Commit Graph

543 Commits

Author SHA1 Message Date
Fluff
68fdbd36c7 Fixes
Fix even more of the things.
Lava not exsisting on cliffs, a typo, and using the wrong area for a POI.
2023-03-15 19:05:50 -04:00
Fluff
5571b75277 Kitsune taur
Made a variant of the fox taur for a kitsune taur. Many tails goooood....I'll never use this but some want it.
2023-03-15 14:32:01 -04:00
Fluff
ffd571a08c Fixing the things
-Nerfed Eclipse mobs. Screw it, they're made for the valley, they're apart of it now.
-Fixed some wierd sprite stuff with the xenos
-Deleted some stealth mice.
2023-03-15 08:53:17 -04:00
Fluff
2a7a02594d Fix
Removed a projectile that no longer exsits.
2023-03-14 18:53:31 -04:00
Fluff
f1b291cb35 Merge remote-tracking branch 'origin/BossFight' into BossFight 2023-03-14 18:49:00 -04:00
Fluff
499ff779c1 Triple Trouble
Imma write an actual description on git
2023-03-14 18:47:26 -04:00
Fluff
f5ad5ed00a Fixes material paradox
Opps, rigsuits can be deconstructed.
Wil no longer go plus on resources when deconstructing certian ones.
2023-03-13 18:20:04 -04:00
TheGreatKitsune
97701e8b3f Adds loadout capture crystals! 2023-03-13 16:58:03 -05:00
LukasJuergens
a52ecf2637 New capture crystal type
Adds a new (cheap) capture crystal that only works on crew, not animals or carbon mobs with no client.
2023-03-13 22:07:59 +01:00
Fluff
6dff7e8161 Material armor is no longer all steel
Like seriously most things used just defualt stuff for the protection/armory vaules and it annoyed me.
Steel's default
Protection: 10
Reflective: 0
Hardness: 60
2023-03-12 13:21:31 -04:00
Bib Bob
fbd0ab1aea pizza parlor superposed pod 2023-03-11 15:40:37 -06:00
Razgriz
0cc406edc9 Restore old brute and burn damages to proteans
Brute mod from 1 to 0.8
Burn mod from 1 to 1.5
2023-03-10 19:39:35 -07:00
Razgriz
c38b03a06b Restore old brute and burn damages to proteans
Brute mod from 1 to 0.8
Burn mod from 1 to 1.5
2023-03-10 19:29:34 -07:00
Rykka Stormheart
f8bbb5790d Merge branch 'master' into shep-dev-barky-noises 2023-03-10 01:54:26 -08:00
Nadyr
bde3f21b52 Merge pull request #5872 from Sharkmare/Gargoyle-abstraction
Gargoyle Custimization round 1
2023-03-09 20:48:55 -05:00
Nadyr
151fe34ba6 Merge pull request #5860 from Seris02/sockdigi
digitigrade socks
2023-03-09 20:36:17 -05:00
Sharkmare
cb088f5704 forgot to toggle the flesh_mimic flag 2023-03-10 01:22:26 +01:00
Sharkmare
bd21e73270 armor theft 2023-03-10 00:37:26 +01:00
Sharkmare
50ec79f9cc Fixing some Icon issuees 2023-03-10 00:29:40 +01:00
Sharkmare
0f512330b3 Small oversight fix 2023-03-09 19:39:01 +01:00
Sharkmare
2a4209c2bd forgot to divide the iteration 2023-03-09 13:22:41 +01:00
Sharkmare
40b112da74 alternate rlist generator
Arlist() takes a single list argument and generate an rlist from it
2023-03-09 12:32:28 +01:00
Sharkmare
d283a7681b Refactored talk_sound_map
This restructueres talk sound map entirely  into a different list format because auto key fetching was messing up. debugging this took a while.
2023-03-09 12:11:39 +01:00
Sharkmare
99188fda93 update icon on revert and theft 2023-03-08 23:08:02 +01:00
Sharkmare
32394ec3c1 faction addition 2023-03-08 23:05:29 +01:00
Sharkmare
c28d87a1e7 Damage and Health theft 2023-03-08 22:46:15 +01:00
Sharkmare
bc516a407e fix filename and restructure for mapping ease 2023-03-08 22:36:29 +01:00
Sharkmare
5eec328c8c Recolorable Petrification code 2023-03-08 22:04:47 +01:00
Sharkmare
4a2b06e0cf Gargoyle Custimization round 1
"statue of name" now allows to change the statue part
"your skin hardens" now allows to change the hardens part
"you  turn to stone" now allows to change the stone part

