Commit Graph

1532 Commits

Author SHA1 Message Date
ericgfwong@hotmail.com
d96e6a08b0 Merged classified report button with the regular command report button.
It now asks if you want to announce it to the crew or not.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4093 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 20:23:01 +00:00
elly1989@rocketmail.com
d8f6feef14 Fix for alien queen names.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4092 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 20:01:05 +00:00
ericgfwong@hotmail.com
627e5e295d -Telecoms now has its own style of doors, to be more visibly unique from Space Station 13
-Added new Create Classified Report button for admins. It's a more discreet way for Centcom to communicate with the heads of staff without announcing it to the entire crew.
-Uncommented admin notices for cyborg lockdowns/releases

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4091 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 19:44:05 +00:00
giacomand@gmail.com
e42419c304 -When a pAI Card is deleted it will now kill the pAI mob inside. This is to stop people from being able to respawn by having their pAI destroyed in a singularity.
-Added a new wire to Cyborgs. The Camera wire allows you to disable the Cyborg's camera. It will show on Security Consoles as "Cyborg-155 (deactivated)". Pulsing it provides you and the Cyborg with a message of the Cyborg's camera focusing loudly. It will also kick anyone who is watching the Cyborg's camera out.

-Traitor Cyborgs, when scrambling their codes, now have a completely disabled camera. It will not show up on Security Consoles at all, even as deactivated.

-Added a new small guide for new Cyborgs. It is similar to the AI's with some more useful information specific to Cyborgs.

-Commented out the old message, it was copy+pasted everywhere.

-Changed RandomBorgWires to not rely on lucking out and landing on a previously unused index.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4089 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 16:15:29 +00:00
elly1989@rocketmail.com
b222e9cdee Fixes the client.eye problems when a mob is in a atom/moveable which gets deleted.
Robots trapped inside an atom/moveable which gets deleted now ghost properly rather than having their brain dumped into loc=null.

client.images, client.screen and client.eye are always updated upon login()

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4088 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 12:15:07 +00:00
ericgfwong@hotmail.com
c93200ed5f -Added salt and pepper to kitchen
-A few changes to admin stuff:
--Set-Play now auto-disables deadchat visibility. Set-Observe still auto-enables deadchat visiblity
--Emagging/overriding the holodeck now logs
--Removed Admin Notices for emagging and locking down cyborgs (still logs normally)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4085 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 09:14:52 +00:00
ericgfwong@hotmail.com
5e1b09665c Added three new hairstyles by Sly: Gelled, Flat Top, and Pigtails
See: http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=8665

Did a little sorting of the hair list by grouping similar styles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4084 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 06:03:13 +00:00
ericgfwong@hotmail.com
32fc346acd Finally added department satchels to the game!
-Any instance where dept backpacks would spawn would have a 50% chance of spawning a dept satchel instead
-brown satchels have been replaced with grey ones, although the classic brown ones are still available in the luxury dorms
-Satchels have in-hands now, so you can't run around with backpacks full of bombs unnoticed anymore

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4079 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 19:55:53 +00:00
johnsonmt88@gmail.com
34ddd1a947 pAI emoticons by Willox and Messycake!
- This adds a list of emoticon choices for pAIs on the pAI OS
- These choices add small overlays on top of the screen
- Credit to Willox for the code and Messycake for the sprites.

Nodrak:
pAI's with null names now get a pick(ninja_names) name instead.
- If someone wants to make it pick from a different list feel free, but having null name causes problems down the line.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4075 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 04:35:56 +00:00
elly1989@rocketmail.com
6e5ff1440f derp. runtime fix for a Typo
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4074 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 23:51:47 +00:00
ericgfwong@hotmail.com
af5804b18b -Added Ausops' female business suit. It replaces the black skirt that spawns in the laundry room. One has also been added to the law closet.
-Added spare Space Law books to the law office

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4073 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 23:48:49 +00:00
elly1989@rocketmail.com
65ff691098 Fixed evidence bags so the items inside are now visible even when the bag is inhand (the problem was that overlays += obj uses the object's layer variable rather than the default FLOAT_LAYER. So the hud was appearing over the overlays. Fixed it by using image(obj) to take a snapshot). Changed the overlays to underlays to make them look better. Fixed issue 637 where putting objects in bags which were currently in your inventory did not remove the item from your inventory.
Replaced the obj variable var/see_face. It was used to determine whether something (namely masks/hats) hid your identity. Replaced with the HIDEFACE bitflag for var/flags_inv variable. Moved the var/flags_inv variable from atom/ to obj/item/ as only /obj/item/ can be in your inventory in the first place.

