me, as if I didn't tell you in caps...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1318 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-31 03:21:58 +00:00
tronaldnwn@hotmail.com
1c8a3539c4 Sprite updates:
Miner Cyborg looks better.
Better jackhammer (I like it at least).
New sink for kitchen
Few sprite fixes for the emergency oxygen tanks
Cyborg's RED eyes, will not work now.


Code Stuffs:
Adding some code for mining so I can eventually make the top tier mining items work for radius mining.
Showers are in their begining stages.
Tool boxes give weapons research bonus, of 1 (lol, tool boxers).

Map Stuffs:
Added a few more hazard signs.
Added enclose the engine (still airless).
Kitchen has new sink.
I desided the dispencer should be a water dispencer in the mine station.
Barely worked on the wizard's lair, just added lights I guess.
More colored clothing lockers in locker room/ arrivals shuttle. Now expect to see green wearing assitants.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1315 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-31 02:01:47 +00:00
baloh.matevz
bcdf69b253 Added a blackbox recorder to the server room. Along with the messaging server, it is likely to never find an ingame use, however it will likely be a good tool to get some feedback about the use of department channels.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1310 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-30 00:13:48 +00:00
tronaldnwn@hotmail.com
95587aad0d WELDING UPDATE:
- Welders no longer double charge for time AND work.
If anyone wants to fight about it I'll take you all on and beat you up with a tool box.
- Large Tank Industrial Welders now spawn in the weld closet, and can be hacked out of autolathes, they hold 40 units of fuel.
- Two new welders, the HUGE one that'll be in the prolathe construction later, and the experimental one that'll have regenerating fuel.

MONKEY BUG FIX:
- Monkey modules code changed so monkeys's back packs appear properly. Like people do, without me committing a billion duplicate back sprites.
- Monkeys have more masks to wear.
- Monkey gas masks have a north facing sprite now.
- Monkey Module code changed so MASKS will always work proper.

Mining Update:
- Plasma Cutter and sprites. It cuts at a delay of 0. meaning it is the best of the best of the best in the mining of ores. SIR! Thanks to VtecJumper, who happened to have it on his signature! It is robust as fuck looking.
- Belt sprites for all pickaxes and the jack hammer.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1309 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-29 18:02:27 +00:00
rastaf.zero@gmail.com
e4907537b5 Fixed runtime errors in cryo and mining.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1308 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-29 17:00:42 +00:00
rastaf.zero@gmail.com
9927cd9de7 Fixed bug with custom changelling gets his absosrb objective always failed.
Fixed runtime error when cyborg (or sometimes AI) looks at paper.
Healing in cryo without cryoaxodone now works correctly. (slow as before)
Fixed some more runtime errors.
Fixed heal_organ_damage for non-humans. Slitt have to do a lot of work here.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1305 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-28 23:13:58 +00:00
bizarre.babel@gmail.com
4fec78d87b Jackhammer delay changed so mining cyborgs are better than default miner equipment but no better than upgraded, researched miners and left behind by advanced researched miners.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1303 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-28 20:20:14 +00:00
rastaf.zero@gmail.com
ba9a41e5e0 Countinue sorting verbs by tabs.
Fixed grenade sprites.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1300 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-28 10:37:30 +00:00
tronaldnwn@hotmail.com
5f464d460a Let the miner unite, we won't stop the fight, a collective regime of peace and love.
Mining Cyborgs - Have a unique JACK HAMMER for mining! With included sprites (including mob carrying sprites)

Mining Tools - New sprites for pickaxes (of all types) and shovels. I used minecraft ones for parody sake (also mob carrying sprites will show custom pickaxes sprites and shovel sprites).

Other - Emergency oxygen tanks are now visible on mob carrying sprites (they were simply mislabeled by a Goon long ago).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1299 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-28 08:33:09 +00:00
bizarre.babel@gmail.com
e6ddec1feb Honkitis removed from clown burgers. It happens nearly every round and it's nearly impossible to cure once it's out. This is stupid and abused. It's out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1295 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-27 22:22:01 +00:00
panurgomatic
c7aa327159 - Operation permision now can be set for all mechs, including combat models.
- Added Durand parts and Durand construction (currently using Gygax part sprites)
- Other mecha tweaks.
- Fixed smelter not showing sand as smeltable material.
- Cyborg gibbing inside recharge station should now update its icon and power consumption.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1288 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-27 13:27:31 +00:00
tronaldnwn@hotmail.com
1047ebd828 Bug fix:
I placed a comma where I wasn't meant to, and then Nuke agents didn't get robust pills to kill people with. I feel bad.

