Zuhayr
dd3c131463
Merge pull request #7843 from Loganbacca/freezefix
...
Closet fixes
2015-01-16 23:12:13 +10:30
Chinsky
6e7eb38c5d
Merge pull request #7850 from Baystation12/master
...
master -> freeze
2015-01-16 14:23:03 +03:00
Chinsky
c2b5c53092
Merge pull request #7845 from Ravensdale/runtimeFixes
...
Fixes Cannot execute null.on removed()
2015-01-16 11:22:47 +03:00
Chinsky
46264e0194
Merge pull request #7838 from PsiOmegaDelta/EventFixes
...
Fixes #7547 .
2015-01-16 11:22:19 +03:00
Chinsky
badefe24d5
Merge pull request #7833 from PsiOmegaDelta/TrulyInvisible
...
Can no longer see the AI eye by right or alt-clicking turfs.
2015-01-16 11:22:09 +03:00
Loganbacca
fb945fa9ec
Fixes telekinetic tape placement on airlocks
2015-01-16 13:50:13 +13:00
Loganbacca
7435f7574e
Closet file reorganisation
...
- Moved walllocker.dm to
code/game/objects/structures/crate_lockers/closets
- Moved other unused closet files to the code/unused folder
2015-01-16 12:04:59 +13:00
Ravensdale
fdf9886053
Fixes Cannot execute null.on removed()
2015-01-15 14:48:04 -08:00
Loganbacca
780b1fb096
Fixed placing mounted modules in closets
...
- Fixes placing mounted modules in closets and crates
- Removed a couple of colons
2015-01-16 11:43:45 +13:00
Zuhayr
7a68bf0fc6
Merge pull request #7839 from comma/master
...
Hacky fixes
2015-01-16 08:53:04 +10:30
Chinsky
b4840aec54
Merge pull request #7616 from atlantiscze/boomfix
...
Wireless Wires Bugfix
2015-01-15 23:57:37 +03:00
Chinsky
0a7185c20a
Fixes #7787
...
Made clean surgical amputation not cause huge wounds. Also moved code around a bit to prevent situations where missing limbs would get wounds (ie hands giving wounds to arms during recursive droplimb).
2015-01-15 18:59:39 +03:00
Chinsky
6f8618ded8
Fixes surgery steps never failing
2015-01-15 18:04:10 +03:00
Chinsky
47e5e51db3
Fix for the fix.
2015-01-15 17:51:45 +03:00
Zuhayr
2e0a3e4597
Merge pull request #7835 from PsiOmegaDelta/TopicLimit
...
Limits AI access to machinery on admin levels.
2015-01-16 01:13:21 +10:30
Chinsky
0401cb2084
Fixes #7820
2015-01-15 17:09:50 +03:00
PsiOmega
2a9955c68b
Fixes #7547 .
...
The event manager now respects the "allow random event" config setting.
2015-01-15 15:01:38 +01:00
Chinsky
1c772e9914
Fixes #7821
2015-01-15 16:45:45 +03:00
PsiOmegaDelta
9b5702d494
Merge pull request #7823 from mwerezak/fixes
...
Emergency shutter and airlock fixes
2015-01-15 14:00:30 +01:00
PsiOmega
a2e23b88b2
Limits AI access to machinery on admin levels.
...
Adds check in canUseTopic to ensure the AI cannot access machinery on admin levels unless physically present.
2015-01-15 10:59:21 +01:00
Zuhayr
8ec096581c
Fix for blood drip overlaying + secret feature
2015-01-15 20:10:32 +10:30
PsiOmega
5c6c65e728
Can no longer see the AI eye by right or alt-clicking turfs.
2015-01-15 10:25:49 +01:00
Chinsky
d1480dc6d8
Merge pull request #7816 from Loganbacca/freezefix
...
SMES UI fix
2015-01-15 11:31:10 +03:00
Chinsky
34b99d02ef
Merge pull request #7826 from mwerezak/jumpsuit
...
Fixes body_parts_covered not updating when rolling jumpsuits
2015-01-15 11:31:06 +03:00
Chinsky
f57f3147b4
Merge pull request #7829 from Loganbacca/hudfix
...
Fixes
2015-01-15 11:31:03 +03:00
Loganbacca
5fc035bffc
Ghost labeller fix
...
No you cant stick labels on ghosts
2015-01-15 21:21:13 +13:00
Loganbacca
e5ab434d1d
Reverted health status hud icon from AI overlay
2015-01-15 21:18:58 +13:00
Loganbacca
46ad32ad8f
AI/borg med HUD fix
...
