Added 4 default screams for male, and 4 default screams for female. Also added 1 easteregg scream for male.
Also did a bit of tweaking to scream code so it can pick from a list.
This adds the entire framework needed for the clowns to work.
Clowns work with three variants:
Normal, friendly, every tuesday clowns.
Big, hostile, space clowns.
And AdminBus Clowns.
The Honk Elemental is here and it spawns eggs that act like lost drone pods. If you're a ghost getting sucked in, you'll be able to choose from any of the normal clowns. This is for a special event that'll happen off station.
There are some unused sprites for clown mobs I haven't gotten coded up. These are all in the "TG clowns" dmi. They will be finished at a later date when I can get them to do their special tricks.
TODO: Edit gutter map, make extra clowns, make clown map.
Shuttle tiles, default floors are still "regular".
Lava, sand, water, grass, beach, mining turfs all have sounds playing now for each footstep. <3
Massive credit to @Arokha for helping me figure out the floor system and sitting through getting it put together. <3 <3 <3
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.
- Shuttles no longer require a separate area for each location they jump to.
Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
This means that more than one shuttle could use the same docking port (not at the same time of course).
- Enhanced shuttle control computers to use nanoui if they didn't.
- Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
- Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
- Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests
This all required a bit of infrastructure improvements.
- ChangeArea proc, for changing the area of a turf.
- Fixed lighting overlays actually being able to be destroyed.
- Added a few utility macros and procs.
- Added "turf translation" procs which are like move_contents_to but more flexible.
Adding borg petting, because its fun.
Help intent - Pets borg
Disarm intent - Taps borg
Grab intent - will do original functions(such as removing the battery when the panel is open)
Harm intent - Punches borg
Updated map stuff. Mostly done, needs Disposals piping, and some more spawn points in the snow for mobs.
Also requires testing for halls/lightings.
Zlevels still broke.
Deletes the old maps\test\ version of cryogaia.