Commit Graph

1705 Commits

Author SHA1 Message Date
baloh.matevz
ba5b55286f - The IRC bot will now send a message to IRC when the only admin logs out of the server (so long as the game is running, so this does not happen in pregame, the setting up process or after the game finished)
- The IRC bot will now also send a message to IRC whenever a round starts with no admins online.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4039 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 18:01:41 +00:00
baloh.matevz
ef493f3b51 - Made the number of deciseconds someone has to be inactive to be considered AFK a define (AFK_THRESHOLD) which defaults to 3000ds = 300s = 5m, which is the same as it was before. This is still only used when an admin uses 'adminwho' to tell if admins are AFK.
- send2irc will now only send adminhelps to irc if there are no admins online or if all the admins online are AFK. If will add a "- No admins online" to the end of the message if there are no admins online or a " - All admins AFK (X)" with X being the number of admins currently online.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4038 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 17:39:16 +00:00
elly1989@rocketmail.com
f69f054f41 More fixes by Giacom.
"Bug Fixes

Fixed a HTML typo in job preferences, thanks Gamer_cad
Made the Message Console not list PDAs that are turned off or are not owned by someone.
Forgot to mention this: I changed preference since the jobs are now sorted after the round has started."

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4035 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 09:46:54 +00:00
elly1989@rocketmail.com
31f589b67d Committing Giacom's pill updates:
Pills can now be ground up in reagent grinders. You can now put custom amounts of reagent into things using chemmasters. Can now load pill-bottles into chemmasters for mass pill-production.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4033 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 08:10:19 +00:00
elly1989@rocketmail.com
f92bec2a22 Resolves issue 594 - You can no longer use Mech-drills/clamps/etc to interact with your hud items.
Fixed an old feature that diverted clicks on a hud inventory-slot (say, the place you put your bag) to the object in that slot (i.e. making it easier to click small items and also making it possible to remove things that have borked and turned invisible

Fixed admins being able to change their own rank via chgadlvl.

Insignificant tweaks to DblClick() just removed some useless bits near the top.

Known issues:
Can't put straight jackets on aliums anymore for some reason
Aliums can remove straight jackets from themselves.
Can still mecha-drill a few things you shouldn't be able to >_>

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4032 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 07:48:14 +00:00
baloh.matevz
4c4153f248 - Added a 2 minute cool-down for adminhelps. You may now only adminhelp once per 2 minutes. So write the information you want to write in one adminhelp and then reply via admin PM-s! This obviously does not apply to PM-s.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4030 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 00:47:44 +00:00
ericgfwong@hotmail.com
d2fc8b2689 Updated message AIs and Cyborgs get when they spawn
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4027 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 19:02:03 +00:00
elly1989@rocketmail.com
bd4233ec8c Fixes projectiles breaking when hitting a non-mob.
Fixes the chance to miss stuff because the trig was wrong :S

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4026 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 11:18:55 +00:00
elly1989@rocketmail.com
3643f57cc9 Fix for no-name mobs. I should have thought of this before. Resolves issue 644
Thanks for reporting it sivartholmberg

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4025 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 08:16:33 +00:00
johnsonmt88@gmail.com
8231234a64 Pile of bugfixes
Nodrak:
- Bags of Holding can no longer be brought to the clown planet
- Made a quick new sprite for broken telescreens
- Removed the clusterbang from the HoS safe. It is currently bugged and not in presentable condition, however, someone is working on it. 
- Added a machine check to shift+click. Partial fixes issue 534 (see Zek's stuff for more.) I'm not really sure of a better way to fix this that wouldn't involve a whole pile of coding...
- Cigarettes now evenly distribute chemicals injected into a pack of cigarettes. Partial fix for issue 548 (see Zek's stuff for more.)

Commit for Zekkeit/39kk9t
- The gibber now provides attack logs of who the mob gibbed, or who the mob was gibbed by. How can you tell who a mob was gibbed by when the mob gets destroyed? Well read the next enhancement!
- Attack logs now transfer to the ghost of the mob who dies
- You can no longer survive cold by cooling yourself down before jumping into space. Fixes issue 206.
- Ghost() is now a client proc, not a mob proc. Fixes issue 442
- Fix for issue 493.
- Added a range check to shift+click. Fixes issue 534.
- Cigarette packs are now limited to (15*number of cigarettes) units of reagents. Fixes Issue 548.
- Added organ inaccuracy to guns. This means, for example, that you wont hit the mob's chest with 100% accuracy. You may end up hitting the mob's arm, or head instead. Accuracy is directly related to distance.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4022 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 06:10:22 +00:00
d_h2005@yahoo.com
11e69586c5 -Plant-b-gone is now poisonous to ingest.
-Plant-b-gone now kills space vines.
-Plant-b-gone no longer causes a runtime error when sprayed at a human.