Fixed get_visible_name() so it takes into account any item on the var/head when deciding if your face is obscured. (While I'm at it, just dump a comment here if there's anything that should hide your face which doesn't and I'll add the flag.)

Removed the var/alien_egg_flag variable from mob/living/carbon/ and replaced it with the XENO_HOST bitflag for var/status_flags variable. You can now suicide whilst impregnated with a xeno (since you will chestburst even after death, that restriction is no longer necessary).

Any mob/living descendent can ghost even when not dead. However, ghosting whilst not dead results in the ghost eing unable to return to it's body for the remainder of the round. (It has a warning popup)

The suicide verb can only be used by humans when they can move and are not cuffed. These verbs will be totally replaced very soon with the 'fun' IC suicides I'm working on. Suicide is largely redundant given that anybody can ghost now, just didn't want to jump the gun in removing it.

Known Issues:
We've got var/flags_inv, var/slot_flags which could possibly be merged as they both deal with obj/items, although I'm not sure if we can fit oth into the 16-bit limit. Just something to look into.
There are bitflags GLASSESCOVERSEYES, MASKCOVERSEYES, HEADCOVERSEYES, MASKCOVERSMOUTH, HEADCOVERSMOUTH in the var/flags variable which should really be merged with or moved alongside the very similar flags in var/flags_inv. Comments next to the defines suggest as much.
You can borg dead/clientless brains but can't remove the brain fromt he borg once you realise it's a dud. >.<

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 21:43:54 +00:00
giacomand@gmail.com
3387fd4f6c Removed shooting yourself.
Added it to Russian Revolvers only.
Removed Russian Revolvers from the map, it is only admin spawnable now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4070 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 17:02:34 +00:00
elly1989@rocketmail.com
2d814e05cf Fixes a silly mistake I made with db_click which was causing null.slot_flags errors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4069 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 13:44:43 +00:00
johnsonmt88@gmail.com
dffa42ace1 Ahem.. verb for all users that spams the world with their contents, maybe that shouldn't be a thing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4065 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 01:08:05 +00:00
johnsonmt88@gmail.com
8432f2aabe Resisting out of lockers
- Being inside a wrapped locker no longer delete you when you resist out of it. Fixes Issue 596
- Resisting out of a locker now takes longer then 5 seconds

Certain spells can no longer be cast on z2
- 'walk through wall' spells are disabled to prevent people from getting to centcomm
- 'construct turf' spells are disabled because turfs in transit space crash the server

get_contents()
- Now recursively runs through a mobs contents for items and should actually find everything.
- Now take package wrapped items into account.

check_for_contents() now simply calls get_contents() to generate a list instead of using copy/pasted code from get_contents().

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 01:00:22 +00:00
giacomand@gmail.com
7694de3cad Added Russian Revolvers. See changelog for more details.
Added the ability to shoot yourself in the head. See changelog.
Added a isnull check on sortRecord proc.
Changed the align to left.

Added Two Russian Revolvers onto the map, on the Derelict Z-Level. Added a single .357 ammo box in a secure crate on the Derelict.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4063 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 23:23:26 +00:00
ericgfwong@hotmail.com
6440cf7eee Added a couple new hairstyles
-Credit to SuperCrayon for Dwarf beard and hairstyle
-Updated names of long hairstyles, to be a little more descript
-Fixed braid hairstyle sharing the same path as spikey

Also slightly changed piping and wiring on telecoms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4060 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 20:01:55 +00:00
giacomand@gmail.com
bb37b53f1a Added a check when a user changes save slot. Thanks Carn <3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4059 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 14:09:42 +00:00
giacomand@gmail.com
579959a98d Save Slots! People can now have separate save slots for different character setups, with a customizable maximum of 3 slots per account.
Since the preference files are now numbered and named differently I made it detect old saves, when a player loads a save file, so it can rename it. Basically, everything should be saved still.

