SkyMarshal
e14aaac99a
Fix for compile error.
2012-07-20 19:16:26 -07:00
SkyMarshal
6dadde18c3
Improved ZAS plasma setting names and feedback when it is changed.
2012-07-20 13:45:51 -07:00
SkyMarshal
10a283b681
Fixed an ooops
2012-07-20 12:39:53 -07:00
SkyMarshal
2a1404faac
More rigidly defined ZAS zone structures, so that connections work without flaw and rebuilding a zone will always produce the same shape. Also readded spess carp and fixed a compilation error.
2012-07-20 12:35:42 -07:00
CIB
c219463c2c
Merge pull request #1499 from Nerezza/istype
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'Streamlining' the istype procs a little.
2012-07-20 09:43:26 -07:00
CIB
ebc6bf8897
Merge pull request #1500 from Nerezza/oxyreci
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Added Oxycodone recipe
2012-07-20 09:42:50 -07:00
Nerezza
916b289c83
modified: code/modules/chemical/Chemistry-Recipes.dm
2012-07-20 10:40:05 -05:00
Nerezza
c840fa3698
modified: code/modules/mob/mob_helpers.dm
2012-07-20 08:53:23 -05:00
CIB
d851d954df
Made the check for entering mech's a little easier to read.
2012-07-20 16:34:45 +03:00
StrumpetPlaya
195ad346ff
Another bugfix for atmos lockdowns.
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- Doors that are locked down by two different alarms should no longer
have their access permanently require engineering access.
2012-07-20 08:42:29 -04:00
StrumpetPlaya
4dc1379a20
Re-added atmos lockdowns and fixed two bugs with them.
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- Doors that are open when a lockdown occurs should no longer have their
access permanently require engineering access.
- Doors that are open when a lockdown is cancelled should no longer be
stuck in a lockdown state.
Still known bug - Doors that are locked down by two different alarms will
lose lockdown status if only one of the alarms is cancelled.
2012-07-20 08:13:02 -04:00
Albert Iordache
a47109950c
Removed null organ debugging (no conclusive results) and broken access changing on airlocks during air alarms
2012-07-20 12:01:02 +03:00
CIB
a180a727d6
Merge pull request #1495 from Nerezza/mecha-patch3
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Fixed humans not being able to enter mechs.
2012-07-18 09:27:31 -07:00
Albert Iordache
c51d632a0b
Attempted a fix for airlocks not unlocking after switch to green air alarm
2012-07-18 18:10:53 +03:00
Nerezza
2441ce0e85
modified: code/game/mecha/mecha.dm
2012-07-18 03:12:52 -05:00
Nerezza
c462364cf6
modified: code/modules/mob/living/silicon/robot/robot_modules.dm
2012-07-17 23:25:32 -05:00
Albert Iordache
1365a009d1
Merge pull request #1488 from Nerezza/Tara-fix2
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What's worse to work with?
2012-07-17 13:49:34 -07:00
Nerezza
6a4510cd7d
modified: code/WorkInProgress/Cael_Aislinn/Tajara/say.dm
2012-07-17 15:10:57 -05:00
Nerezza
253fe92b1b
modified: code/modules/mob/living/silicon/ai/say.dm
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modified: code/modules/mob/living/silicon/decoy/decoy.dm
modified: code/modules/mob/living/silicon/pai/say.dm
modified: code/modules/mob/living/silicon/robot/say.dm
modified: code/unused/hivebot/mainframe.dm
modified: code/unused/hivebot/say.dm
2012-07-17 14:26:36 -05:00
Nerezza
2023ecae52
Update Tara-patch1
2012-07-17 13:46:55 -05:00
Nerezza
d9d6903446
Update Tara-patch1
2012-07-17 13:43:18 -05:00
Nerezza
3ca01536fd
modified: code/modules/mob/living/carbon/brain/brain.dm
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modified: code/modules/mob/living/silicon/ai/say.dm
modified: code/modules/mob/living/silicon/decoy/decoy.dm
modified: code/modules/mob/living/silicon/pai/say.dm
modified: code/modules/mob/living/silicon/robot/say.dm
modified: code/unused/hivebot/mainframe.dm
modified: code/unused/hivebot/say.dm
2012-07-17 13:39:45 -05:00
Nerezza
329e728808
Commit to Mecha-patch
2012-07-17 12:09:53 -05:00
Albert Iordache
8987972472
Update master
2012-07-17 10:49:38 +03:00
Albert Iordache
04f8ac6b0a
Merge pull request #1482 from Nerezza/patch-3
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Mechas now take Tajaran pilots.