-New kitchen recipe, designed with those filthy traitor chefs in mind~
-Adjusted chaos donuts to require 5 of each chemical instead of 3 (Condiment bottles dispense 5 units at a time, forcing you to empty out a salt shaker if you wanted to make them previously).
-Added some trash items to cake slices where appropriate. Consistency.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4021 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 01:43:26 +00:00
johnsonmt88@gmail.com
58e2093744 Fixes hydroponics not producing food if there is no mutmod in the nutrient
Removed process() from machinery/lights as it was not being used.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4020 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-09 16:33:06 +00:00
CIB123@gmail.com
b687b75bca Optimized radio code broadcasting code.
Rather than calling a function on every single radio object which expensively collects hearers(in closets etc.), the proc will now instead build a list of radios. This list is then passed to another proc, which iterates through all clients in the world, and checks if the client's mob can hear the message.

Note that I did shallow testing, but deeper issues may still be present with stuff like pAIs which I wasn't able to test on my single player server. If any other problems are found, please notify me.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4019 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-09 15:16:00 +00:00
quartz235@gmail.com
2e4504ba00 Quickfix to make adminhelp relay bot not throw out mile long href links due to the parser
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4016 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-08 16:01:18 +00:00
sieve32@gmail.com
71ca4efcbc -Cleaned up and improved PA icons
-Fixed an unlisted issue involving RD consoles. Now you can use a screwdriver to change the access protocols on the board itself, to be either a core console or robotics one
-Fixed Issue 546, the part of the AIize() that cleared the music was a part of human code, but at round-start it is 'new_player' that is AIized. Moved that part to mob/AIize()

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4014 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-08 06:40:33 +00:00
ericgfwong@hotmail.com
d35de12757 Another fix for hats
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4013 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-08 02:00:45 +00:00
ericgfwong@hotmail.com
de4e5b49d3 Small fix for security softcaps
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4010 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 21:03:38 +00:00
johnsonmt88@gmail.com
22c872a2a3 Fixed damagetypes not working in admin investigate (The (?) button when someone adminhelps)
Committing for Zekkeit/39kk9t
- Attack logs now display the reagents the pill/snack had when you forced it down someone's throat.
- List entries can now be edited and deleted! (don't try editing any of the contents list entries, it spits a runtime and I don't know how to make it uneditable)
- Fix for issue 598. Now pAI carriers can re-enable the pAI radio settings.
- Adminmoreinfo now displays the status of the mob.
- Added a confirmation message to unjobbanning from the Display Job bans panel.
- When being exposed to a virus, resistances are now taken into account. In addition, list entries that contained a virus that has been cured are now deleted.

Proposed commit: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9262

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4008 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 19:32:31 +00:00
ericgfwong@hotmail.com
a7baf04430 -Cargo bay conveyor belts made one-way
-Readded fire door to sec checkpoint by request
-Fixed rainbow softcaps for real this time

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4007 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 09:31:22 +00:00
ericgfwong@hotmail.com
53b1495438 Fix for rainbow softcaps
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4006 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 07:13:50 +00:00
elly1989@rocketmail.com
23bb27645e Resolves issue 635: cause, no checks for mob/M being null even though M = locate([ref]) in world >_> so basic
simplified armour rune code a little bit.

Added IP and ID fields to the unban panel. because I told somebody that I'd add it for them aaaages ago but forgot.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4003 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-07 01:17:20 +00:00
johnsonmt88@gmail.com
4cc6222d86 Moved the bottle's force var into attack() so that it is not stronger than hatchets -all the time-.
Added an isGlass var to bottles meaning milk cartons and such can no longer be broken over people's heads.

