CIB
e2d698f376
Merge pull request #150 from MisterFox/master
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Retired Admins rank
2011-12-26 15:47:25 -08:00
Albert Iordache
c6ad5e6255
Fixed the TG update not compiling
2011-12-27 00:41:11 +02:00
petethegoat@gmail.com
20abc3f9ba
TG update: Added adorable pod signs! Moved the Sec escape pod a little further out of the evidence room. Turned on some more scrubbers and vents which were starting off.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2692 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 00:18:49 +02:00
ryantennessee@yahoo.com
cf6ccb5650
TG update: Fixed some spelling errors in item descriptions.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2688 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 00:16:48 +02:00
CIB123@gmail.com
4bc242711c
TG update: Ammend to the last commit, a few files were left out.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2687 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 00:15:01 +02:00
CIB123@gmail.com
42890a7c4a
TG update: Added antibody-based, random symptom virology.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2686 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 00:01:02 +02:00
baloh.matevz
1ac1376806
TG update: Fixed the meteors not exploding on impact error.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2685 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:46:05 +02:00
petethegoat@gmail.com
7cc0842cae
TG update: minor pipe code issues.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2684 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:45:34 +02:00
uporotiy
ab396f50ac
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
LastBattaWolf@hotmail.com
158630c86e
TG update: removed title music from bar
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2682 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:33:20 +02:00
kortgstation@gmail.com
28bc2896b9
TG update: Lowered the trigger rate on the teleport armour and the teleport radius (from 8 to 6).
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2681 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:32:44 +02:00
Albert Iordache
ef0a9b3632
TG update: Added Reactive Teleport armour and on/off sprites for the armour. Click in hand to toggle on/off (like a cloaking device). When worn and activated, successfully blocked attacks will cause the wearer to warp randomly up to 8 tiles. EMPs will disable it. Values may need tweaking to balance the armour. One set now spawns in the RD's office to it will get used/tested, depending on how that goes I may move it to being produceable by the protolathe only, or remove it entirely etc
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2680 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:30:34 +02:00
Mister Fox
19b8a17557
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2011-12-26 14:07:48 -05:00
Mister Fox
30f4e7dea1
Retired Admins rank for retired admins
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Signed-off-by: Mister Fox <traitor.foxy.brown@live.com >
2011-12-26 13:59:20 -05:00
baloh.matevz
12e851dd3b
TG update: Hopefully made meteor mode more deadly.
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Fixed meteor spawning so all the meteors that are set to spawn actually hit, but noticed that 50 meteors every 5 seconds proved itself to be way too laggy when all of them actually spawned properly and aren't deleted at soon as they're created due to being on the map's edge. Instead I lowered it to 6 per second.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2679 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:36:57 +02:00
petethegoat@gmail.com
e87ca09537
TG update: Tiny fix for table disassembly.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2677 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:34:50 +02:00
Albert Iordache
1fac967212
TG update: Added the (almost finished) displacer. One minor bug with it to work out, does not actually spawn anywhere though so it shouldn't effect anything. Will try to finish it later tonight.
2011-12-26 20:30:45 +02:00
rockdtben
f38a590009
TG update: Removed a proc that does nothing anymore.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2675 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:19:12 +02:00
rockdtben
382b6681fd
TG update: ... -Removed setBruteLoss and setFireLoss since they served no purpose. -Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc. -Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative. -Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:14:44 +02:00
baloh.matevz
e76711f587
TG update: Ian can now pull items and bodies that are either dead or unconscious. To stop pulling use the "stop pulling" verb.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2670 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:09:55 +02:00
Albert Iordache
4a8c5e9478
Fixed a minor spelling mistake.
2011-12-26 17:37:04 +02:00
Albert Iordache
87941b7081
Merge pull request #146 from SkyMarshal/master
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Check that description.
2011-12-26 07:21:52 -08:00
Albert Iordache
646665bf27
Fixed engineering SMES wiring, made player panel wider.
2011-12-26 10:52:38 +02:00
SkyMarshal
02b456d26e
Evidence bags now work for things outside of storage containers.
2011-12-26 00:06:44 -07:00
SkyMarshal
de67b05dce
More updates. The evidence bags are kinda borked.
