Commit Graph

14417 Commits

Author SHA1 Message Date
Anewbe
09d5f4afcb Adds access requirements to EVA and Medical hardsuits 2016-07-26 20:47:16 -05:00
Anewbe
cb98824985 Merge pull request #2210 from Yoshax/someitemfixes
Fixes some items on working on people on tables
2016-07-25 22:34:14 -05:00
Yoshax
f90f2ec08a Fixes some items on working on people on tables 2016-07-26 03:10:54 +01:00
SinTwo
8eae6a7dee (hopefully) last name tweak 2016-07-25 19:50:19 -04:00
Anewbe
38c043e566 Merge pull request #2204 from Yoshax/accuracypenalty
Increases accuracy penalties in detrimental states
2016-07-25 16:44:46 -05:00
EmperorJon
dba4149488 Merge pull request #2201 from Yoshax/securibots
Makes security bots more hardy to be less useless
2016-07-25 17:54:51 +01:00
EmperorJon
4c5f7a41c8 Merge pull request #2203 from Yoshax/silencedgun
Improves the silenced pistol
2016-07-25 17:54:31 +01:00
Yoshax
927c90c105 Increases accuracy penalties in detrimental states 2016-07-25 16:18:33 +01:00
Yoshax
45ccdff1ac Improves the silenced pistol by lowering the fire delay and removing the recoil 2016-07-25 15:58:07 +01:00
Yoshax
1f81596f6a Makes security bots more hardy to be less useless 2016-07-25 14:48:35 +01:00
Yoshax
f48a49712f Ghosts seeing power in a wire upon examination 2016-07-25 14:23:53 +01:00
Neerti
c71863dd5d Adds Slowdown for Pulling Heavy Items
Makes dragging items which would have slowed you down if worn or carried slow you down when dragged, fixing an exploit where one could move faster by dragging something instead of carrying or wearing it.
2016-07-25 03:51:45 -04:00
Anewbe
31ec93f447 Merge pull request #2192 from SinTwo/item_state
Fixes CE jumpsuit naming catastrophe
2016-07-24 20:45:43 -05:00
SinTwo
f609487da1 fixes CE jumpsuit naming catastrophe 2016-07-24 21:29:33 -04:00
Yoshax
6945aff868 Merge pull request #2187 from Anewbe/sec_coat_pockets
Adds pockets to the HoS and Warden coats
2016-07-25 01:41:45 +01:00
Neerti
fc762a6e83 Merge pull request #2189 from SinTwo/item_state
Icon Fix Fun Time
2016-07-24 19:21:09 -04:00
SinTwo
1a6504a47c more item_state fixes: worn_state purge 2016-07-24 19:03:15 -04:00
Anewbe
56f9e63c64 Adds pockets to the HoS and Warden coats 2016-07-24 15:55:54 -05:00
Anewbe
79fda58e47 Merge pull request #2185 from SinTwo/item_state
Item State Cleanup Fix
2016-07-23 23:32:27 -05:00
SinTwo
b4bb348e01 clothing mob sprites fix 2016-07-23 23:49:57 -04:00
Anewbe
612a6f8328 Merge pull request #2149 from SinTwo/item_state
Item State Cleanup
2016-07-23 15:53:36 -05:00
Neerti
d3126ad10b Merge pull request #2180 from Yoshax/presentsoffood
Cargo fixes + Shipping stuff
2016-07-23 16:34:24 -04:00
Neerti
4eb5ea7721 Merge pull request #2177 from Yoshax/stamps
New stamps for warden and cargo.
2016-07-23 16:33:41 -04:00
Yoshax
baa25044c3 Ensures drinking glasses have a cost in the autolathe 2016-07-23 20:15:22 +01:00
Peter Mörck
88c82dfe65 New stamps for warden and cargo.
Add new stamps for warden and cargo.
Replace the stamps in their areas to the corresponding new ones.
Give captain a deny stamp.
2016-07-23 15:42:08 +01:00
Yoshax
079ce6a71f Grammar fix + Ensures Christmas drop pod has trees 2016-07-23 15:23:54 +01:00
SinTwo
