Removes the majority of phazon pieces. (getting the full set has an extremely tiny number of succeeding, and you can't get the circuit board anyways. I kept one so people know it still exists.) Adds high tier contraband you can find in trash piles to give an alternative way to obtain these. Hopefully encourages more people to mine to get points and resources for science. If you feel this isn't balanced enough, can always increase the probability of getting cosmetic or lesser items to dilute the pool.
-Figured out why saddlebags weren't showing up on subtype taurs.
-Something something spaghrtti and now the iconstate sets accordingly to the main type name instead of subtype name.
-I really need to sleep this is my last second awake tonight and hopefully this works?
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
+Illegal equipment module now scrambled equipment module
+Scrambled equipment module now unlocks emagged borg items without
actually emagging the borg, allowing for AI sync, law updates, and being
emagged.
+Makes the miner borg diamond drill appear in all cases of being
upgraded or emagged instead of only if emagged while the mining module
is equipped.
Changelog includes all my previous PRs as well for ease of access to the
changes by the general public. I can trim it down to just this PR if
requested.
* Adds Collapsible AM rifle, and adds case with parts and 5 shots to Uplink. Separates it and intended merc version, both costing default telecrystal amount. Does NOT make them antagonist type specific.
* Addresses review.
* Makes rifle case traitor/merc specific. Enables ability to have specific uplink items be available only for specific antags.
* Adds in body snatcher
* Modifies method the bodysnatcher works
* Fixes merge & compile error
* Update trash_pile.dm
* Update trash_pile.dm
* Gets transfer_to to work
Sprites replaced with a black box that could conceivably contain a brain, while obscuring the details. Complete with screen and convenient handle.
Usage text modified to make sense for MMIs/posibrains, instead of just drone brains (e.g. downloaded → transferred).
Description added to the new intelliCores. Made into normal-sized item, similar to MMIs/posibrains.
This is an alternative to either changing lore to allow for brain uploading, or changing code to allow for choosing multiple AI brain types.
Subspace Jammers can be bought in the traitor uplink for 25 TC. They are already in the code, but this PR adds them to the uplink.
This PR also adds a power meter to the sprite, as a small QoL change.
They run off of weapon cells and one cell will last for about a minute.
Adds a traitor device to warn the traitor if they're being spied or are about to be spied on by the AI or anyone using a camera console.
It will warn the holder by changing color, beeping a specific tone, and sending a message to their chat log. It only does this when the state of spying changes, so it will not spam the chatlog if nothing changes. Only the holder can hear the warnings. It also functions like a regular multitool.
+Readds jumper cable kits to revive FBPs (Robotics will spawn with these
without any map changes but they will be empty so that needs to be fixed
anyways)
+Readds jumper cable kits to cargo orders
-Lowers jumper cable kits in order to 2 from 4 to be in line with the
defibrillator changes
+Adds robot defibrillators to both medical modules
+Adds robot jumper cables to research module
+Adds some new icons for jumper cables to fit in better with the new
defibrillator sprites
-Added a counter for janihound to keep track of how much crap it's ate.
-Lowered janigut capacity to 25 items.
-Made mice edible for the borgo.
-Gave a gentle touch to the wolftaur sprites. (more types later?)
-Added a saddlebag version that fits itself for every quadtaur.
-Added a robust combat aesthetic saddlebag as a childtype to the forementioned.