2011-12-26 00:03:05 -07:00
Albert Iordache
77d28802fe
Fixed another bug related to the player panel
2011-12-26 01:07:30 +02:00
SkyMarshal
8ee8875e80
Fixed some bugginess with evidence bags.
2011-12-25 12:37:20 -07:00
Albert Iordache
0297084fc2
Fixed runtime error preventing the player panel from opening
2011-12-25 21:30:35 +02:00
Albert Iordache
d2a0fced23
Traitor will now be the default mode in case data/mode.txt get deleted
2011-12-25 20:10:06 +02:00
SkyMarshal
dd8deae835
Numerous fixes.
2011-12-25 10:57:23 -07:00
Albert Iordache
815afb9746
This reverts commit 3725250419.
2011-12-25 19:56:37 +02:00
CIB
f3366f285d
Merge pull request #142 from Abi79/tg_updates
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TG update: AIs now actually use power from APCs, rather than simply requ...
2011-12-25 09:39:24 -08:00
Albert Iordache
3725250419
Debugging commit. Reverting this soon.
2011-12-25 19:30:03 +02:00
n3ophyt3
e449a886b7
TG update: AIs now actually use power from APCs, rather than simply require that equipment power is active.
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Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.
THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.
While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.
I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.
This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:05:13 +02:00
SkyMarshal
9becacf956
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2011-12-25 08:48:06 -07:00
CIB
67acc6d467
Merge pull request #141 from Miniature/master
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Made flamethrowers also work when you click on blob
2011-12-25 07:20:08 -08:00
Miniature
53967cc93b
Made flamethrowers also work when you click on blob, so you don't have to hunt moving pixels
2011-12-26 00:33:51 +10:30
baloh.matevz
0abf7417a5
TG update: Fixed the player panel not opening, bug caused by r2658
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2667 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:48:04 +02:00
trubblebass@gmail.com
9b84f88ebb
TG update: Botany fixes courtesy of Numbers:
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- Adjusts a few nutrient values for plants.
- Fixes the weird messages produced by Chantrelles.
- Nettles breaking has also been fixed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2666 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:47:15 +02:00
VivianFoxfoot@gmail.com
d631e11e78
TG update: Fire now does four times as much damage, to make it so that running through a blaze is now likely a fatal enterprise. Firesuit still offers protection.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2664 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:35:33 +02:00
uporotiy
df54c71559
TG update: Fixed a few derps in Poly's commit (namely, the revert back to public vars instead of procs).
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2662 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:27:35 +02:00
VivianFoxfoot@gmail.com
cd9821e371
TG update: I blame Kor for not submitting this earlier. Dammit, okay. This one works now. Stupid TortiseSVN, why would it do that.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2661 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:27:13 +02:00
VivianFoxfoot@gmail.com
098a610399
TG update: Accidently reverted someone else's changes with my last commit. This commit has both sets of changes included.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2660 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:26:17 +02:00
VivianFoxfoot@gmail.com
f340f3fbd7
TG update: Adds a cooldown to changeling lesser form. (30 seconds)
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2659 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:25:11 +02:00
VivianFoxfoot@gmail.com
b3b19a2e89
TG update: Shows the job a player was assigned and the job currently on their ID (if they have one) on the admin player panel. (Done for Hawk_v3)
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Also, first commit! Yayyyyyy!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2658 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:24:16 +02:00
ryantennessee@yahoo.com
11dbd27bfc
TG update: "Now warns admins when people spray polyacid/space lube (Done for Quarxink)" -- credit to Polymorph
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2657 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 14:49:39 +02:00
Albert Iordache
462a32f57a
Merge pull request #139 from Tastyfish/master
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Library category fixes, moved edit appearance->fun where it should be
2011-12-25 04:44:26 -08:00
Albert Iordache
cf43b6726d
living/say(text) is now logged before applying any filters to the text.
2011-12-25 14:41:39 +02:00
SkyMarshal
c6499583b4
Updated.
2011-12-25 00:07:42 -07:00
Tastyfish
359ffe93e1
Merge remote-tracking branch 'upstream/master'
2011-12-25 00:55:20 -05:00