* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg
* Apparently that file is still used, not worth the salt to remove it.
* Changelog
Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.
* Adds Changing Order of Markings
Clicking the back button on a marking will trade its place with the previous marking or move it to the end of the list if it's the first marking.
Clicking the forward button on a marking will trade its place with the next marking or put it in first before all other markings if it's last in the list.
* Changelog
Adds changelog.
* Buttons Only for >1 Marking
Only renders the layer-swap buttons when there is more than one body marking.
* Changes Button Labels to Proper Up/Down Arrows
Thanks Atermonera!
* Adds Changing Order of Markings
Clicking the back button on a marking will trade its place with the previous marking or move it to the end of the list if it's the first marking.
Clicking the forward button on a marking will trade its place with the next marking or put it in first before all other markings if it's last in the list.
* Changelog
Adds changelog.
* Buttons Only for >1 Marking
Only renders the layer-swap buttons when there is more than one body marking.
* Changes Button Labels to Proper Up/Down Arrows
Thanks Atermonera!
for the sake of accuracy and making sense, this changes "gender identity" to "pronouns", and "biological gender" to "biological sex". could also just change it to "sex", but i feel like "biological sex" is clearer for the uninitiated.
i don't know shit so if there's anything broken in here, please lmk, though it's just names so there shouldn't be a problem
-In char setup near the synth color option.
-Tested working although the preview icon may misbehave with the icon cache. (Meaning the effect will require refreshing the cached icon with a visual change, such as color, markings, limb status change, etc. to show up, and may not show up at all if the appearance is identical to an earlier one already saved to cache and getting loaded from there instead of refreshing.)
-You can now have clean robolimbs on your artfully painted organic bodies again.
-In char setup near the synth color option.
-Tested working although it requires a physical change (colors, markings, limb status, etc.) to refresh the body cache before it can show up in preview.
* Pathfinder Update
- Implimented Pathfinder, Command Exploration role
- Added Deluxe Machete for Pathfinders (just a cosmetic reskin)
- Added Pathfinder's office, between expedition prep and breifing
- Expanded size of expedition shuttle
- Ported Pilot and Explorer voidsuit from Baystation
- Restored the old air tank on the expedition shuttle
- Added a couple starter shelter capsules to exploration
- The expedition shuttle now has toggled blast doors to cover the windows
- Increases pay of pilots, SARs, and Explorers
- Adds box of volunteer headsets to the Pathfinder's locker
* Polaris Merge Compatability
* Forgot some things
* Moves PF from command to science
* Requested changes Part 1
* Travis and Access Fix
* Requested changes Part 2
* Resetting Maps Part 1
* Resetting Maps Part 2
* Replaces PF office airlock
* Requested Changes Part 3
* Remove gateway access
* Changes Locker/Door Access Req
* Removes blast doors
* Pilot voidsuit crate cost tweak
Adds the PARANOIA_LOGGING setting to config.txt (and PANIC_BUNKER which was missing for some reason) and updates example.
PARANOIA_LOGGING (also available as a verb for admins in Server) begins notifying admins of any 0day byond accounts, or users who have never joined before. For when you don't quite want to panic bunker.
Also makes this information available in player panel. Requires SQL connection.