Mech teleporters and wormhole generators no longer work on z2

You can no longer sneak telebeacons or the nuke disk to the clown planet
- I just added a check for now as this is a rather game-breaking bug and I don't have time to make teleport datacards use the proper teleport procs. I'll come back to this when I have a little more time.

Cult swords:
- They now do a random amount of damage between half of the swords force(20) and the full force(40) as the current 40 damage for picking up the sword is a little high on its own.
- A non-cultist player will recieve a warning when picking up the sword and will be dizzy for a short time.
- They now only damage the user when attacking another mob

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4002 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-06 19:49:01 +00:00
sieve32@gmail.com
916bb8e617 Fix for the RnD consoles/servers become Ramp'D Machines, for some reason it appeared that the instances on the map were being automagically sanitized, but making them instances in the code seems to have fixed it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4001 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-06 12:15:29 +00:00
johnsonmt88@gmail.com
fa1d2bb873 Commit for Giacom:
Breaking bottles over people's heads!
- The bottle will be destroyed and a broken bottle will replace the old bottle
- There is a chance for a glass shard to be created
- The regents of the bottle get splashed onto the mob who got hit
- This affects alcoholic bottles, not to be confused with pill bottles or chemistry bottles.
- - Technically milk cartons and lime juice cartons, so they break as if they're glass.

Names in the PDA list are now ordered alphabetically.

Changelog updated

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3998 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-06 04:31:35 +00:00
d_h2005@yahoo.com
069ea9a27a -You can now use the Eject Occupant verb to release yourself from cryo tubes. The process takes 2 minutes, mostly to prevent cryo self-healing from becoming the new standard for treatment.
-Nuke Op personal closets updated: Red spacesuits replaced with syndicate hardsuits. Bulky riot shield replaced with collapsible energy shield. Plain breathmasks replaced with face-hiding syndicate gasmasks. (For those worried about the mask's impact on stealth, you still start with a normal breathmask in your internals box.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3994 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 23:25:01 +00:00
petethegoat@gmail.com
84b9929282 Comitting for Giacom!
In short:
AI messaging
Time of death for health scanners
Most lists are sorted alphabetically

See http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9220 for detailed information.

I wasn't able to test this as thoroughly as I'd like, but what I could test seems fine.
I don't forsee any issues popping up with this stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3993 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 22:47:30 +00:00
sieve32@gmail.com
9e35d8cda8 Changes to Syndicate Radios, which fixes Issue 595. Now if a an radio doesn't have the Syndicate encryption on it, it won't receive any messages over the Syndicate channel(If I can learn TCOMMs a bit better I'll try to make it a per-message basis)
Changed 'traitor' headsets to 'syndicate' headsets to have it make a bit more sense. Syndicate encryption is tied to the keys, so anything with a Syndicate Key can hear the Syndicate Channel. 
Also, added 2 intercoms to the Nuke OP shuttle that are on the Syndicate frequency and have the needed encryption.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3991 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 21:36:15 +00:00
elly1989@rocketmail.com
b88733fd89 Alien larva now chestburst even after their host has died. To do this I had to make a custom process() for the alien_embryo disease.
I gave up trying to get facehuggers  to hug laying down mobs after a throw. Instead I just fixed the attack() proc so aliens can slap them onto people's faces.

Changed the chestbursting code so larva are created even if no client is available. I will be making a verb so ghosts can posses aliens/larvae with no ckey depending on what headcoders think of the idea. I didn't think it fair that aliens should suffer because not enough ghosts have be_alien enabled at the exact moment a larvae chestbursts. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3987 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 13:21:25 +00:00
CIB123@gmail.com
d27457b405 Fixed the BE_CULTIST/BE_PAI mixup in the preferences.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3986 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 12:18:51 +00:00
elly1989@rocketmail.com
60c7b28274 Resolves issue 499. Blood runes are now totally invisible to AIs.
Created defines for disabilities and sdisabilities bitflags. Thos areas of code really need attention. Why are there so many blind variables/flags D= disability bitflags are located in setup.dm

Handcuff overlays now update when beepsky/ed-209s cuff you.

Resolves issue 628. Took a stab at tidying up handle_regular_hud_updates() for humans. If it's all working perfectly as it appears to be I'll start doing the same for other mobs. Whomever started 'fixing' this and then just abandoned it with redundant and heavily-broken code should be ashamed :[ It was/is in a real sorry state.

