* Edited white cane inventory/ground sprite, and changed in-hand sprites to ones from Yawn Wider
added a telescopic cane, ported from Yawn Wider (credit to gozulio)
ported the crutch item from world server
both new items were added to loadout
* Edited white cane inventory/ground sprite, and changed in-hand sprites to ones from Yawn Wider
added a telescopic cane, ported from Yawn Wider (credit to gozulio)
ported the crutch item from world server
both new items were added to loadout
also fixed config.txt fuckup
* fixed a spelling error
Completely revamps the beach mission. No more 'safe' missions for our intrepid explorers.
Fixes a metric ton of bugs that I actually lost count. My head hurts.
Several varients of mobs have event types added to prevent them from wandering, for the away missions.
Also Shrinks files down to 250x250.
Fixes telecoms, adds mutiny gamemode stuff, still needs fixes before it'll work.
Adds old anouncements file, but desk anouncements are not yet functioning. Disabled for now.
* Research QoL changes
* Reverts changes relating to blanket print times and Protolathe storage
* Actually changes the design print time.
Why do you hate me github.
* Fixes an enter key error caused by the editor.
* Actually does all of the things I needed to do like a smart person
Which apparently I am not.
* Fixes a newline
Because goddamn it the online editor hates me too.
* Fixes PDA manifest excluding all non-syndie borgs
I'm preetty sure the original PR had the opposite intention of what it actually did.
* Update obj.dm
* Update obj.dm
Added some structures DMI's to use, adjusted mining+part of xenoarch,
did a lot of work on lower level and maint level, added a few closet
variants for lumberjacks
Chapel area and new chaplain pet 'Ignis', Finalized most of the prison,
added a new monastary to be used by the chaplain/monk, and serves as a
public garden for the crew.
Partway done with cafe and library, currently under work.
- Heavy rework of the wilderness, minor adjustments to mining and outpost z-levels. To get to the wilderness you now have to travel through the mine z-level to do so, follow the green flagged path through the mine.
- Shuttles can now land at a site near the entrance to the wilderness. Removal of the mine shuttle landing pad to move it to the wilderness.
- New addition of warning sign, thanks to Schnayy.
- Bugfixes for Heist shuttle not going back to raider post, light overlays on shuttle areas, and certain shuttles not leaving behind floor tiles when they should.
* Fixes#4632.
* 1:27 am coding best coding
* fixes a warning
* Removes the last of the gender macros. Gender is dead.
* gender II: the travis-ing
* linebreaks are dead too.
* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
* Cleans up PDA Manifest template, adds Planetside and Silicon sections
* Cleanups up some testing code
* A rogue space-indented line
* Hides empty manifest categories
* Polaris initial plane upstream merge
* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT
* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.
* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking
Setting stuff like colorblindness variety and things.
* Remove NIF reference, fix lighting layer define
* Handle effects above lighting plane
* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE
* Merge: 3000% human/update_icons() speed improvement
* Merge: Avoid ghosts pointing at things