2012-07-17 00:47:26 -07:00
Albert Iordache
6e143ad438
Merge pull request #1481 from Nerezza/patch-2
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Mops need a bucket to use.
2012-07-17 00:43:15 -07:00
Nerezza
4d3d05fc7a
Mechas now take Tajaran pilots.
2012-07-16 23:37:57 -05:00
Mloc
abfbf289c2
Merge pull request #1479 from headswe/master
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blood regen fix.
2012-07-16 11:35:42 -07:00
Nerezza
0587a5a265
Mops need a bucket to use.
2012-07-16 13:26:31 -05:00
Nerezza
7b14336608
The medical borg's hypo looks to be using the icon 'borghypo' from syringes.dmi which doesn't exist. I think this should fix it so medicalborgs have hypos again.
2012-07-16 12:57:35 -05:00
Albert Iordache
246a0cca2a
Removed some mob/organs deletions
2012-07-16 17:13:45 +03:00
Head
966c6c079b
Fixed blood regen
2012-07-16 12:31:07 +02:00
Albert Iordache
61d851d5b2
Debugging organs
2012-07-16 12:12:48 +03:00
Albert Iordache
4b350214a9
Fixed two runtimes errors (AI eye and artifacts)
2012-07-15 12:50:27 +03:00
Albert Iordache
8b976b3279
Debug message
2012-07-15 12:29:02 +03:00
Albert Iordache
0762b2a9eb
Fixed a case where examine becomes bugged after an admin revives a player
2012-07-14 14:08:17 +03:00
Albert Iordache
b94b57e04c
Partially fixed the double definition of BROKEN, renamed organ definitions
2012-07-13 23:42:05 +03:00
Albert Iordache
dd6c41ade1
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
code/modules/research/xenoarchaeology/artifact_effect.dm
2012-07-13 20:58:48 +03:00
Albert Iordache
dda09390ac
Merging pull request from caelaislinn-master
2012-07-13 20:54:22 +03:00
Albert Iordache
b4c7e25d94
Merge pull request #1469 from Abi79/bugfix
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Quick fix to avoid artifact runtime error spam
2012-07-13 02:48:21 -07:00
Albert Iordache
05851aa0e4
Quick fix to avoid artifact runtime error spam
2012-07-12 15:57:53 +03:00
Albert Iordache
aab476a847
Optimized the mineral processing machine a bit
2012-07-12 15:40:13 +03:00
Albert Iordache
ff91b3d499
Added a limit of ore to the ore boxes and lowered the limit of ore for satchels
2012-07-12 15:38:53 +03:00
Albert Iordache
f5fff3d937
Re-added the limit of 10 items moved per tick, for conveyor belts
2012-07-12 15:37:22 +03:00
Albert Iordache
d931bb9ad7
Removed X button from PDAs.
2012-07-11 13:18:36 +03:00
Albert Iordache
3059f37f9a
As in human/life(), made metroid/Life() abort if stat == 2
2012-07-11 11:33:43 +03:00
Albert Iordache
c2c71481e0
Lowered the amount of time for which a RadBelt event lasts, made the crew quarters safe as well and drastically lowered the amount of damage monkeys receive. Safe areas are also revealed to the crew.
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Feel free to balance afterwards, but I felt this was overall needed, because the events were so dangerous that they were annoying, and AFK people were also affected.
2012-07-10 23:04:21 +03:00
Albert Iordache
a2ef50ed29
Fixed bug where helmet lights would not turn off when placed in backpacks and updated changelog
2012-07-10 22:14:08 +03:00
Albert Iordache
f7c41f6b42
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-07-10 22:06:11 +03:00
Albert Iordache
d47b71b7c8
Added cancel button to teleport dialog, close button to PDA window and cancel button to telepathic mind projection
2012-07-10 16:31:19 +03:00