"your skin softens" modified to "your skin reverts" so we dont need a negative adjective
2023-03-08 17:38:36 +01:00
Sharkmare
073af35176 Fleshtaker mimicry mob
A simple concept of a mob taking over other mindless mobs to strengthen and protect itself

Work in progress,
2023-03-08 15:10:07 +01:00
Seris02
4d2fd463ae digitigrade socks 2023-03-07 10:08:38 +08:00
Razgriz
2bbc9a7154 Merge pull request #5843 from Rykka-Stormheart/shep-dev-cozy-dozy
Adds Sleep Music to Surgery/Cryo/Sleeper
2023-03-05 12:18:04 -07:00
Seris02
73a79c68f7 fix linters 2023-03-06 00:58:14 +08:00
Rykka Stormheart
da9c38b689 Merge remote-tracking branch 'upstream/master' into shep-dev-barky-noises 2023-03-04 16:01:30 -08:00
Rykka Stormheart
2982a7ca85 Adds Sleep Music to Surgery/Cryo/Sleeper
Plays quiet music when you have;
- An anesthetic mask on your face.
- Been put into a cryopod
- Been put into a sleeper

TBD: Maybe make sleeping do it, but iirc even dying does sleep.

There is a pref toggle for these under Preferences: "Sleeping Music"

Example [here](https://streamable.com/pls63y) of surgery being done. Volume is higher than normal, was adjusted down to 40%.
2023-03-04 15:56:56 -08:00
Razgriz
f7acd0bd6f Merge pull request #5845 from Kazzc/SuperPoseFixes
Various Survival Pod Fixes
2023-03-04 16:38:12 -07:00
Razgriz
2afa319f09 Merge pull request #5842 from Rykka-Stormheart/shep-dev-ear-ringing
Adds Deafened Feedback, enhances looping sounds further
2023-03-04 16:37:29 -07:00
Razgriz
3f5f46ba0f Merge pull request #5831 from FluffMedic/Mouse
Mouse Army Works
2023-03-04 16:32:03 -07:00
Razgriz
e73ae22a39 Merge pull request #5821 from Sharkmare/Talk-voice-Global
Globalize the Voice list and fetching
2023-03-04 16:28:52 -07:00
Kassc
828f56e928 Various Survival Pod Fixes
*Pirate Ship.
-Gun cabinet is now unlocked.
-All rooms can now be bolted.
*Broadcasting Pod.
-Fixed some typos.
-Added an entertainment channel.
-Added extra press gear.
*Hill Outpost
-Gun cabinet is now unlocked.
-Fixed the railings.
-Minor tile fixes
*MechFab
-Machines are now unlocked.
*Survival SecurityV2
-Fixed airless tiles.
-Stripped access requirements
2023-03-03 22:20:22 -05:00
Kassc
52c445008c Merge pull request #5798 from tacoguy7765093/krakatoa
Ports Lavaland tiles
2023-03-03 21:21:40 -05:00
Kassc
edb59bd4a3 Merge pull request #5812 from TheGreatKitsune/item-tf-spawn
Item TF spawnpoints
2023-03-03 21:18:08 -05:00
Fluff
190e4a0cb6 Balancing mobs slightly
Mostly made the tesharis more zoomy with their guns.
2023-03-03 12:05:21 -05:00
Rykka Stormheart
640a73cb06 Adds Deafened Feedback, enhances looping sounds further
Adds deafened ear ring that plays any time you're deafened, and fades back in once you can hear again.

Example of deafened feedback [here](https://streamable.com/8s8vlu). 

Worry not, if you're deafened via mutation or other, you'll simply go deaf, and only hear the fade-in once you regain hearing. 