Resolves issue 617. Shades can no longer be weakened (stunbatons etc).

Fixed an issue with one of the antag deaf-sting/rune/whatever-it-was-I-forget causing nearsightedness rather than deafness :P


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3985 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 07:44:18 +00:00
elly1989@rocketmail.com
86effe3429 ghosts now have stat=DEAD so certain verbs don't break.
replaced canweaken and canstun variables with status_flags bitfield. Current flags are CANWEAKEN CANSTUN CANPARALYSE. Although you could add stuff like CANDAMAGE, CANBLIND, CANDEAFEN etc. to add additional flexibility to mob code and reduce on duplication.

Added humans_need_surnames as a config option. If when spawning  a human has only one name it will give them a random surname. I'd recommend leaving it on so that people can't name themselves "floor" "Unknown" etc.

totally removed autolowercasing of names (except for first letter) due to people pestering me. inb4 everyone starts CRUISECONTROLLING.

allowed a few characters like @ # etc for when the flag allow_numbers is set. So AIs can use those symbols (numbers and symbols cannot be used as the first character because of syntax.

Added alium nests. They're basically beds that only aliums can use. They are made of sticky resin which aliums secure their prey too for sexytimes.

Weed nodes are no longer dense.

Tidied up some alium verbs so that they are more structured. This will allow me to add Alt-Click neurotoxin shooting for queens and sentinels

Queens can secrete resin now to build nests/walls/membranes (doors to come!)
Drones that evolve into queens when there is already a live Queen will become princesses instead so the hive can tell them how stupid they are for splitting from the will of the hive. It also gives them a number so they can be differentiated between.

Credits to 39kk9t for fixing larva/death.dm, hissing which I forgot to do and some of the alium verbs. You're awesome <3

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-04 20:53:13 +00:00
johnsonmt88@gmail.com
188b487542 AI's are no longer permanently blinded by power loss. Fixes issue 603
- Thanks to Zekkeit/39kk9t for this fix!

Cultists now get stunned by their own stun rune again.
- Apparently this would have been game-breakingly spammable

Added WJohnston's mech toys as arcade prizes!

Made mech tool code less of a nightmare to navigate:
- Moved mech medical tools into their own .dm file
- Moved unused mech tools into their own .dm file

Fixed a major pAI exploit.

Fixed the odysseus picking up people who were buckled, causing the person to be unable to move.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3982 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-04 19:52:45 +00:00
johnsonmt88@gmail.com
f037a0b074 Clown clumsiness no longer applies to laser-tag guns.
The stun rune:
- Now stuns cyborgs.
- No longer stuns cultists.

Stun talismans no longer permanently mute or stun cyborgs. Fixes issue 618.

Removed 'charges', 'maximum_charges' and 'status' variables from the chain of command as they did nothing anyway.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3979 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 21:52:02 +00:00
johnsonmt88@gmail.com
f9986387c3 Second part of moving simple_animals.
TortoiseSVN was barking at me, so I had to do it like this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3977 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 17:22:46 +00:00
johnsonmt88@gmail.com
bb901f7583 Mob define cleanup: Part 2
Moved the simple_animal folder into /mob/living.
- Thanks to tortoiseSVN issues, I will have to remove the old simple_animal folder in a second commit.

Moved to living:
- maxHealth
- health
- control_object
- incorporeal_move

Moved to carbon:
- silent
- alien_egg_flag

Moved to human: (human_defines.dm)
- All vars that used to be defined in human.dm
- underwear
- backbag
- miming

Deleted from mob:
- r_epil	//Old var, not used anymore
- r_ch_cou	//Old var, not used anymore
- r_Tourette	//Old var, not used anymore
- spellvoice() 	//Old proc, not used anymore
- get_damage()	//Unused, we have getHealth() that does the same thing

Removed some unticked files that have already been replaced.

