Belsima
e51de25dea
Adds fingerless gloves.
2017-07-11 00:49:02 -04:00
Anewbe
c64f7c9fa3
Merge pull request #3505 from Dhaeleena/Somecat
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Winter boots
2017-07-09 17:13:27 -05:00
Yoshax
020c1d7d88
Adds material scanner and prescription ones to loadout
2017-06-30 23:56:44 +01:00
Anewbe
81e7d9ce42
Merge pull request #3513 from Belsima/snowsuit
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Adds snowsuits.
2017-06-25 16:27:43 -05:00
Belsima
a62c91ebd3
Appeases the mergelords.
2017-06-16 20:27:08 -04:00
Belsima
11ceb9e92f
Adds snowsuits.
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Also fixes department jacket access.
2017-06-08 10:02:30 -04:00
Dhaeleena
7f773b0099
Adds Winter boots for every department! Adds said boots to the loadout. Adds boots to all the closets and wardroves that had winter jackets. Adds boots and jackets to some closets that had neither and fitted in.
2017-06-05 16:46:54 -03:00
MatchaFrappe
68310de0ae
Update loadout_uniform.dm
2017-06-05 17:06:32 +10:00
Anewbe
1633c32c99
Merge pull request #3478 from Bromuzl/Bromuzl-High-topsLoadout
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High-tops loadout
2017-05-29 13:11:57 -05:00
Bromuzl
48f668de95
Adds ported high-tops to loadout
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Extends the high-top port to load-outs,
2017-05-27 04:38:15 -05:00
Schnayy
b1cb74b318
Adds 4 new clothing sprites & puts them in the loadout.
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Peacoats: Requested.
Black corset/skirt combo: Requested.
Flower dress: First ss13 sprite I made, threw it in.
Red swept dress: A new, nicer red dress.
2017-05-22 18:08:01 -05:00
Cerebulon
0ce6ca7290
Cleans up uniform loadout menu.
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Suits are now mostly under one-piece (subtypes of 'lawyer') and modular (subtypes of 'suit_jacket') selection menus. Croptops also under selection menu.
2017-05-08 00:31:31 +01:00
Anewbe
3b82b75f83
Merge pull request #3396 from Cerebulon/skirtsuits
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Adds 24 new skirt versions of suit sprites.
2017-05-05 21:55:14 -05:00
Cerebulon
36decd20b7
Adds icons. Adds skirts to loadout options and closets.
2017-04-30 02:39:27 +01:00
Cerebulon
339b269393
Adds 23 new skirt versions of existing suit sprites.
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Adds them to loadout options and departmental uniform lockers as appropriate.
One new (Old Woman Attire) as equivalent to old man suit.
Some are unused, but now skirt sprites exist.
2017-04-29 12:01:40 +01:00
Anewbe
b7751bab10
Changelog, adds the dicecup to the loadout
2017-04-17 12:44:34 -05:00
Anewbe
4a33a8df82
Merge pull request #3216 from Neerti/3/22/2017_the_empress_protects
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Implements the new Codex.
2017-04-08 13:02:43 -05:00
Neerti
a4a05ae4ec
Implements the new Codex.
2017-04-08 12:08:08 -04:00
Anewbe
e9c4b5a3eb
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
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# Conflicts:
# icons/mob/back.dmi
# icons/mob/items/lefthand.dmi
# icons/mob/items/righthand.dmi
2017-04-07 16:11:50 -05:00
Anewbe
6a95f6c87f
Merge branch 'master' into apron_pockets
2017-04-04 17:54:38 -05:00
Anewbe
b38986b4b7
Merge pull request #3209 from Atermonera/master
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FBPs can have numbers in their names.
2017-04-03 13:56:06 -05:00
Atermonera
67d9f03e4d
FBPs can have numbers in their names.
2017-04-02 13:53:49 -07:00
Anewbe
8e9db2b7d4
Aprons now have pockets
2017-04-02 00:28:20 -05:00
Anewbe
29a25cc9b0
Merge pull request #3164 from Cerebulon/synth_brain_rename
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Changes character setup to use correct in-lore names for brain types.
2017-04-01 16:00:19 -05:00
Anewbe
7bb3f5fbb7
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
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# Conflicts:
# code/datums/supplypacks/medical.dm
# code/game/objects/structures/crates_lockers/closets/wardrobe.dm
# code/modules/clothing/shoes/miscellaneous.dm
# code/modules/clothing/suits/labcoat.dm
# icons/mob/back.dmi
# icons/mob/feet.dmi
# icons/mob/human_face.dmi
# icons/mob/items/lefthand.dmi
# icons/mob/items/righthand.dmi
# icons/mob/suit.dmi
# icons/obj/clothing/shoes.dmi
# icons/obj/clothing/suits.dmi
# icons/obj/storage.dmi
# maps/northern_star/polaris-2.dmm
# maps/northern_star/polaris-5.dmm
2017-04-01 12:45:45 -05:00
Cerebulon
98d3ebf6dd
Fixed full options not showing up for non-FBPs. Repeated more thorough testing with newest changes.