Character Setup UI change. I changed the layout of the character screen to not require scrolling.
Screenshot 1: http://i.imgur.com/xPAzn.png
Screenshot 2: http://i.imgur.com/iBKJ6.png

I've made the limit variable in the All-In-One grinder actually do something.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4058 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 13:42:19 +00:00
elly1989@rocketmail.com
22c2725256 FLOORLENGTH HAIR !!!!!!! *gasps*
Fixed Error messages showing when randomising names.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4057 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 01:51:40 +00:00
baloh.matevz
0ea778056b - Finally added ingame player polling.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4056 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 00:33:50 +00:00
giacomand@gmail.com
3629f0aedb You can now load plants into the All-In-One grinder with a plantbag.
Fixed some issues with the juicer not working properly.
Fixed an issue with duplicated nutriment.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 21:12:02 +00:00
giacomand@gmail.com
8224fd408a pAI Stuff
pAI gets a better PDA that can actually receive messages from people. They can also instantly reply like everybody else now.
Got rid of old pAI messaging code.
pAI can toggle their receiver/signaller and their ringer.

AI Stuff

You can show the AI the notes on your PDA by holding it up to a camera.
When you show up a paper/pda to the camera the AI can now click on your name to go to you, if you're near a camera.
The AI's "track with camera" list was adjusted so that it is sorted by humans and then by other mobs. In short, the huge list of monkeys will be below the human master race.
Made the AI's PDA name look nicer.
When showing a piece of paper/your pda to a camera... people who are Unknown will not have a link; which would allow the AI to track them.

Radio/Telecomms Stuff

Made the" common server" and the "preset right receiver" listen for frequencies 144.1 to 148.9. This will allow people to use different frequencies to talk to eachother without bothering the common channel. It will also allow Revs and Cultists to work with each other; everything is still logged though so it still has risks.
Increased the maximum frequency limit for handheld radios and intercoms. It will give you the option to just use station bounced radios on a higher frequency so that anyone with a headset can't simply tune in.

All-In-One Grinder

Created an All-In-One Grinder that is suppose to replace the blender, juicer and reagent grinder altogether. Meaning any department that has a juicer, blender and grinder will instead get this. It will help people be more independent from Chemistry by recycling food and plants.
The All-In-One grinder can grind and juice. Grinding food that isn't part of a recipe will transfer the reagents of the food into the beaker. Juicing only works with certain foods.
I've updated the UI a bit, it will now tell you what's in the beaker and I made it look nicer.

Map

I removed all blenders and juicers on the station and replaced them with the All-In-One grinder!

Misc.

Added myself to the admin.txt list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4053 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 20:07:09 +00:00
baloh.matevz
ffbd3e85ad - Added some cheesy messages to the irc bot to show when the last admin leaves.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4048 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 01:17:22 +00:00
baloh.matevz
da5d83fe59 - Apparently the number of logged in admins needs to be compared to 1 and not 0 when the admin is logging out, even tho they have not logged out when this is getting checked. Awell.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4047 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 00:20:51 +00:00
johnsonmt88@gmail.com
ba18f631c0 Emergency Field Generators are now live!
- Now have an emp_act
- Can now be (un)locked by engineering IDs

Reverted ghosts getting mob attack logs and moving the ghost verb to clients
- This should fix the ghosting issues, but it's possible I've missed something. If there's any problems ping me(Nodrak) in #coderbus on IRC and I'll fix it.
- Attack logs moving to ghosts would be an amazing feature, it's not that admins can't get that information already but it makes it much easier. If it can be implemented without all of these bugs, it'd defiantly be an asset
- Fixes Issue 647

Removed logging from the cremator as it was causing runtimes and the cremator to lock up. Fixes Issue 649

Fixed an issue with unjobbanning players.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4044 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 19:55:20 +00:00
baloh.matevz
ba5b55286f - The IRC bot will now send a message to IRC when the only admin logs out of the server (so long as the game is running, so this does not happen in pregame, the setting up process or after the game finished)
- The IRC bot will now also send a message to IRC whenever a round starts with no admins online.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4039 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 18:01:41 +00:00
baloh.matevz
ef493f3b51 - Made the number of deciseconds someone has to be inactive to be considered AFK a define (AFK_THRESHOLD) which defaults to 3000ds = 300s = 5m, which is the same as it was before. This is still only used when an admin uses 'adminwho' to tell if admins are AFK.
- send2irc will now only send adminhelps to irc if there are no admins online or if all the admins online are AFK. If will add a "- No admins online" to the end of the message if there are no admins online or a " - All admins AFK (X)" with X being the number of admins currently online.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4038 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 17:39:16 +00:00
elly1989@rocketmail.com
f69f054f41 More fixes by Giacom.
"Bug Fixes

Fixed a HTML typo in job preferences, thanks Gamer_cad
Made the Message Console not list PDAs that are turned off or are not owned by someone.
Forgot to mention this: I changed preference since the jobs are now sorted after the round has started."