Mining Update Minor:
Picks make a slight noise when they pick into mineral walls.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1287 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-27 09:45:33 +00:00
baloh.matevz
3f518907fa Cloning someone without a brain will now bring up an error message and not allow you to clone them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1284 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-27 00:28:26 +00:00
rastaf.zero@gmail.com
074f419b82 CHANGELOG UPDATED.
secret added to voting, dammit.
Medical belts added to medbay.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1278 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-26 00:58:25 +00:00
rastaf.zero@gmail.com
571db15490 Medical belt is finally in code (made by errorage, forgotten by errorage).
Pill bottles now can fit in containers (and pockets).
Moved remained adminverbs from Commands tab.
Map debugging tools tab is hidden, use verb on debug tab to show.
Singularity's EMP now won't spam in adminlog.
Revolutionaries now cannot deconvert themselves.
Cutting camera now leaves fingerprints.
Fixed some runtime errors.
Unckecked file that microvave forgot to add under svn.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1277 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-25 23:16:32 +00:00
rastaf.zero@gmail.com
accd8c8af8 Fixed some runtime errors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1276 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-25 20:06:43 +00:00
tronaldnwn@hotmail.com
a4f0dfe7f4 Added Foods: Very Berry Pie, Tofu Pie, Tofu Kebab
Modified foods: Custard Pie is now banana cream pie
Grouped foods in the code!
And I'm working on this commented out new spell for wizards, called regenerate. Which I hope will work pretty well when done. No one will want to mess with a TK Hulk wizard who can regenerage.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1275 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-25 05:54:52 +00:00
tronaldnwn@hotmail.com
0f886d4558 Well, I changed a typo, and made shoveling for sand less annoying.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1272 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 20:20:21 +00:00
rastaf.zero@gmail.com
a526b389e7 Radios in broadcasting mode would work when worn.
Popcorn takes 20 bites to eat.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1271 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 20:03:25 +00:00
tronaldnwn@hotmail.com
7e0edf31bc Kitty Ears!
Wizordrazine for secret wizard spell.
Various food nutriment changes.
Candy Corm and Popcorm are now properly named.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1269 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 17:14:34 +00:00
rastaf.zero@gmail.com
77b6bfce7d Food update from Farart:
Replaced some sprites.
Added:
-popcorn (corn in microwave)
-tofuburger (tofu+floor in microwave)
-carpburger (carp meat+floor in microwave)
Unchecked files restored.
Reagents now transfers proportionally without rounding. Popcorn's bitesize=0.1 works correctly.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1267 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 14:17:45 +00:00
tronaldnwn@hotmail.com
1c20f7322e Apparently I tried to move the Cup Ramen item in Chemistry Tools, but forgot to use the paste key, well, it now has its reagent container now. Sorry about that folks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1264 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 12:18:46 +00:00
baloh.matevz
67e0554d34 CHANGELOG UPDATED
- Opaque windows (tinted and frosted) now look darker
- Added a trashcart object (trash bin, behaves like a crate)
- Added several recolored spacecash items. Some spawn in the vault.
- Added a new type of cigar.
- Applied the owl costume fixes by DabirA. They look strange when used with a backpack tho.
- Overalls now work for all directions
- Added thermal monocle object (thermoncle)
- Removed the swat_suit (which was broken) and all it's references (from human.dm)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1261 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 06:23:59 +00:00
cagerrin@gmail.com
5637a3a4cf -Redesigned mint, moved autolathe storage northeast to the other side of the hall, moved N2O storage below prison shuttle dock.
-Added coin press sprites by Cheridan.
-Some rewiring done, will do more later tonight.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1260 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 05:04:11 +00:00
n3ophyt3@gmail.com
17d56d7033 Added silver, gold, and diamond pickaxes to the R&D system. They mine faster than regular pickaxes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1259 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 03:10:28 +00:00
baloh.matevz
8e82ae9d09 missing file committed. sorry
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1257 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 00:13:20 +00:00
baloh.matevz
cfe29735c7 - Added the machine loading floor tiles, changed loading sprites (which get deleted upon round start)
- Added a messaging server which will log all PDA and RC messages. Eventually I will make PDAs and RCs use this server, but since there are two major mapping things being done, I taught I'd get the map parts in early
- Messaging server currently logs all PDA and RC traffic (Only admins can see it tho via the View Variables verb)
- Included the missing file from a previous revision

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1252 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 20:53:38 +00:00
n3ophyt3@gmail.com
d714b3eef7 Cameras can now be constructed, courtesy of some cool guys that run Powerful Station 13.
Start with a grenade casing
1)Wrench it into position
2)Stuff a multitool in it
3)Screwdrive the multitool into place
4)Add wire
5)Stuff a remote signaling device in it
Optional)If you want a motion camera (mostly useless), stuff a prox sensor in it
6)Add some glass
7)Secure glass with screwdriver
8)Set camera network
9)Set camera sprite direction