It will also only play **once** when you are deafened. Further deafening effects while you are already deaf will not force you to hear it again.
2023-03-03 04:08:08 -08:00
Sharkmare
476af4b90b Update preferences.dm 2023-03-03 01:08:48 +01:00
Fluff
9bfb9f008a Fixing things
-Removed the EMP grenade thing
-Made is so the pummler and hound are a bit bigger then their sprites
-Added names.
2023-03-02 08:42:14 -05:00
Rykka Stormheart
9c80b225aa Update 2.0
- Technical: All sounds are now using a masterlist that is indexed via keypairs, saving on overhead and copypaste.
- Technical continued: Rather than defining sounds per species, go to sound.dm, add a define, following the above, then add your key + pair to species_sounds_map - for instance, `"Mouse" = mouse_sounds`. Easy as that.
- All mobs refer to this list rather than defining their own pain/etc sounds.
- All mobs can override death sounds with death_sound_override set to the sound (or sounds) of their choice.
- Added the following sound options: Lizard, Metroid, Mouse, Raccoon, Slime, Spider, Teshari, Vox, Vulpine, Xeno
- If Species Sound is set to "Unset", it will automatically grab the correct sounds for your gender *and* species, if those exist.
- For developers: set `gender_specific_species_sounds` to TRUE on your species, and set `species_sounds_[gender]` (fill in gender with your chosen gender) for it to fetch these sounds.
- Species can now control the volume that their emote sounds play at. Refer to the added variables in `species.dm` for details.
- Cough/Sneeze/Scream/Pain/Gasp/Death sounds are all now standardized and use the same procs to fetch sounds, cutting down on copy/paste and reducing changes for things to go wrong.
- Fixed multiple smaller bugs, the details of which elude me, in regards to 1.0/Original
- Ported Xeno scream/roar/pain/death sounds from TGMC.
- Deathgasp actually plays your death sound (TBD if this is too spammy).
2.1
- Technical: Fixed a runtime in get_default_species_sounds where it was trying to fetch from dummy mob rather than the player's preferences.
- Fixed an error where chat would not display the "this set does not have 'x' sounds!" message.
2023-03-01 23:55:19 -08:00
Rykka Stormheart
2940d67c4d Update 1.0
Refactors lists into #defines, promptly cries. This part is agony and still worked on.

Simplemobs can play injury sounds as well, selecting a sound based off a global list.
Pain emotes occur based on updatehealth(), with respect to silicons and such.
Pain emotes also occur at a 60% chance on traumatic shock.
Simplemobs can also play death sounds based off the species sounds lists.
Add Mouse, Robotic, Spider, None as options to the voice list.
Fixes runtime/bug with Silicons (borgs) trying to get species var.
2023-03-01 23:55:19 -08:00
Rykka Stormheart
6a837244da Sound Update: Pain/Scream/Gasp/Death Sounds
This PR adds the following sounds;
Death sounds
Scream sounds
Pain sounds
Gasp sounds

The sounds are organized into a category under character setup - navigate to the VORE tab and select one based on your preference. If Unset, or not chosen, it will default to whatever the icon base is for your species - for instance, Vulpkanin will get the Canine sounds.

Sounds are grouped into 4 major lists so far, with plans for more once I get more files;
Canine (Scream/Gasp/Death/Pain)
Feline (Scream/Gasp/Death/Pain)
Cervine (Scream/Death only)
Generic/Human (Scream/Gasp/Death/Pain)

Vulpkanin use Canine sounds. Tajaran use Feline. Humans get Generic/Human. Cervine is unset on any species, allowed to be taken by customs.
Vox have a pain sound.

This also enables **pain** emotes. These can be manually done with *pain, or triggered automatically on taking an injury. The pain trigger respects species pain mods - for instance, if you have Major Pain Tolerance, you'll hear yourself growl in pain far less than someone who has Intolerance.

Pain is **not** triggered by spicy food or hallucinations, as those two add halloss on directly. Only effects that apply damage will add on pain.

You can test out these sounds in the Character Setup panel. See [here](https://streamable.com/o9wr9g), and here:
![](https://i.imgur.com/JhbH6r3.png)

A demonstration of human sounds is available [here](https://streamable.com/hqwpel).
Canine sounds [here](https://streamable.com/41d0oj)
Demonstrations of it during combat [here](https://streamable.com/y4nxea) and [here](https://streamable.com/gj2gl3).

These can be muted by navigating to Sound and setting the Mob Injury Sounds variable, seen here:
![](https://i.imgur.com/4zblNmd.png)

Species that currently lack sounds have had their audible sounds disabled to prevent jarring human noises from playing on non-human species. This can be overridden upon request, but for now, it will serve as hopeful inspiration to encourage additional files.
2023-03-01 23:54:52 -08:00
BlackMajor
818f2d64e0 yeah 2023-03-02 20:41:12 +13:00