4bff201f8b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/game/objects/items/devices/telecrystal.dm
	icons/mob/suit.dmi
	icons/obj/clothing/suits.dmi
2016-07-22 23:39:19 -04:00
Neerti
d659dd9208 Merge pull request #2171 from redstryker/Flannel_fix
Fixes Flannels.  Also adds a Brown Flannel
2016-07-22 19:22:44 -04:00
redstryker
dccc6f5713 Fixes Flannels. Also adds a Brown Flannel 2016-07-22 16:09:51 -04:00
Neerti
c185b7c22b Merge pull request #2165 from Yoshax/removebucklecuffing
Makes handcuff resisting take priority over unbuckle resisting by removing bucklecuff resisting
2016-07-22 14:21:31 -04:00
Yoshax
b2a704904c Removes adverse effects to Tajaran drinking coffee 2016-07-22 18:07:08 +01:00
Yoshax
f493ac7e17 Removes debug lines 2016-07-22 15:53:54 +01:00
Yoshax
013a509b17 Makes handcuff resisting take priority over unbuckle resisting by removing bucklecuff resisting 2016-07-22 15:48:47 +01:00
Neerti
3e19b337de Merge pull request #2157 from redstryker/SG_Logo
Adds SolGov Logo to Paperwork and SolGov Stamps
2016-07-22 01:26:03 -04:00
Neerti
d12e9ac5fa Merge pull request #2161 from Yoshax/bigtrio
Makes FBP burn repair actually work
2016-07-22 01:25:47 -04:00
Yoshax
3a953d895f Fixes undislocation 2016-07-22 04:19:49 +01:00
Yoshax
d4d76b07a7 Makes FBP burn repair actually work 2016-07-22 03:57:29 +01:00
redstryker
2e25267791 Adds SolGov logo to Paperwork and SolGov Stamps 2016-07-21 15:29:08 -04:00
Mark9013100
f950b7ea23 Adds the corporate berets to loadout 2016-07-19 22:07:57 -04:00
SinTwo
c1bd0aa6b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/clothing.dm
2016-07-19 17:37:14 -04:00
SinTwo
b4f85ff533 cleanup and fixes 2016-07-19 17:25:45 -04:00
Jon
31e66c0037 Fixes vomiting. 2016-07-18 19:12:12 +01:00
EmperorJon
910ce2f584 Merge pull request #2144 from Neerti/7/16/2016_teshari_fix
Teshari Now Have Upper Bodies
2016-07-17 09:37:40 +01:00
Neerti
9483f5b231 Merge pull request #2143 from Anewbe/wring_of_drones
Fixes grammar error
2016-07-16 23:28:15 -04:00
Neerti
ef8a9dd5e0 Teshari Now Have Upper Bodies
Fixes a long standing bug.  Turns out BP_CHEST is undefined and the compiler never caught it for some reason.
2016-07-16 23:26:23 -04:00
Anewbe
217713d306 Fixes grammar error 2016-07-16 21:29:02 -05:00
EmperorJon
d533ef743b Merge pull request #2134 from Neerti/7/14/2016_accuracy_penalties
Adds accuracy penalties for certain detrimental states.
2016-07-16 17:04:38 +01:00
Neerti
ba33340ce0 Merge pull request #2099 from Anewbe/tricord_nerf
Halves the effect of Tricordrazine
2016-07-15 07:07:14 -04:00
Neerti
666d56d794 Merge pull request #2131 from Anewbe/meatier_limbs
Increases the amount of damage limbs can take
2016-07-15 07:04:59 -04:00
Neerti
728cd2bdd3 Adds accuracy penalties for certain detrimental states.
Being blind gives an additional 75% chance to miss.
Having blurry eyes gives an additional 15% chance to miss.
Being confused gives an additional 30% chance to miss.

This was done so that if the PR for flashes to apply these effects instead of a stun are merged, they would hopefully still be useful if someone is trying to robust you.  Melee and ranged penalties should be equivalent, despite different numbers due to how the different code works.
2016-07-14 06:19:49 -04:00