To start dismantling a camera, disable it, then use a wrench on it. from there;
1)Crowbar to remove glass
Optional) Crowbar to remove prox sensor
2)Crowbar to remove signaler
3)Wirecutter to remove wire
4)Screwdriver to unsecure multitool
5)Crowbar to remove multitool
6)Wrench to unsecure casing


Also from Powerful Station 13, the AI's change camera network verb is more robust, allowing for use of any new camera networks created by the crew.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1249 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 18:21:13 +00:00
tronaldnwn@hotmail.com
0450f14ab6 Noticed I forgot some spaces, and left some returns...
I'm picky about that stuff...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1245 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 12:50:02 +00:00
tronaldnwn@hotmail.com
fca3655293 I fixed some stuff.
Made the Hos A little more robust, and get handcuffs, energy gun, and a flash from the start along with sunglasses and an emergency gas mask.

Made the warden slightly less robust than his boss, and get hand cuffs, and no FLASHBANGS. I hate those things! Their gun is now a taser at the start.

All security members have a pair of latex gloves in their back packs for deal with with evidence, if they recall to put them on.

Miner lockers have MESON SCANNERS! And.. Miner rank jumpsuits...

Crates updated, new crate ARMOR. has helmets and armored vests (security access needed).

Food Crates updated, hydroponics crate updated, and um... I did a few more minor job/ crate changes.  Nothing stupid.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1244 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 12:37:37 +00:00
tronaldnwn@hotmail.com
49d6e613bb The great vending machine update.
Banana Bread
Ice and iced drinks
A certain medical reagent update
Ramen Noodles!
And... stuff... I don't know new updates!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1240 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 06:17:34 +00:00
baloh.matevz
ac74a20207 Mapping:
- reverted to 2.0.5 map
- re-added vault (since some 135deg wires were used instead of 90deg ones, I'd just like to say that I'm not really worried about which set is used, just so long as the entire power-net is wired in the same way. If you want 90deg wires, please re-wire the entire station. Consistency is important in game design.)
- Fixed wiring through the vault which made the bridge and other areas loose power
- Added some generic stuff to the vault.

New access:
- fixed the ID computer to include both mint accesses, vault access and mining station access. The latter two are new. QM doesn't have mining station access (so he can't access EVA and the production areas on that station) HoP has them tho.

Other:
- Vault doors are now opaque, so you can't see through them. Hoping vey will add the missing icon states asap.
- You can now manually add coins into the money bag (also fixed poor money bag interaction window formatting)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1236 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 22:12:02 +00:00
n3ophyt3@gmail.com
1aca6254d4 The great verb retabbening.
Assigned categories to assorted verbs that lacked them. Commands tab is now more or less gone. Instead, things are in "IC" for things like say, whisper, me, that are inherent to you, "OOC" for things like OOC chat, and "Objects" for verbs originating from the world around you. I suppose for those non-admins in the audience, you now also get an "Admin" tab, because I stuffed adminhelp and adminwho in there.

This change was only to verbs defined as verbs in the code, procs that are assigned to things as verbs are far more numerous and harder to isolate, but also mostly admin-related.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1234 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 21:29:42 +00:00
n3ophyt3@gmail.com
5229371ee4 Part one of damage system fixing enacted: all reagent-based methods of healing brute/burn damage now actually heal the physical injuries instead of just modifying the vars used to update the health meter.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1229 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 01:56:40 +00:00
rastaf.zero@gmail.com
8f4726dfc1 Cake slices by Farart:
- plain cake
- cheese cake
- carrot cake
Note: whole cakes now have more nutriments than before.
New sprites for bread (not for slices yet).
Xenopie also has its own sprite.
Code:
The final fix for examining of snacks.
Fixed some runtime errors in cult.
Fixed possibly infinite recursion during generating intercept report. Maybe that was caused crashes during monkey mode.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1223 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-20 23:46:44 +00:00
bizarre.babel@gmail.com
19f26c4e60 Fixing on the advice of rastaf0
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1222 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-20 22:10:08 +00:00
rastaf.zero@gmail.com
a395463655 Sprites for food from http://ss13.zlofenix.org/index.php?title=User:Farart
New:
- meat pie
Redrawn:
- carrot cake
- cheesecake
- kabob
- loaded baked potato
- omelette
- pie
- plain cake