This also fixes cyborgs being 'knocked unconscious' by rolling pins and secure breifcases
- Additionally; to knock someone out with a rolling pin you must now be targeting the victims head.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3976 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 17:14:49 +00:00
ericgfwong@hotmail.com
4d72ac303f -Added deliverable disposals to genetics
-Added medical cartridge to geneticist PDAs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3975 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 04:36:13 +00:00
ericgfwong@hotmail.com
c7a784cf00 Oh god I'm terrible at this. Sorry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3974 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 03:10:21 +00:00
ericgfwong@hotmail.com
cbe3e71410 -Added a couple of grey softcaps to the map
-Fixed grey softcaps having the wrong name

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3973 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 03:06:15 +00:00
ericgfwong@hotmail.com
9e8f39683f -Softcaps can now be dyed in washing machines. Thanks to Intigracy for the sprite work
-Merged cargo maintenance /area/ into mining dock (It was so small and pointless)
-A few aesthetic changes to the map

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3972 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 02:20:42 +00:00
baloh.matevz
30348f24c4 - Added a confirmation message for the 'sleep' verb
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3971 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-02 20:26:16 +00:00
d_h2005@yahoo.com
507aeac51e Fixing some derps:
-Cocoa pods no longer turn invisible at a certain point.
-Changed some dumb descriptions.
-Fixed larvae UI positioning
-Further adjusted capsaicin/frost oil. Cold is already lethal to metroids, so the extra damage stuff was redundant.
-Fix for somatoray runtimes when shot at metroids and xenos and stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3970 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-02 20:20:13 +00:00
quartz235@gmail.com
ecd057f10d Fixes Issue 502
- Absorbing someone with the same real_name as a prior victim now properly adds to your genome count for end-round report
 - Done via new changeling datum var (ugh) called absorbcount that is just a number that increases on any successful absorb (also increases properly in the event of absorbing another changeling,) couldn't see a better way about this without overhauling the entire changeling datum layout, objective checks, etc.

Removed direct narrate (not global) rank check, since everyone gets subtlemessage and the like it didn't make sense to restrict this

Readded timestamps on fingerprints_hidden which I guess were removed during a revert?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3968 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-02 11:09:02 +00:00
ericgfwong@hotmail.com
46f6579528 -Added missing RCs in kitchen and hydroponics
-Excluded a few hairstyles from female random appearance

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3966 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-02 06:50:13 +00:00
elly1989@rocketmail.com
0db2c72ebe removed html from the VarEdit logging stuff ebcause it's reaaaaaaally annoying :P
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3965 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-02 00:03:28 +00:00
kortgstation@gmail.com
51d0fbc3ce Simple animals (wraiths, juggernauts, etc) can now be targeted by turrets. They can also destroy turrets
Simple animals can now smash lights.

Simple animals use their attack value vs grilles now, I'm not sure why they didn't before. This means juggernauts should smash them quickly, and artificers much more slowly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3964 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-01 23:37:54 +00:00
elly1989@rocketmail.com
20a799bc28 Similar naming restrictions applied to AIs. However numbers are allowed and only a minimum of one word is required for the name.
Names with he word "cyborg" in are rejected.
Fixed the "Invalid name" help message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-01 02:53:55 +00:00
elly1989@rocketmail.com
2a775f9d1f Added some restrictions to round-start names for humans. this was necessary due to people using meta names like "floor" "unknown" "lol" etc.
If you feel the restrictions are to strict please let me know here or on the feedback forums.

Generally only A-Z, a-z, space, . - ' are allowed.
Names should be 2 words at least.
Names with too many space, . - ' are rejected.
Names are auto-capitalised.
Names with not enough regular alpha-numeric characters are rejected.
Names with bad characters such as \ etc are rejected.

Raised the minimum character age at the request of a few people. It's now the minimum age for enlisting in the army for most countries (17)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3956 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-01 00:53:52 +00:00
d_h2005@yahoo.com
42ebbb4202 -Newly adjusted HUD sprites for borgs and xenos, designed for erro's interface!
-Inhands for booze bottles, milk/juice cartons, hot cocoa and tea.
-defines for hot sauce and cold sauce bottles (mostly for my testing)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3949 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-29 20:13:40 +00:00
petethegoat@gmail.com
7f5de70b91 Reverted r3944, with the exception of stock_parts.dmi
Fixed issue 605.

Committing minor adjustments to watercloset.dm and paperbin.dm too!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3947 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-29 15:56:51 +00:00
elly1989@rocketmail.com
85b67461a5 Fix for buckled mobs being moved when bumped (where both parties are using help intent).
Incidentally this also fixes an oooooold pre-existing issue with a few other mobs like corgis. :3

resolves issue 604

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3945 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-29 12:49:00 +00:00