Commit Graph

711 Commits

Author SHA1 Message Date
cib
0616ccd7ed Robot limbs now can't be broken by disease. 2012-05-24 23:49:52 +02:00
SkyMarshal
7e92be62ae Added some SQL stuff from oldcode. Someone should look this over. 2012-05-23 16:03:46 -07:00
Erthilo
a4686e9cff HUD Update
TG: - User interface updates.
Revision: r3646
Author: 	 baloh.matevz

TG: - Added a character setup option which allows you to pick between the Midnight,
Orange and Old icon sets for the user interface.
- Deleted most of the unneeded icons from screen1_Midnight.dmi Use that as the
reference for making new icon sets.
Revision: r3647
Author: 	 baloh.matevz
2012-05-23 22:58:52 +01:00
Erthilo
160baf3754 Fixes police tape being placed through windows. 2012-05-22 00:16:31 +01:00
Erthilo
b7b33fc91a /obj/item/weapon/spacecash change to /obj/item/weapon/money
Can now split and stack money properly.

Fixes genetics/research access door and also money path changes.
2012-05-21 23:56:48 +01:00
Erthilo
d8a2e17f3a Hotfix for Tajarans. Reverts tajaran.dm. Guess blend doesn't work there. Also prevent skin change workaround. 2012-05-21 12:31:33 +01:00
caelaislinn
b626812c83 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/machinery/computer/lockdown.dm

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-21 17:48:12 +10:00
caelaislinn
98c0cfeb22 probably fixed merge conflict, also updated Antiqua.dmm
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-21 17:44:01 +10:00
Erthilo
eb599dd33a Merge pull request #1119 from SkyMarshal/BugFixes
Bug fixes
2012-05-20 14:42:30 -07:00
SkyMarshal
c8faf93e9f More Tajaran fixes, made blood-type damage not affect changelings, blood now regenerates. 2012-05-20 13:38:20 -07:00
Erthilo
56db1fdff8 Adds Soghun/Tajaran whitelisting. Stick key and race into alienwhitelist.txt like so 'byondguy - Soghun' to allow soghun, etc. 2012-05-20 20:51:38 +01:00
SkyMarshal
0cebc4d1f2 Merge pull request #1116 from SkyMarshal/BugFixes
Fixes Tajaran Transformation.  Few sanity checks and bugfixes added.
2012-05-20 12:43:30 -07:00
Erthilo
f20e61b4ae Merge branch 'master' of github.com:Baystation12/Baystation12 2012-05-20 20:33:44 +01:00
SkyMarshal
69b6926293 Fixes Tajaran Transformation. Few sanity checks and bugfixes added. 2012-05-20 12:32:00 -07:00
Erthilo
56203680d9 Missed a list of AI verbs. Engineering jumpsuit whitespace eliminated. Half fixes holopads. You can use them, you can't move. Nutriment made less ridiculously healing. Player Mute OOC name change to be more clear. More AI camera fix. Small Tajaran examine text fix. 2012-05-20 20:09:23 +01:00
CIB
17372eab8e Merge pull request #1111 from caelaislinn/da65f852b6595afe6ece0400cb2d6e8c4d4da326
antiqua updates, numerous misc changes
2012-05-20 07:16:32 -07:00
caelaislinn
79cb750130 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/WorkInProgress/AI_Visibility/_old_AI_Visibility.dm

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-20 22:28:18 +10:00
caelaislinn
4ffbf02569 lowered radsuits from 4 to 1 per crate
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-20 22:26:01 +10:00
caelaislinn
da65f852b6 - power monitor: a remote monitoring device to send network data to a console
- lowered the number of radsuits per crate down to 1 (they're never used on exodus anyway)
- tweaked turbines

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-20 22:18:26 +10:00
Uristqwerty
4d86655791 Minimap works correctly with Z levels now. 2012-05-20 03:46:37 -04:00
Uristqwerty
1b0f9daf99 Continuing...
Moved some code around
Removed some unneeded lines
Actually compiles (A #define from the previous commit was in the wrong file)
2012-05-19 13:31:05 -04:00
Uristqwerty
6ff7a6c0e8 AI Visibility cleanup
First commit:
 - Splitting files
 - Starting to add comments describbing the purpose of various procs
2012-05-19 11:07:49 -04:00
caelaislinn
1587ad0abc Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-05-19 20:00:05 +10:00
CIB
165ddcb414 Merge pull request #1096 from Uristqwerty/Minimap
Minimap
2012-05-19 02:07:26 -07:00
CIB
11045b71bb Merge pull request #1097 from Erthilo/TGUpdates
TG Updates r3603 to r3615
2012-05-19 02:03:09 -07:00
Uristqwerty
b6e4da901a Things are more complicated than they seemed at first...
... but I think I got it.