2017-04-01 03:09:55 +01:00
Anewbe
ca47d37d2f
Adds a few more cosmetic flashlights
2017-03-31 18:50:00 -05:00
Anewbe
d59f0f1dc4
Merge pull request #3152 from VOREStation/aro-pol-bodymarks
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Adds Body Markings
2017-03-30 20:13:15 -05:00
Anewbe
2867f17b51
Merge pull request #3162 from Schnayy/department_jackets
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Adds Department Color Jackets
2017-03-30 20:11:39 -05:00
Cerebulon
2189d83812
Fixed single leftover 'cybernetic' and 'drone' variables.
2017-03-30 21:50:04 +01:00
Cerebulon
9e955cf999
Missed a spot.
2017-03-30 18:04:21 +01:00
Cerebulon
7773ef7122
Dialled back changes to only effect menu display text for brains.
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Reverted variable names to original assisted/mechanical/digital to prevent potential issues in other code which may rely on them.
2017-03-30 18:01:20 +01:00
Cerebulon
d5a9e15f28
Fixed get_FBP_type() method for determining min/max ages to use new type names.
2017-03-29 03:07:52 +01:00
Cerebulon
dfe5afe197
Changes character setup to use correct in-lore names for brain types.
2017-03-29 01:55:46 +01:00
Anewbe
0924e4e7a2
Merge pull request #3135 from Belsima/skrell
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Skrell sprite updates.
2017-03-28 18:28:58 -05:00
Schnayy
5cf0d35d1d
Adds Department Color Jackets
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Moves/renames red&black jacket to sec_dep_jacket, adds supply, engineering, medical, and science jackets. Puts them all in the loadout.
Have one issue: when the jacket is open there are no handsprites. How do I fix that without duplicating sprites?
2017-03-28 03:39:10 -05:00
Yoshax
ba7cad162d
Revert "Makes space in the uniforms.dmi file"
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This reverts commit 6b0500dd27 .
2017-03-27 03:34:12 +01:00
Arokha Sieyes
52130160db
Adds Body Markings
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So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.
The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.
They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-26 19:36:34 -04:00
Anewbe
d665a0dee2
Makes translators more expensive
2017-03-26 17:36:36 -05:00
Anewbe
6b0500dd27
Makes space in the uniforms.dmi file
2017-03-26 00:59:14 -05:00
Schnayy
ade40d627e
Added 3 clothing sprites w/ appropriate ground/held sprites. ( #3134 )
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* Added 3 clothing sprites w/ appropriate ground/held sprites.
1, white yoga pants, intended to be any color.
2, white kimono, intended to be any color.
3, red and black jacket.
All intended to be in the loadout.
* Put coding in. Jacket has pockets, same cold resistance as a hoodie. Kimono and yoga pants have color selectors. All are in the loadout.
* Removed cold protection from jacket & fixed missing mob sprites. Don't know what happened with the latter, was definitely there when I tested it.
2017-03-25 17:44:04 -05:00
Schnayy
8bb5924481
Adds greyscale sprites for heels worn/held/on the ground. ( #3133 )
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* Adds greyscale sprites for heels worn/held/on the ground. Still needs coding. First commit, hope I do it right!
* Fixed capitalization, added coding.
* Rennamed heelsheld to heels, as per anewbe's request.
2017-03-25 16:48:39 -05:00
nachomeep
fda29e2bc0
big sprite update for skrell
2017-03-25 10:08:03 -04:00
MagmaRam
e3a87c1c78
Merge pull request #2985 from Anewbe/more_pdas
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Adds rugged style PDAs
2017-03-22 19:42:19 -05:00
Neerti
e08b8edbd3
Merge pull request #3077 from Anewbe/translator
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Ports the translator
2017-03-14 21:23:13 -04:00
Anewbe
ab1812d9ff
Adds the ear translator
2017-03-13 20:03:45 -05:00
Neerti
11b1185005
Adds Two QOL Say/Emote Features
2017-03-12 09:30:48 -04:00
Anewbe
f4dd443b01
Ports the translator
2017-03-10 21:46:57 -06:00
Anewbe
25b925f04c
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into boots
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# Conflicts:
# maps/northern_star/polaris-1.dmm
# maps/northern_star/polaris-2.dmm
2017-03-02 16:53:29 -06:00
Anewbe
bb2adf1290
Merge pull request #3021 from Neerti/2/23/2017_porting_map_datum_system
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Ports a large chunk of the map datum system that europa/bay uses.
2017-03-02 16:32:02 -06:00