Makes it possible to set minimum and maximum number of things that can be autotransfered at once.
Currently experimental varedit setting only. Will need to wait for the vorepanel complexity fix update before these can have accessible UI buttons.
Fixes Integer precision loss in autotransfer.dm and types_ch.dm
Fixes operator overload in solargrub.dm
Fixes field access requires static type errors in vorepanel_vr.dm, kasscbuttons_ch.dm, and seed.dm
Fixes ambigious && in metroid_infestation.dm
Cold Discomfort would not display if your body was covered - every /under/ item by default did so.
Heat discomfort would not display if your body was UNcovered.
This is fixed now - once you're uncomfortable, irregardless of what you're wearing, you'll start feeling it.
This should help prevent random deaths to freezing or overheating as you'll have warnings the area is too warm/cold before you start going ouchie.
Realized I didn't think this one through all too well after all since this would only affect actually hitting that reset slot button. Probably won't fix the connection issues due to being irrelevant outside slot resets, but you know how it is with spaghetti
Changes super and hyper cells to utilized some new and unused sprites. Adds a new energy cell past the hyper cell to also take advantage of new sprites. Requires precursor tech 1 and power tech 5
I managed to trigger the most likely circumstances leading to the loss of languages on character and found out it happens whenever you join the game without manually loading a character from your roster. Looking into this, I found a racent-ish change that looks like it removed a key line required in language preservation from the automatic character loading (such as what happens when you join the game witohut opening the char setup), and that very same line was still present in the manual character slot loading code, which would explain why it isn't always broken, and why it in my case was broken exceptionally rarely due to my indecisiveness and full roster usually taking up its sweet time before I hit the join button.
Ran these by Scree (Creator of Xenochimera) and he said these are fairly reasonable adaptations.
They're neutral traits available to custom species, and given that Xenochimera are also able to pretty much mix and match a lot of stuff based on what they've eaten/evolved, this will allow greater roleplay/adaptations to occur - for instance, a xenochimera that is well-suited to the warmth of the desert is going to struggle on Sif, and vice versa.
PR https://github.com/VOREStation/VOREStation/pull/11454 set var amount on stacks to private, necessitating using get_amount() to read the amount currently left in a stack, rather than just directly accessing the var.
Fixes in order:
- Removes List of defines in misc_ch.dm that are no longer used - they're defined here for the casino prize dispenser, making these obsolete:

- Fixes relative pathing in mecha_parts_ch.dm
- Fixes relative pathing in bodybag.dm
- Fixes relative pathing in sahoc_ch.dm
- Fixes relative pathing in toys_yw.dm
- Fixes def_zone being defined when only the variable was needed in twohanded_ch.dm
- Fixes relative pathing in trash_pile_vr_ch.dm
- Fixes clip_mask being missing in misc_ch.dm
- Fixes relative pathing in tesh_synth_facemask.dm
- Fixes absolute path being indented in by one (typo?)
- Fixes relative pathing in armor_yw.dm
- Fixes unreachable parent call in audible_scream_ch.dm
- Fixes VERM_LIZARDS being undefined when it wasn't defined, as VERM_LIZARDMEN was the variable being defined + used in mutants.dm
- Removes two un-needed parent calls - these procs have no parent on /obj/structure - thecake_ch.dm
- Fixes invalid kword nano_state in protean_blob.dm
- Fixes relative pathing in drone_manufacturer_unify.dm
- Fixes relative pathing in synx.dm
- Removes arguments of drop_item that don't exist (port was from TG and had force_drop = 1 and src defined.) - vox.dm
- Added vision_required = TRUE to fix proc argument missing - bigdragon_ch.dm
- Added include_robo = TRUE to fix argument missing in demon_ch.dm
- Fixes relative pathing in rakshasa_abilities.dm
- Adds comment to solargrub.dm, unable to fix operator overload error yet.
- Fixes relative pathing in sprite_accessories_extra_ch.dm
- Fixes relative pathing in sprite_accessories_yw.dm
- Fixes relative pathing in phase.dm
- Fixes relative pathing in bluespacecoffee.dm
- Fixes relative pathing in other_ch.dm
- Fixes relative pathing and ambigious ! in living_ch.dm
- Fixes relative pathing in custom_clothes_yw.dm
- Fixes relative pathing in custom_rigs_yw.dm
- Fixes relative pathing in MadokaSpear.dm
- Comments out duplicate #includes in southern_cross.dm as vorestation.dme has them #include'd.