Also fixed (hopefully) a number of other AI viewing bugs.
2012-05-19 02:23:37 -04:00
Uristqwerty
36be326da7 This might fix Issue #1048 2012-05-18 22:27:26 -04:00
Erthilo
f76addd642 TG: - Removed hat storage.
Revision: r3608
Author: 	 baloh.matevz

TG: -Added missing door assemblies and associated sprites
Revision: r3609
Author: 	 ericgfw...@hotmail.com
2012-05-19 01:41:04 +01:00
Uristqwerty
68edf99569 Finishing the minimap:
- Removed test verb
 - Added verbs for admins, ghosts, and AIs
 - If you open the minimap before it finishes initializing, it will try to update you with missing sections as they become available
2012-05-18 20:12:38 -04:00
caelaislinn
453ffce556 added WIP birdmen, tweaked / cleaned up gas turbine gens, tweaked lockdown computers and poddoors.
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-19 03:22:42 +10:00
caelaislinn
869da0db36 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-05-19 01:19:50 +10:00
Erthilo
cf6a56433b Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	html/changelog.html
2012-05-18 00:46:20 +01:00
Erthilo
fb71890c18 TG: -Added WJohnston's scrubs to Medical Doctor lockers.
-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button (Still not actually in. - Erthilo)

-Fixed misaligned downed sprites for HoS's coat and medical scrubs
-Reduced number of scrubs in medical lockers, randomized their colours

Revision: r3599 &  r3601
Author: 	 ericgfw...@hotmail.com
2012-05-17 22:13:44 +01:00
Erthilo
6130ce6d4a Adds camera film which can be used to refill cameras. Added to detectives wardrobe and arts and crafts crate. Minor grammar and punctuation fixes. 2012-05-17 21:32:34 +01:00
Erthilo
1608dff0f5 Fixes police tape not appearing on doors. 2012-05-17 21:31:38 +01:00
Erthilo
e9c3c990b1 Ported Animus Station's currency system, credit to @EditorRUS. ATM's now require a pin which is generated and stored in mob notes. Space cash renamed to stack of credits, and same value credits can be stacked together. Credits are generated randomly between 500 to 2000 credits. Credits or coins can be inserted and converted to credits. Still not used for anything! 2012-05-17 20:50:47 +01:00
caelaislinn
afc7e796b6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-05-18 04:10:14 +10:00
caelaislinn
3e86a24489 wip antiqua, wip birdman, conveyors push items into crates now
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-18 04:08:43 +10:00
Albert Iordache
d70e769f52 Fixed an ATM runtime error. 2012-05-17 13:59:14 +03:00
Cael Aislinn
a625c23cc3 test
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2012-05-17 16:13:03 +10:00
Uristqwerty
d74d6e75c0 Basic teleport-to-clicked-location, menu with size dropdown. 2012-05-16 02:08:34 -04:00
Erthilo
7de0918d3e TG: Random button added to traitor uplinks.
- All traitor items are available in the random button so long as you have the
crystals to purchase it.
- This means it's possible (though very unlikely) to get 5 sets of revolver
ammo.
- It's RANDOM, don't expect great stuff every time.

Made startSinglo() a game-master only verb in the debug tab.
- It is incredibly useful and time saving when testing stuff out before
committing.

Added borgs, AIs and dead players to the list of protected paths in the delete
all verb.
- Unless someone can give me a valid reason as to why an admin would delete all
ghosts.
Revision: r3595
Author: 	 johnsonmt88
2012-05-15 23:53:35 +01:00
SkyMarshal
2c18852662 Made req_access work like req_one_access used to; req_combined_access is now used for when you need more than one type of access to be checked together. Adjusted maps to reflect this. 2012-05-14 15:04:38 -07:00
SkyMarshal
b2d2bff7a2 Add the capability for the NT chatbot pAI to use the PDA's messaging function instead of the system it had been. Also, several bugfixes for runtimes. 2012-05-14 12:19:15 -07:00
Uristqwerty
bcc3972fbe Minimap (work in progress):
- Uses freelook visibility calculations
- all visible turfs represented as a 2x2 square
- - doors, windows, and structural objects that block movement show up in different colours from walls, floors, and space
- - windows and windoors that only block the edge of a tile show as a 1x2 line
- Areas that were visble but now aren't display in red. This will happen during regular activity, as doors open and close, as well as during abnormal circumstances, such as a camera being disabled/destroyed, or additional walls being constructed that block a camera's LOS.
- changes in visibility in an area triggers a map update which takes place two minutes later, reducing amount of processing (since further update triggers are ignored until the pending update has taken place), and give antagonists time after disabling a camera to conduct their business, before the map reveals that anything is out of the ordinary.

Sample screenshot: http://i.imgur.com/PS2vF.png

Todo:
- Remove test verb available to everyone, replace with AI-only (and perhaps avaiable to admins and ghosts?) verb.
- Clicking a tile immediately enters freelook and jumps to that tile
- Perhaps overlay blinking blue for areas with atmosphere alerts, brown for power? Independant of visibility, or centred on APC?
- A verb to force-update the current 3x3 area, while in freelook?
2012-05-14 04:04:56 -04:00
SkyMarshal
bdc0de5fd0 Fixes numerous bugs from the Runtimes topic, more sanity checking on pipes and atmos stuff for the new FEA. 2012-05-13 13:52:40 -07:00
SkyMarshal
c43ee6dc57 Merge pull request #1037 from comma/master
Police tape overhaul
2012-05-12 12:28:41 -07:00
unknown
9efafd39bd Police tape overhaul
General purge of copypaste code

Framework for easier adding of new tape types
Now you only need two sprites of roll and sprites of tape length (H and V)
Define them in police_tape.dm

To show it off, engineering tape added, passable by engineers and atmos techs

Last but not least - ability to lift the tape, allowing passage for pretty much everything.
Done by those with access, attack by empty hand on help intent.
2012-05-12 22:16:23 +03:00
SkyMarshal
893529c69e Fixes some FEA stuff, for a general improvement to how well the system runs. 2012-05-11 18:19:00 -07:00
SkyMarshal
502c66664c Some more work on FEA, WIP FEA/ZAS work, does not effect the game currently. 2012-05-11 18:06:21 -07:00