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1221 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-20 21:37:16 +00:00
n3ophyt3@gmail.com
f6bc873e70 It is now possible to actually eat omelettes with the fork now, instead of just stabbing yourself (or others) in the eye with it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1217 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-20 04:57:36 +00:00
bizarre.babel@gmail.com
37fa4aee9a The big roburger does not have considerably more bites. This is an attempt to fix that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1215 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-20 01:42:37 +00:00
bizarre.babel@gmail.com
74b90c6e84 Robotic Transformation's cure simplified so that maybe it'll work now.
Cyborgs are a job available at round start. They have randomized cyborg names and half capacity batteries so that they aren't as good as made cyborgs right off the bat. Two slots. They are intended to start in AI Foyer: for whatever reason, THIS IS NOT WORKING. The cyborgs start on the title screen. I don't know how to fix it and I've given up on trying so that I don't make it worse. Someone more brilliant handle it please!
Green labcoat and green glasses are on the map in the theater.
Medbay front desk flip-turned upside down. Anyone who approaches should see and be seen by whomever's manning it sooner. With that, the new sign, and the downplayed doctor entrance, I'm hoping the exam room will be emphasized more and it will actually see some use.
Exam room has shutters. The button is all access so you can't be trapped in there save the usual ways of power failure and the like. The door facing the hall is all access as well, which, again, should encourage people to use the room. The door to medbay requires doctor access and has no shutter under it so that doctors can watch doctors watching patients. Watching the watchmen sort of thing.
Added a special kind of dropper for the service borg to use so he's not mixing the tiniest drinks ever. It holds and pumps with the size of a normal pour that a human hand could do into a bottle.
Added a special kind of roburger with plenty of bites for use as a traitor unlock for an emagged service cyborg. The e-sword was too robust. Roburger should work out better because of its delay, its chance for failure, and it's now higher possibility of cure. It's also a nice novelty ability and thematically linked to the service cyborg itself.
Changelog updated with most recent player-important changes. If I missed something that should have been included, then I am a buttface and please tell me so.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1203 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-18 16:08:46 +00:00
rastaf.zero@gmail.com
e9872f6188 Fixed an issue with examining several objects in your hands (such as beakers).
Fixed bug with random last name being empty in rare cases.
Fixed spawnable dnainjectors (/dnainjector/hulkmut and so on)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1199 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-18 00:19:09 +00:00
bizarre.babel@gmail.com
3b15b2d93c Welding mask change reverted.
Green lab coat can now be spawned.
Tweak to several sprites, nothing major.
Default sprite added to masks, so that some gimmick items may be spawned now.
Tea has a funnier name and description. Vending machine changed to "Hot" from "Warm" to better reflect contents.
Service Cyborgs can be picked! Shaker, dropper, tray, pen+paper for note/order taking and DOSH to show their class off. When emagged, Colonel Butlertron did it in Atmosia with the Energy Sword. Possibly bugged, must investigate further. (SoS authorized some live testing!)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1197 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-17 09:18:01 +00:00
baloh.matevz
f9460f5c3c Added tea to coffee machines (now called warm drinks machines)
Reagent code by Microwave, sprite by matty406

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1196 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-17 00:40:39 +00:00
n3ophyt3@gmail.com
4f30c9a7ac Waistcoats should have a working suit storage now, allowing PDAs and pens
Cryo no longer makes people inside the tube only process reagents every 10th tick (which was fucking retarded, considering that the cryoxadone happens to BE a reagent)

Clonexadone now heals non-cloneloss at the same rate as regular cryo reagent, so it's not strictly better in all cases.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1179 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-13 02:40:30 +00:00
n3ophyt3@gmail.com
c48804b204 Made a change to the cloner, since I was getting reports of people abusing quirks in the damage system to pop clones out way early without having to muck about with things like cryo.
Mobs now have a "cloneloss" var, used to represent the fact that they aren't done being cloned. There are exactly 2 ways to heal cloneloss outside of badminnery.
1) Don't get popped out of the tube early.
2) Load a cryo tube with Clonexadone (mix Cyroxadone, Plasma, and Sodium to make) and hop in.

Clonexadone also happens to heal regular damages twice as fast as cryoxadone, so it has more use than just fixing quickclones.

PDA medscanners aren't sophisticated enough to detect cloning imperfections, but the ones found in medkits are.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1178 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-12 00:35:03 +00:00
baloh.matevz
d08130082b Bug fixes:
- Fixed all known issues regarding storage items including photo albums being able to carry any item with w_class = 1 and the double messages that were generated when you or someone placed an item into a storage item. Same for bible, briefcase, etc. etc.
- A side effect of this is that storage items are no longer able to be wrapped with wrapping paper.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1175 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-11 21:34:32 +00:00
n3ophyt3@gmail.com
cc9e4a4922 Fixed more runtime errors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1158 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-04 16:21:21 +00:00
n3ophyt3@gmail.com
2141d8cc7b More runtime error fixage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1157 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-04 02:49:18 +00:00