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4035 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 09:46:54 +00:00
elly1989@rocketmail.com
31f589b67d Committing Giacom's pill updates:
Pills can now be ground up in reagent grinders. You can now put custom amounts of reagent into things using chemmasters. Can now load pill-bottles into chemmasters for mass pill-production.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4033 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 08:10:19 +00:00
elly1989@rocketmail.com
f92bec2a22 Resolves issue 594 - You can no longer use Mech-drills/clamps/etc to interact with your hud items.
Fixed an old feature that diverted clicks on a hud inventory-slot (say, the place you put your bag) to the object in that slot (i.e. making it easier to click small items and also making it possible to remove things that have borked and turned invisible

Fixed admins being able to change their own rank via chgadlvl.

Insignificant tweaks to DblClick() just removed some useless bits near the top.

Known issues:
Can't put straight jackets on aliums anymore for some reason
Aliums can remove straight jackets from themselves.
Can still mecha-drill a few things you shouldn't be able to >_>

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4032 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 07:48:14 +00:00
baloh.matevz
4c4153f248 - Added a 2 minute cool-down for adminhelps. You may now only adminhelp once per 2 minutes. So write the information you want to write in one adminhelp and then reply via admin PM-s! This obviously does not apply to PM-s.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4030 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 00:47:44 +00:00
ericgfwong@hotmail.com
d2fc8b2689 Updated message AIs and Cyborgs get when they spawn
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4027 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 19:02:03 +00:00
elly1989@rocketmail.com
bd4233ec8c Fixes projectiles breaking when hitting a non-mob.
Fixes the chance to miss stuff because the trig was wrong :S

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4026 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 11:18:55 +00:00
elly1989@rocketmail.com
3643f57cc9 Fix for no-name mobs. I should have thought of this before. Resolves issue 644
Thanks for reporting it sivartholmberg

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4025 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 08:16:33 +00:00
johnsonmt88@gmail.com
8231234a64 Pile of bugfixes
Nodrak:
- Bags of Holding can no longer be brought to the clown planet
- Made a quick new sprite for broken telescreens
- Removed the clusterbang from the HoS safe. It is currently bugged and not in presentable condition, however, someone is working on it. 
- Added a machine check to shift+click. Partial fixes issue 534 (see Zek's stuff for more.) I'm not really sure of a better way to fix this that wouldn't involve a whole pile of coding...
- Cigarettes now evenly distribute chemicals injected into a pack of cigarettes. Partial fix for issue 548 (see Zek's stuff for more.)

Commit for Zekkeit/39kk9t
- The gibber now provides attack logs of who the mob gibbed, or who the mob was gibbed by. How can you tell who a mob was gibbed by when the mob gets destroyed? Well read the next enhancement!
- Attack logs now transfer to the ghost of the mob who dies
- You can no longer survive cold by cooling yourself down before jumping into space. Fixes issue 206.
- Ghost() is now a client proc, not a mob proc. Fixes issue 442
- Fix for issue 493.
- Added a range check to shift+click. Fixes issue 534.
- Cigarette packs are now limited to (15*number of cigarettes) units of reagents. Fixes Issue 548.
- Added organ inaccuracy to guns. This means, for example, that you wont hit the mob's chest with 100% accuracy. You may end up hitting the mob's arm, or head instead. Accuracy is directly related to distance.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4022 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 06:10:22 +00:00
d_h2005@yahoo.com
11e69586c5 -Plant-b-gone is now poisonous to ingest.
-Plant-b-gone now kills space vines.
-Plant-b-gone no longer causes a runtime error when sprayed at a human.