- Fixes bug causing AI's and borgs with medical sensor augmentation set
to not see med huds
- Status icon displayed if suit sensors set to binary or higher
- Health bar displayed if suit sensors set to vitals or higher
- Wearable med huds will always display all info, including mounted borg
huds
2015-01-15 18:27:52 +13:00
mwerezak
c99df46d70
Firelock fixes
...
Fixes firelocks producing intact electronics when broken.
Allows firelocks to be damaged by melee weapons and repaired.
Swaps anchored and unanchored assembly icons, so that the
assembly starts to look progressively more like the final
product as it is constructed.
2015-01-14 23:18:12 -05:00
mwerezak
4489b272cf
Updates firelock construction
...
Firelock construction now requires one cable piece
2015-01-14 23:17:51 -05:00
mwerezak
b2a7e6d177
Fixes broken airlocks producing intact electronics
2015-01-14 23:16:50 -05:00
mwerezak
812b9d3348
Fixes body_parts_covered not updating when rolling jumpsuits
2015-01-14 22:38:52 -05:00
Loganbacca
f711e3b24c
Removed unnecessary check
2015-01-15 15:35:45 +13:00
Zuhayr
3a9e43a1fb
Merge pull request #7815 from PsiOmegaDelta/Examine
...
Fixes #7802 .
2015-01-15 03:36:59 +10:30
PsiOmegaDelta
f388071c26
Merge pull request #7817 from GinjaNinja32/laptopcmc
...
Fixes laptop crew monitor program not showing assignment
2015-01-14 17:36:38 +01:00
GinjaNinja32
b8146ce26d
Fixes laptop crew monitor program not showing assignment
2015-01-14 15:58:09 +00:00
Chinsky
45a35ced8e
Merge pull request #7772 from mwerezak/events
...
Moderate level event weightings and balance
2015-01-14 18:56:06 +03:00
Loganbacca
f479ba9212
SMES UI tweak
...
Switching this to mirror output switching as in the last commit
2015-01-14 22:03:29 +13:00
Loganbacca
66ae9f4aac
SMES UI fix
...
- Changed SMES NanoUI Online/Offline switch to reflect the current state
it is set to
- UI now also displays it's output status:
- Outputting = SMES is switched online and outputting normally
- Not Outputting = SMES is switched to offline
- Stored energy too low = SMES is set to online but can't output because
it doesn't have enough charge
2015-01-14 20:45:20 +13:00
PsiOmega
1382df5dad
Fixes #7802 .
...
items/examine() now properly calls and returns the result of ..().
2015-01-14 08:24:33 +01:00
Ravensdale
807348b814
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into runtimeFixes
2015-01-13 13:41:32 -08:00
Ravensdale
1bd1687c81
Fixes runtime error: pick() from empty list
2015-01-13 13:37:07 -08:00
Ravensdale
759373ac0a
Fixes runtime with hand labelers
2015-01-13 09:52:14 -08:00
Loganbacca
985d410657
Air tank interface fix
...
- Allows tanks to be toggled on and off as internals from their UI.
- If internals are off, all tanks capable of being used for internals
will display "tank is connected to a mask".
- If internals are on, only the tank that is actively supplying air is
listed as "connected" and "open". All others will display as "not
connected".
- Tanks inside rigs will correctly display their status in their UI (if
you open it before putting it in the rig, but cannot be toggled on
through the interface. Toggling them on with the internals button works.
2015-01-13 23:19:58 +13:00
Loganbacca
cac7f64fdc
Robot module fix
...
Thanks mwerezak
2015-01-13 22:16:20 +13:00
Loganbacca
5d0d5d0aba
Fixes robot modules not regenerating
...
- Also added a type check
2015-01-13 16:34:15 +13:00
PsiOmegaDelta
94126b8caa
Merge pull request #7795 from mwerezak/fixes
...
Fixes bad gear datum paths
2015-01-12 11:54:58 +01:00
Zuhayr
7866d78b4b
Merge pull request #7797 from Baystation12/master
...
Master into dev-freeze
2015-01-12 21:17:04 +10:30
mwerezak
aeec54aece
Fixes bad gear datum paths
2015-01-12 00:19:01 -05:00
mwerezak
b069bfb658
Adjusts infection chances
...
After some discussion on IRC this seems like a better starting value.
2015-01-12 00:05:47 -05:00