Commit Graph

14 Commits

Author SHA1 Message Date
Drathek
3995338290 Moar whitespace normalization [MDB IGNORE] (#7750)
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-02-16 10:54:47 +01:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Arokha Sieyes
0fe43a1f2b Removes all the hard references to computer.dmi
I assume these were all lazy copy-pasting. We're changing computer icons to another set in a file we'll keep separate, and these completely pointless references are annoying. They should inherit this from the `/computer/` level, which they do. Has no effect on Polaris, but cleans up code that shouldn't exist.
2017-04-19 16:54:16 -04:00
PsiOmegaDelta
a0a09c04e4 Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs 2015-08-20 14:09:07 +02:00
PsiOmegaDelta
1b64487f8d More computer overlay changes.
Fixes #10764 and a couple other computers.
2015-08-20 08:38:43 +02:00
PsiOmegaDelta
0ba7643217 Updates files as necessary to adhere to the new standard. 2015-07-27 09:32:51 +02:00
mwerezak
6d15809768 Corrects return values for the Topic procs of several computers and some other machines as well. 2015-02-25 21:32:35 -05:00
GinjaNinja32
1b08463b7e Antibodies rework. 2015-01-26 05:32:00 +00:00
GinjaNinja32
a1e5194c34 Virology rebalance
- Effects can now appear and be spliced in at higher stages than their set stages (e.g. Waiting Syndrome can now occur in any block)
- Gibbingtons changed to not instantly gib infected on activation, instead either dealing massive brute damage or making humanoids' limbs fall off; this avoids three copies of Waiting Syndrome then Gibbingtons going undetected until it instagibs the entire station one after the other.
- New effect: chemical synthesis. Picks one reagent from its list, and keeps infected at 5-7u of that reagent. Infecting others, splicing the gene, etc does not change the reagent, only generating an entirely new chemical synthesis effect does that.
- Admin panel for spawning viruses
- Virus dish examine() now doesn't print 15+ lines to output, instead printing one line and a link to open a window with the rest (and it calls ..() now)
- Lowercased most virology machinery's names
- Renamed/reordered antigens, there are now 16 antigens rather than 11, and they don't use the blood markers' names despite not being affected by blood type at all
- Generating random effects does not rely so much on the GC
2015-01-20 09:57:47 +00:00
Zuhayr
90d65aed57 Removed attack_paw, attack_animal and attack_slime. 2014-11-13 17:15:29 +10:30
mwerezak
637f7193fc Fixes circuit var for other consoles
Also cleans up attackby while we're at it.
2014-05-22 18:05:57 -04:00
Chinsky
28c15adaa3 Fixed runtime in blood transfer.
Fixed cure machine producing virus blood wrong.
Changes to existing syndromes:
-Cough : now has chance to infect people around mob.
-Telepathy : now should properly give powers to the mob.

New syndromes:
-Topographical Cretinism : confusing directions, much like drunk effect.
-Blackout : short-time blindness
2013-06-09 16:30:22 +04:00
Chinsky
1820a227a1 Virus2 Refactoring, Part I - Machinery.
-Removed functions already defined in parent classes.
-Replaced checks in Topic() with parent class ones.
-Removed two unused files (there are duplicates in unused folder anyway)
-Removed commented out lines, mostly pre-antibody curing code.
-Shuffled code around for better readability (like antibody list)
-Moved various devices and items defines to separate file.
2013-06-08 17:36:12 +04:00
Chinsky
405dff19b8 Moved virus2 out of WIP folder.
It's been finished years ago...
Also removed Disease2 folder which is just older versions of same files.
2013-06-08 13:00:37 +04:00