-New kitchen recipe, designed with those filthy traitor chefs in mind~
-Adjusted chaos donuts to require 5 of each chemical instead of 3 (Condiment bottles dispense 5 units at a time, forcing you to empty out a salt shaker if you wanted to make them previously).
-Added some trash items to cake slices where appropriate. Consistency.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4021 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 01:43:26 +00:00
johnsonmt88@gmail.com
58e2093744 Fixes hydroponics not producing food if there is no mutmod in the nutrient
Removed process() from machinery/lights as it was not being used.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4020 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-09 16:33:06 +00:00
CIB123@gmail.com
b687b75bca Optimized radio code broadcasting code.
Rather than calling a function on every single radio object which expensively collects hearers(in closets etc.), the proc will now instead build a list of radios. This list is then passed to another proc, which iterates through all clients in the world, and checks if the client's mob can hear the message.

Note that I did shallow testing, but deeper issues may still be present with stuff like pAIs which I wasn't able to test on my single player server. If any other problems are found, please notify me.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4019 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-09 15:16:00 +00:00
quartz235@gmail.com
2e4504ba00 Quickfix to make adminhelp relay bot not throw out mile long href links due to the parser
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4016 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-08 16:01:18 +00:00
sieve32@gmail.com
71ca4efcbc -Cleaned up and improved PA icons
-Fixed an unlisted issue involving RD consoles. Now you can use a screwdriver to change the access protocols on the board itself, to be either a core console or robotics one
-Fixed Issue 546, the part of the AIize() that cleared the music was a part of human code, but at round-start it is 'new_player' that is AIized. Moved that part to mob/AIize()

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4014 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-08 06:40:33 +00:00
ericgfwong@hotmail.com
d35de12757 Another fix for hats
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4013 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-08 02:00:45 +00:00
ericgfwong@hotmail.com
de4e5b49d3 Small fix for security softcaps
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4010 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 21:03:38 +00:00
johnsonmt88@gmail.com
22c872a2a3 Fixed damagetypes not working in admin investigate (The (?) button when someone adminhelps)
Committing for Zekkeit/39kk9t
- Attack logs now display the reagents the pill/snack had when you forced it down someone's throat.
- List entries can now be edited and deleted! (don't try editing any of the contents list entries, it spits a runtime and I don't know how to make it uneditable)
- Fix for issue 598. Now pAI carriers can re-enable the pAI radio settings.
- Adminmoreinfo now displays the status of the mob.
- Added a confirmation message to unjobbanning from the Display Job bans panel.
- When being exposed to a virus, resistances are now taken into account. In addition, list entries that contained a virus that has been cured are now deleted.

Proposed commit: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9262

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4008 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 19:32:31 +00:00
ericgfwong@hotmail.com
a7baf04430 -Cargo bay conveyor belts made one-way
-Readded fire door to sec checkpoint by request
-Fixed rainbow softcaps for real this time

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4007 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 09:31:22 +00:00
ericgfwong@hotmail.com
53b1495438 Fix for rainbow softcaps
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4006 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 07:13:50 +00:00
elly1989@rocketmail.com
23bb27645e Resolves issue 635: cause, no checks for mob/M being null even though M = locate([ref]) in world >_> so basic
simplified armour rune code a little bit.

Added IP and ID fields to the unban panel. because I told somebody that I'd add it for them aaaages ago but forgot.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4003 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 01:17:20 +00:00
johnsonmt88@gmail.com
4cc6222d86 Moved the bottle's force var into attack() so that it is not stronger than hatchets -all the time-.
Added an isGlass var to bottles meaning milk cartons and such can no longer be broken over people's heads.

Mech teleporters and wormhole generators no longer work on z2

You can no longer sneak telebeacons or the nuke disk to the clown planet
- I just added a check for now as this is a rather game-breaking bug and I don't have time to make teleport datacards use the proper teleport procs. I'll come back to this when I have a little more time.

Cult swords:
- They now do a random amount of damage between half of the swords force(20) and the full force(40) as the current 40 damage for picking up the sword is a little high on its own.
- A non-cultist player will recieve a warning when picking up the sword and will be dizzy for a short time.
- They now only damage the user when attacking another mob

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4002 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-06 19:49:01 +00:00
sieve32@gmail.com
916bb8e617 Fix for the RnD consoles/servers become Ramp'D Machines, for some reason it appeared that the instances on the map were being automagically sanitized, but making them instances in the code seems to have fixed it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4001 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-06 12:15:29 +00:00